Editing List of flaws in artificial intelligence (SSBM)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 47: Line 47:


|-
|-
| rowspan=6 align=center|Repeated or Held Inputs
| rowspan=5 align=center|Repeated or Held Inputs
| CPUs never charge attacks that require button holding, including [[smash attack]]s (with the exception of the Ice Climbers' [[forward smash]]), [[Shield Breaker]], [[Hero's Bow]], [[Skull Bash]], [[Green Missile]], [[Rollout]] (which in particular suffers from the CPU's behavior, since it has no effect other than leaving the user vulnerable if used without being charged), and the [[Super Scope]], among others, the only exceptions being Zelda with [[Din's Fire]], Sheik with [[Needle Storm]] and Ness with [[PK Flash]].
| CPUs never charge attacks that require button holding, including [[smash attack]]s (with the exception of the Ice Climbers' [[forward smash]]), [[Shield Breaker]], [[Hero's Bow]], [[Skull Bash]], [[Green Missile]], [[Rollout]] (which in particular suffers from the CPU's behavior, since it has no effect other than leaving the user vulnerable if used without being charged), and the [[Super Scope]], among others, the only exceptions being Zelda with [[Din's Fire]], Sheik with [[Needle Storm]] and Ness with [[PK Flash]].
| All
| All
|-
| CPU Peach will sometimes get stuck at the bottom of certain plateaus on various stages, most notably the one on [[Hyrule Temple]]'s far left side. She attempts to jump over the plateau but will immediately activate her unique second jump, whose properties keep her from getting over. As a result, she will repeatedly use her double jump in the corner until an opponent approaches her, an [[List of flaws in artificial intelligence (SSBM)#Item Related|attractive item]] appears, or she is struck by an attack.
| {{Head|Peach|g=SSBM|s=16px}}
|-
|-
| CPU Link and Young Link never use the second hit of their forward smash; as a result, they have more difficulty KOing, as Link's forward smash is relatively weak when the first hit connects, while Young Link's first hit deals low, set knockback to set up the second, more powerful attack.
| CPU Link and Young Link never use the second hit of their forward smash; as a result, they have more difficulty KOing, as Link's forward smash is relatively weak when the first hit connects, while Young Link's first hit deals low, set knockback to set up the second, more powerful attack.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: