Editing List of flaws in artificial intelligence (SSBM)

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| rowspan=6 align=center|Repeated or Held Inputs
| rowspan=5 align=center|Repeated or Held Inputs
| CPUs never charge attacks that require button holding, including [[smash attack]]s (with the exception of the Ice Climbers' [[forward smash]]), [[Shield Breaker]], [[Hero's Bow]], [[Skull Bash]], [[Green Missile]], [[Rollout]] (which in particular suffers from the CPU's behavior, since it has no effect other than leaving the user vulnerable if used without being charged), and the [[Super Scope]], among others, the only exceptions being Zelda with [[Din's Fire]], Sheik with [[Needle Storm]] and Ness with [[PK Flash]].
| CPUs never charge attacks that require button holding, including [[smash attack]]s (with the exception of the Ice Climbers' [[forward smash]]), [[Shield Breaker]], [[Hero's Bow]], [[Skull Bash]], [[Green Missile]], [[Rollout]] (which in particular suffers from the CPU's behavior, since it has no effect other than leaving the user vulnerable if used without being charged), and the [[Super Scope]], among others, the only exceptions being Zelda with [[Din's Fire]], Sheik with [[Needle Storm]] and Ness with [[PK Flash]].
| All
| All
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| CPU Peach will sometimes get stuck at the bottom of certain plateaus on various stages, most notably the one on [[Hyrule Temple]]'s far left side. She attempts to jump over the plateau but will immediately activate her unique second jump, whose properties keep her from getting over. As a result, she will repeatedly use her double jump in the corner until an opponent approaches her, an [[List of flaws in artificial intelligence (SSBM)#Item Related|attractive item]] appears, or she is struck by an attack.
| {{Head|Peach|g=SSBM|s=16px}}
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| CPU Link and Young Link never use the second hit of their forward smash; as a result, they have more difficulty KOing, as Link's forward smash is relatively weak when the first hit connects, while Young Link's first hit deals low, set knockback to set up the second, more powerful attack.
| CPU Link and Young Link never use the second hit of their forward smash; as a result, they have more difficulty KOing, as Link's forward smash is relatively weak when the first hit connects, while Young Link's first hit deals low, set knockback to set up the second, more powerful attack.
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*Additionally, even if the Hammer's head falls off, CPUs still attempt to chase opponents, putting themselves in harm while doing so. They also never pick up the head intentionally, as with other items.
*Additionally, even if the Hammer's head falls off, CPUs still attempt to chase opponents, putting themselves in harm while doing so. They also never pick up the head intentionally, as with other items.
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| [[File:PokeBallIconSSBM.png|32px|link=Poké Ball]] || If they are next to the radius of [[Venusaur]]'s earthquake or near [[Wobbuffet]], CPUs may shield even if they are not in the Pokémon's damage radius. Unusually, they also hold their shields in place, which can result in a self-inflicted shield break. This is noticeable with the Wire Frames on the [[Event 37: Legendary Pokémon|Legendary Pokémon]] event.
| [[File:PokeBallIconSSBM.png|32px|link=Poké ball]] || If they are next to the radius of [[Venusaur]]'s earthquake or near [[Wobbuffet]], CPUs may shield even if they are not in the Pokémon's damage radius. Unusually, they also hold their shields in place, which can result in a self-inflicted shield break (Jigglypuff will SD because of its unique [[shield jump]]). This is noticeable with the Wire Frames on the [[Event 37: Legendary Pokémon|Legendary Pokémon]] event.
*Additionally, if a CPU is knocked in the air near Venusaur or goes above it to approach a player, it often immediately air dodges, even if the Venusaur can just be jumped over. CPU Fox and Falco will attempt to reflect Venusaur's Earthquake and [[Blastoise]]'s Hydro Pump with their down specials, despite neither attack being able to be reflected.
*Additionally, if a CPU is knocked in the air near Venusaur or goes above it to approach a player, it often immediately air dodges, even if the Venusaur can just be jumped over. CPU Fox and Falco will attempt to reflect Venusaur's Earthquake and [[Blastoise]]'s Hydro Pump with their down specials, despite neither attack being able to be reflected.
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! Stage !! Description
! Stage !! Description
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| All stages with high platforms || When a player is standing on a platform that usually cannot be reached with a single jump, CPUs below it will jump only once and use their [[down aerial]], being nowhere near hitting the player - they will repeat the process until the player moves out of the platform, allowing them to counterattack the CPUs or simply stall them out<ref>http://youtu.be/watch?v=p8VOFNKLv-w</ref>. This is most notable with Bowser on Battlefield, where if a player stands on the highest point of the stage, Bowser will go into an infinite loop unless he is interrupted.
| All stages with high platforms || When a player is standing on a platform that usually cannot be reached with a single jump, CPUs below it will jump only once and use their [[down aerial]], being nowhere near hitting the player - they will repeat the process until the player moves out of the platform, allowing them to counterattack the CPUs or simply stall them out<ref>http://youtu.be/watch?v=p8VOFNKLv-w</ref>. This is most notable with Bowser on the Battlefield, where if a player stands on the highest point of the stage, Bowser will go into an infinite loop unless he is interrupted.
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| [[File:PCastleMelee.jpg|128px|link=Princess Peach's Castle]] || On Princess Peach's Castle, CPUs will always run to the opposite side of the castle when [[Banzai Bill]] appears. During this period, they ignore opponents and don't attack nor defend themselves unless an opponent comes near. This allows the player to attack without fear of retaliation, even with normally slow or punishable attacks such as fully charged smashes. When the opponent does come near, it disrupts the CPUs' normal behavior pattern and they sometimes stay on the side of the castle where the Banzai Bill is and get KO'd by its explosion.
| [[File:PCastleMelee.jpg|128px|link=Princess Peach's Castle]] || On Princess Peach's Castle, CPUs will always run to the opposite side of the castle when [[Banzai Bill]] appears. During this period, they ignore opponents and don't attack nor defend themselves unless an opponent comes near. This allows the player to attack without fear of retaliation, even with normally slow or punishable attacks such as fully charged smashes. When the opponent does come near, it disrupts the CPUs' normal behavior pattern and they sometimes stay on the side of the castle where the Banzai Bill is and get KO'd by its explosion.
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*[[AI flaws (SSBB)]]
*[[AI flaws (SSBB)]]
*[[AI flaws (SSB4)]]
*[[AI flaws (SSB4)]]
*[[AI flaws (SSBU)]]


==References==
==References==

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