Editing List of flaws in artificial intelligence (SSB4)

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|rowspan=7 align=center|Shielding and Dodging
|rowspan=7 align=center|Shielding and Dodging
|If a CPU on the ground is not in lag when a nearby player has [[intangibility]] from a roll or sidestep, it will also [[roll]], taking the intangibility as a menace; if this is done repeatedly, the CPU will continuously roll around, seemingly rolling in lockstep with the player, attacking only if the player is not intangible as the CPU's lag ends, instead of simply punishing them. This easily allows the player to bait the CPU and get followups.
|If a CPU is not in lag when a nearby player has [[intangibility]] from a roll or sidestep, it will also [[roll]], taking the intangibility as a menace; if this is done repeatedly, the CPU will continuously roll around, seemingly rolling in lockstep with the player, attacking only if the player is not intangible as the CPU's lag ends, instead of simply punishing them. This easily allows the player to bait the CPU and get followups.
*CPUs also behave similarly when the player has invincibility via [[respawn]]ing or equipment. They will roll constantly even if the player just stays on the revival platform, doing so heedless of other hazards on stage.
*CPUs also behave similarly when the player has invincibility via [[respawn]]ing or equipment. They will roll constantly even if the player just stays on the revival platform, doing so heedless of other hazards on stage.
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