Editing List of flaws in artificial intelligence (SSBB)

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! Stage !! Description
! Stage !! Description
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| Almost All || CPUs, even at level nine, tend to ignore stage hazards without dodging them, including powerful ones like the Ultimate Chimera in [[New Pork City]] or the enemies in [[Mario Bros.]], resulting in them getting KO'd at a much faster rate than human players.
| Almost All || CPUs, even at level nine, tend to ignore stage hazards without dodging them, including powerful ones like the Ultimate Chimera in [[New Pork City]] or the enemies in [[Mario Bros.]], resulting in them getting fatally KO'd at a much faster rate than human players.
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| [[File:New_Pork_City1.jpg|60px|link=New Pork City]] [[File:SSB4U75m.png|64px|link=75m]] || CPUs have difficulty transversing large stages such as New Pork City, 75m and most [[custom stage]]s, where they will often scatter around instead of just approaching the player, and may even self-destruct crossing certain parts of the stages.
| [[File:New_Pork_City1.jpg|60px|link=New Pork City]] [[File:SSB4U75m.png|64px|link=75m]] || CPUs have difficulty transversing large stages such as New Pork City, 75m and most [[custom stage]]s, where they will often scatter around instead of just approaching the player, and may even self-destruct crossing certain parts of the stages.
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| [[File:Port Town Aero Dive.jpg|128px|link=Port Town Aero Dive]] || On the first stop of Port Town Aero Dive after the start/finish line, when the main platform ascends, CPUs tend to run away to the sides of the stage and jump off them even if that causes them to be unable to reach the platform afterwards, self-destructing in the process.
| [[File:Port Town Aero Dive.jpg|128px|link=Port Town Aero Dive]] || On the first stop of Port Town Aero Dive after the start/finish line, when the main platform ascends, CPUs tend to run away to the sides of the stage and jump off them even if that causes them to be unable to reach the platform afterwards, self-destructing in the process.
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| [[File:Skyworld1.jpg|128px|link=Skyworld]] || On Skyworld, CPUs tend to aim for the moving platform below the stage when recovering, even if it's moving away from them, often causing them to fail their recoveries when they could have aimed for the stage's ledges instead.
| [[File:Skyworld1.jpg|128px|link=Skyworld]] || On Skyworld, CPUs tend to aim for the moving platform below the stage when recovering, even it it's moving away from them, often causing them to fail their recoveries when they could have aimed for the stage's ledges instead.
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