Editing List of regional version differences (disambiguation)

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"'''[[PAL]]'''" is a term referring to the region of Europe, Asia (minus Japan), Africa, Australia and some of South America. The term comes from the analog television encoding system '''Phase Alternate Line''', the primary method of encoding analog TV for these parts of the world. PAL is most commonly used as shorthand for "the European version of a game". Historically, Europe is usually the third and final region for games made in Japan to be released, as games have to be translated into several languages, a process that takes both more time and more space than the NTSC region. In addition, due to cultural differences, the English translation cannot always be simply copied from the American version of the game. As a result, PAL releases are often the final version of the game, with all known bugs fixed and possibly significant changes added. Before the global standardization of electrical power to 60 hertz during the 2000's, a majority of PAL regions generated electrical power at 50 hertz, making these versions slower and choppier then the NTSC versions. Due to the technical issues of plugging a machine into a system that outputs an amount of electricity it was not designed for, hardware manufacturers mitigated this issue by "region locking" a system, or programming it to refuse to work if a foreign coding is detected. All Nintendo home consoles before Nintendo Switch, and the corresponding ''Smash'' titles by extension, were region locked, with ''Ultimate'' being the first in the series to be region-free out of the box.
"'''[[PAL]]'''" is a term referring to the region of Europe, Asia (minus Japan), Africa, Australia and some of South America. The term comes from the analog television encoding system '''Phase Alternate Line''', the primary method of encoding analog TV for these parts of the world. PAL is most commonly used as shorthand for "the European version of a game". Historically, Europe is usually the third and final region for games made in Japan to be released, as games have to be translated into several languages, a process that takes both more time and more space than the NTSC region. In addition, due to cultural differences, the English translation cannot always be simply copied from the American version of the game. As a result, PAL releases are often the final version of the game, with all known bugs fixed and possibly significant changes added. Before the global standardization of electrical power to 60 hertz during the 2000's, a majority of PAL regions generated electrical power at 50 hertz, making these versions slower and choppier then the NTSC versions. Due to the technical issues of plugging a machine into a system that outputs an amount of electricity it was not designed for, hardware manufacturers mitigated this issue by "region locking" a system, or programming it to refuse to work if a foreign coding is detected. All Nintendo home consoles before Nintendo Switch, and the corresponding ''Smash'' titles by extension, were region locked, with ''Ultimate'' being the first in the series to be region-free out of the box.
"'''SECAM'''" is a term referring to regions of the world that uses the analog television encoding system '''Séquentiel de couleur à mémoire''', primarily France, several countries that once made up the Soviet Union, and several African nations. While this encoding method runs at 50hz like PAL, the image is refreshed sequentially, though the stardardization of the RGB color system in the 1980s made this difference irrevelant and is now effectively the same as the PAL region. Regions that use this method are colloquially considered part of the PAL region due to games and electronics in both regions being functionally identical.


While analog connections are not commonly used for gaming consoles anymore, with the [[Nintendo Wii]] being Nintendo's last console to support them, the terms "NTSC" and "PAL" are still commonly used to refer to differences between the American and European/Australian versions of any particular game. In general, the NTSC version of each game is the standard used for [[competitive play]] on the international level. However, as different regional versions may contain significant gameplay differences, there is some debate about whether all regions should use the NTSC standard or their own respective regional versions (as is the case with the Japanese competitive scene for the original ''SSB'').
While analog connections are not commonly used for gaming consoles anymore, with the [[Nintendo Wii]] being Nintendo's last console to support them, the terms "NTSC" and "PAL" are still commonly used to refer to differences between the American and European/Australian versions of any particular game. In general, the NTSC version of each game is the standard used for [[competitive play]] on the international level. However, as different regional versions may contain significant gameplay differences, there is some debate about whether all regions should use the NTSC standard or their own respective regional versions (as is the case with the Japanese competitive scene for the original ''SSB'').

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