Editing List of bonuses

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:''This article is about the point rewards themselves. For the mode that encompasses them, see [[Bonus (mode)]].''
{{disambig2|the point rewards themselves|the mode that revolves around them|Bonus (mode)}}
[[File:SinglePlayerResultsScreen642.png|thumb|A selection of bonuses awarded after clearing a battle in ''Super Smash Bros.''{{'}}s 1P Game.]]
'''Bonus points''' are the amount of points awarded to a player for accomplishing some feat during a match. Most bonuses award points, though some can instead reduce them. They are kept as a character-individual high score in the [[1P Game]] of ''[[Super Smash Bros.]]'' and the {{SSBM|Classic Mode}}, [[Adventure Mode]], and [[All-Star Mode]] of ''[[Super Smash Bros. Melee]]''. They are also awarded after Versus mode matches in ''Melee'' (except for when the match is forfeited), and they serve as a determinant of the winner in the {{b|Bonus|mode}} mode.


In the tables below, a multiplication sign after the amount of points indicates that the bonus may be awarded multiple times.
'''Bonus points''' are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though some can revoke them.
 
__TOC__
==''[[Super Smash Bros.]]''==
== Super Smash Bros. ==
There are 55 unique bonuses in ''SSB''. Bonuses are only obtained in the [[1P Game]].
There are 57 unique bonuses in SSB. Bonuses are only obtained in [[1P Game]].


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
! '''Name''' !! '''Points Given''' !! '''Requirement'''
|-
| Acid Clear || 1,500 || [[KO]]'d your opponent via the acid in [[Planet Zebes]].
|-
| All Variations || 15,000 || Used every one of your character's Tilt, Smash and Aerial attacks (Special attacks and Throws aren't taken into account).
|-
|-
| {{TextAnchor|Acid Clear}} || 1,500<br>1,000 {{Flag|Japan}}|| The opponent was [[KO]]'d via the acid in [[Planet Zebes]].
| ARWING Clear || 4,000 || KO'd your opponent via an [[Arwing]] in [[Sector Z]].
|-
|-
| {{TextAnchor|All Variations}} || 15,000 || Hit with all tilts, smashes, and aerials.
| Bros. Calamity || 25,000 || KO'd one of the [[Mario Bros.]] before hitting the other.
|-
|-
| {{TextAnchor|ARWING Clear}} || 4,000<br>3,000 {{Flag|Japan}}|| The opponent was KO'd via an [[Arwing]] in [[Sector Z]].
| Booby Trap<br>(JPN: ''00 Agent'') || 12,000 || Won the match with a [[Motion-sensor Bomb]].
|-
|-
| {{TextAnchor|Booby Trap}}<br>(JPN: ''00 Agent'') || 12,000<br>8,000 {{Flag|Japan}}|| Won the match with a [[Motion-Sensor Bomb]].
| Bumper Clear || 11,000 || Won the match using a [[Bumper]].
|-
|-
| {{TextAnchor|Bros. Calamity}} || 25,000<br>12,000 {{Flag|Japan}}|| KO'd Luigi of the {{b|Mario Bros.|team}} before hitting Mario.
| Butterfly || 10,000 || Jumped whenever you touched the ground. This can only be obtained in ''[[Super Smash Bros.]]'', unlike all other bonuses which returned in ''[[Super Smash Bros. Melee]]''<nowiki>'</nowiki>s [[Classic Mode]].
|-
|-
| {{TextAnchor|Bumper Clear}} || 11,000<br>3,000 {{Flag|Japan}}|| Won the match using a [[Bumper]].
| Cheap Shot<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
|-
|-
| {{TextAnchor|Cheap Shot}}<br>(JPN: ''Cheap Play'') || -99 || Used one type of move in over 35% of attacks (not given if Single Move or Special Move is earned).
| Comet Mystic || 10,000 || Finished the match while in the middle of being [[Star KO]]'d.
|-
|-
| {{TextAnchor|Comet Mystic}} || 10,000<br>7,000 {{Flag|Japan}}|| Finished the match while in the middle of being [[Star KO]]'d (does not count while being [[Screen KO]]'d).
| DK Defender<br>(JPN: ''Kong Defender'') || 10,000 || Defeated [[Giant DK]] without your allies dying.
|-
|-
| {{TextAnchor|DK Defender}}<br>(JPN: ''Kong Defender'') || 10,000<br>7,000 {{Flag|Japan}}|| Defeated [[Giant DK]] without any allies being KO'd.
| DK Perfect || 50,000 || Defeated Giant DK without your allies taking damage.
|-
|-
| {{TextAnchor|DK Perfect}} || 50,000 || Defeated Giant DK without any allies taking damage.
| Easy Clear || 140,000 || Cleared [[1P Game]] on Easy difficulty.
|-
|-
| {{TextAnchor|Easy Clear}} || 140,000<br>80,000 {{Flag|Japan}}|| Cleared the [[1P Game]] on Easy difficulty.
| Fighter Stance<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
|-
|-
| {{TextAnchor|Fighter Stance}}<br>(JPN: ''Appeal'') || 100 || Ended the match in mid-[[taunt]].
| Full Power || 5,000 || Ended the match with 0% [[damage]].
|-
|-
| {{TextAnchor|Full Power}} || 5,000 || Ended the match with 0% [[damage]].
| Good Friend<br>(JPN: ''Friendship'') || 8,000 || Defeated the Mario Bros. without your ally dying.
|-
|-
| {{TextAnchor|Good Friend}}<br>(JPN: ''Friendship'') || 8,000<br>5,000 {{Flag|Japan}}|| Defeated the Mario Bros. without the player's ally being KO'd.
| Hard Clear || 280,000 || Cleared 1P Game on Hard difficulty.
|-
|-
| {{TextAnchor|Hard Clear}} || 280,000<br>160,000 {{Flag|Japan}}|| Cleared the 1P Game on Hard difficulty.
| Hawk || 18,000 || Only used [[aerial attack]]s.
|-
|-
| {{TextAnchor|Hawk}}<br>(JPN: ''Butterfly'') || 18,000<br>10,000 {{Flag|Japan}}|| Only used [[aerial attack]]s.
| Heartthrob || 17,000 || Collected three [[Heart Container]]s in one match.
|-
|-
| {{TextAnchor|Heartthrob}} || 17,000<br>8,000 {{Flag|Japan}}|| Collected at least three [[Heart Container]]s in one match.
| Heavy Damage || 28,000 || Cleared a stage with over 200% damage.
|-
|-
| {{TextAnchor|Heavy Damage}} || 28,000<br>10,000 {{Flag|Japan}}|| Cleared a stage with over 200% damage.
| Item Pitcher || 10,000 || Cleared a stage by throwing an item.
|-
|-
| {{TextAnchor|Item Strike}} || 20,000<br>10,000 {{Flag|Japan}}|| Only used [[item]]s to attack.
| Item Strike || 20,000 || Only used [[item]]s to attack.
|-
|-
| {{TextAnchor|Item Throw}}<br>(JPN: ''Item Pitcher'') || 16,000<br>10,000 {{Flag|Japan}}|| Always threw items; never used them in any other way.
| Item Throw || 16,000 || Always threw items; never used them in any other way.
|-
|-
| {{TextAnchor|Jackpot}} || 3,330<br>5,000 {{Flag|Japan}}|| Cleared a stage with a multi-digit percentage with the same digits (for example, 44% or 111%).
| Jackpot || 3,330 || Cleared a stage with a two- or three-digit percentage comprised of the same digits (for example, 11% or 111%).
|-
|-
| {{TextAnchor|Judo Warrior}}<br>(JPN: ''Judo Master'') || 5,000<br>4,000 {{Flag|Japan}} || Only KO'd opponents using [[throw]]s.
| Judo Master || 5,000 || Only KO'd opponents using [[throw]]s.
|-
|-
| {{TextAnchor|Kirby Ranks}}<br>(JPN: ''Kirby Flash'') || 25,000<br>12,000 {{Flag|Japan}} || Defeated the [[Kirby Team]] in the order in which they appeared.
| Kirby Ranks<br>(JPN: ''Kirby Flash'') || 25,000 || Defeated the [[Kirby Team]] in the order in which they appeared.
|-
|-
| {{anchor|Last Second (SSB)|Last Second}}<br>(JPN: ''Count One'') || 8,000<br>10,000 {{Flag|Japan}} || Cleared a stage with only one second left.
| Last Second || 8,000 || Cleared a stage with less than one second left.
|-
|-
| {{TextAnchor|Lucky 3}} || 9,990<br>8,000 {{Flag|Japan}} || Cleared a stage with 3:33 on the clock.
| Lucky 3 || 9,990 || Cleared a stage with 3:33 on the clock.
|-
|-
| {{TextAnchor|Mew Catch}}<br>(JPN: ''Mew Get'') || 15,000<br>8,000 {{Flag|Japan}} || [[Mew]] was released from a Poké Ball at any moment during the match. A [[Clefairy]] emulating its effect does not count.
| Mew Catch<br>(JPN: ''Mew Get'') || 15,000 || [[Mew]] was released from a Poké Ball at any moment during the match. Does not work if it is [[Clefairy]] emulating its effect.
|-
|-
| {{TextAnchor|Mystic}} || 7,000<br>6,000 {{Flag|Japan}} || Cleared a stage while on a [[revival platform]].
| Mystic || 7,000 || Cleared a stage while on a [[Revival platform]].
|-
|-
| {{anchor|No Damage (SSB)|No Damage}} || 15,000<br>10,000 {{Flag|Japan}} || Cleared a stage without taking any damage.  
| No Damage || 15,000 || Cleared a stage without taking any damage.
|-
|-
| {{anchor|No Damage Clear (SSB)|No Damage Clear}} || 400,000<br>300,000 {{Flag|Japan}} || Cleared the entire 1P Game without taking any damage.  
| No Damage Clear || 400,000 || Cleared 1P Game without taking any damage.
|-
|-
| {{TextAnchor|No Item}} || 1,000<br>5,000 {{Flag|Japan}} || Never used an [[item]].
| No Item || 1,000 || Never used an [[item]].
|-
|-
| {{TextAnchor|No Miss}} || 5,000×<br>1,500x {{Flag|Japan}}|| Have not yet lost a stocked life in any stage of the 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one for each stage passed (×2 for the second stage, ×3 for the third stage, and so on). The bonus stops being given once the player is KO'd and uses up a stock, and is not counted again throughout the rest of the game. Being KO'd in Bonus Games does not break the multiplier.
| No Miss || 5,000 × the number of the cleared stage || Have not lost a stocked life in any stage of 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one as the stages pass (×2 for the second stage, ×3 for the third stage and so on). The bonus stops being given if you lose a life, and is not counted again throughout the rest of the game, even if you miss no more lives.
|-
|-
| {{anchor|No Miss Clear (SSB)|No Miss Clear}} || 70,000<br>40,000 {{Flag|Japan}} ||  Never lost a life in the entire 1P Game. This bonus can be lost at the end of [[1P Game]] as the "No Miss" bonus stops being given once the player is KO'd and uses up a stock and is not counted again for the rest of the game. This bonus is only earned if the "No Miss" bonus is done eleven times &mdash; once for all stages.  
| No Miss Clear || 70,000 ||  Never lost a life in 1P Game.
|-
|-
| {{TextAnchor|Normal Clear}} || 210,000<br>120,000 {{Flag|Japan}} || Cleared the 1P Game on Normal difficulty.
| Normal Clear || 210,000 || Cleared 1P Game on Normal difficulty.
|-
|-
| {{TextAnchor|Pacifist}}<br>(JPN: ''Anti-War'') || 60,000<br>30,000 {{Flag|Japan}} || Cleared a stage without damaging the opponent.
| Pacifist<br>(JPN: ''Anti-War'') || 60,000 || Never hit your opponent.
|-
|-
| {{TextAnchor|Perfect}} || 30,000<br>10,000 {{Flag|Japan}}|| Cleared the [[Break the Targets]] or [[Board the Platforms]] bonus stages. When clearing {{SSB|Race to the Finish}} without taking damage, the player receives the "No Damage" bonus instead.
| Perfect || 30,000 || Cleared the [[Break the Targets]] and [[Board the Platforms]] bonus stages. When clearing [[Race to the Finish (SSB)|Race to the Finish]] without taking damage, the player receives the "No Damage" bonus instead.
|-
|-
| {{TextAnchor|Pokémon Finish}} || 11,000<br>8,000 {{Flag|Japan}} || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
| Pokémon Finish || 11,000 || Cleared a stage through a [[Poké Ball]] Pokémon's attack.
|-
|-
| {{anchor|Shield Breaker (SSB)|Shield Breaker}} || 8,000<br>5,000 {{Flag|Japan}} || Broke an opponent's shield.
| Shooter || 12,000 || Used only projectiles to attack.
|-
|-
| {{TextAnchor|Shooter}} || 12,000<br>5,000 {{Flag|Japan}} || Used only projectiles to attack.
| Shield Breaker || 8,000 || Broke your opponent's shield.
|-
|-
| {{TextAnchor|Single Move}} || 8,000 || Only damaged opponents with one move.
| Single Move || 8,000 || Always used the same move to damage opponents.
|-
|-
| {{TextAnchor|Smash Mania}} || 3,500<br>3,000 {{Flag|Japan}} || Only knocked out opponents using [[smash attack]]s.
| Smash Mania || 3,500 || Only knocked out opponents using [[smash attack]]s.
|-
|-
| {{TextAnchor|Smash-less}} || 5,000<br>3,000 {{Flag|Japan}} || Cleared a stage without using smash attacks.
| Smash-less || 5,000 || Cleared a stage without using a smash attack.
|-
|-
| {{TextAnchor|Special Move}} || 5,000 || Used only [[special move]]s to attack.
| Special Move || 5,000 || Used only [[special move]]s to attack.
|-
|-
| {{TextAnchor|Speedster}} || 10,000<br>8,000 {{Flag|Japan}} || Cleared a stage in under thirty seconds.
| Speedster || 10,000 || Cleared a stage in under thirty seconds.
|-
|-
| {{TextAnchor|Speed Demon}} || 80,000<br>60,000 {{Flag|Japan}} || Cleared the 1P Game in under eight minutes.
| Speed Demon || 80,000 || Cleared 1P Game in under eight minutes.
|-
|-
| {{TextAnchor|Speed King}} || 40,000<br>20,000 {{Flag|Japan}} || Cleared the 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
| Speed King || 40,000 || Cleared 1P Game in under twenty minutes. (Not given if Speed Demon is earned.)
|-
|-
| {{TextAnchor|Star Clear}} || 12,000<br>8,000 {{Flag|Japan}} || Cleared a stage while under the effect of a {{b|Starman|item}} or {{b|Hammer|item}}.
| Star Clear || 12,000 || Cleared a stage while under the effect of a [[Starman (item)|Starman]].
|-
|-
| {{TextAnchor|Star Finish}} || 10,000<br>2,000 {{Flag|Japan}} || Cleared a stage with a [[Star KO]] or [[Screen KO]].
| Star Finish || 10,000 || Cleared a stage via a [[Star KO]].
|-
|-
| {{TextAnchor|Throw Down}}<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by KOing the opponent with a throw.
| Throw Down<br>(JPN: ''Throw Finish'') || 2,000 || Cleared a stage by using a throw.
|-
|-
| {{TextAnchor|Tornado Clear}} || 3,000 || The opponent was knocked out via the tornadoes in [[Hyrule Castle]].
| Tornado Clear || 3,000 || Knocked out your opponent via the tornadoes in [[Hyrule Castle]].
|-
|-
| {{TextAnchor|Trickster}} || 11,000<br>8,000 {{Flag|Japan}} || Star KO'd and Screen KO'd every member of a [[team]].
| Trickster || 11,000 || Star KO'd every member of a [[team]].
|-
|-
| {{TextAnchor|True Friend}}<br>(JPN: ''Real Friend'') || 25,000<br>30,000 {{Flag|Japan}} || Defeated the Mario Bros. without the player's ally taking damage or being KO'd.
| True Friend || 25,000 || Your ally wasn't hit in the match against the Mario Bros.
|-
|-
| {{TextAnchor|Vegetarian}} || 9,000<br>5,000 {{Flag|Japan}} || Ate at least three [[Maxim Tomato]]es in one match.
| Vegetarian || 9,000 || Ate three [[Maxim Tomato]]es in one match.
|-
|-
| {{TextAnchor|Very Easy Clear}} || 70,000<br>40,000 {{Flag|Japan}} || Cleared the 1P Game on Very Easy difficulty.
| Very Easy Clear || 70,000 || Cleared 1P Game on Very Easy difficulty.
|-
|-
| {{TextAnchor|Very Hard Clear}} || 350,000<br>200,000 {{Flag|Japan}} || Cleared the 1P Game on Very Hard difficulty.
| Very Hard Clear || 350,000 || Cleared 1P Game on Very Hard difficulty.
|-
|-
| {{TextAnchor|Yoshi Rainbow}} || 50,000<br>15,000 {{Flag|Japan}} || Knocked out the [[Yoshi Team]] in the order in which they appear.
| Yoshi Rainbow || 50,000 || Knocked out the [[Yoshi Team]] in the order in which they appear.
|}
|}


==''[[Super Smash Bros. Melee]]''==
== Super Smash Bros. Melee ==
[[File:GALE01-1.png|thumb|A selection of bonuses awarded after clearing a single player battle in ''Melee''.]]
There are 249 unique bonuses in SSBM.
[[File:BonusRecords-Melee.png|thumb|A few of the Bonuses seen in the "Special Bonus" section of the [[Data]] menu.]]
[[File:Melee vs mode bonuses.png|thumb|Bonuses as seen in ''Melee's'' [[results screen]].]]
 
There are 249 unique bonuses in ''Melee''. Earning every bonus at least once gives the player the Diskun trophy.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
! '''Name''' !! '''Points Given''' !! '''Requirement'''
|-
|-
| {{TextAnchor|Bird of Prey}} || 4,000 || Only used aerial attacks.
| 150% Damage || 1000 || Survived to over 150% damage in a single stock.
|-
|-
| {{TextAnchor|Combo King}} || 2,500 || Used many combos (average combo counter being 2.5 or greater).
| 200% Damage || 3000 || Survived to over 200% damage in a single stock.
|-
|-
| {{TextAnchor|Juggler}} || 1,500 || Struck an enemy several times while keeping them airborne.
| 250% Damage || 7000 || Survived to over 250% damage in a single stock.
|-
|-
| {{TextAnchor|Backstabber}} || 2,000 || Attacked from behind often (70% of the time).
| 300% Damage || 10000 || Survived to over 300% damage in a single stock.
|-
|-
| {{TextAnchor|Sweeper}} || 2,500 || Most attacks were low attacks.
| 350% Damage || 15000 || Survived to over 350% damage in a single stock.
|-
|-
| {{TextAnchor|Clean Sweep}} || 5,000 || Only used low attacks (such as [[down tilt]]s and [[down smash]]es).
| Acrobat || 3000 || Always did a mid-air jump during every air trip.
|-
|-
| {{TextAnchor|Meteor Smash}} || 800× || Knocked out a foe using a meteor smash.
| Adventure Clear || 50000 || Cleared [[Adventure Mode]].
|-
|-
| {{TextAnchor|Meteor Clear}} || 3,000 || Cleared a stage with a meteor smash.
| Aerialist || 2500 || Never jumped from the ground.
|-
|-
| {{TextAnchor|Meteor Master}} || 8,000 || Every time an attack with a meteor smash was used, it hit and KO'd an opponent (minimum of 2).
| All Aerial || 4000 || Used all standard aerial attacks at least once.
|-
|-
| {{TextAnchor|Meteor Survivor}} || 2,000× || Successfully recovered from a meteor smash after being hit by one while airborne. Does not necessarily need to be via [[meteor canceling]].
| All Ground || 6000 || Used all standard ground attacks at least once.
|-
|-
| {{TextAnchor|Flying Meteor}} || 4,000× || Hit a [[reeling]] enemy with a [[meteor smash]].
| All on One || 20000 || Used all attacks except final blows on one enemy.
|-
|-
| {{TextAnchor|Exceptional Aim}} || 4,000 || Hit with most attacks.
| All-Star Clear || 50000 || Cleared [[All-Star Mode]].
|-
|-
| {{TextAnchor|Perfect Aim}} || 10,000 || Never missed (at least 8 attacks per minute).
| All Variations || 10000 || Used all attacks during the fight.
|-
|-
| {{TextAnchor|All Ground}} || 6,000 || Hit the opponent with all standard [[ground attack]]s at least once.
| All Thumbs || –1500 || Failed all attempted dash-grabs (4 minimum).
|-
|-
| {{TextAnchor|All Aerial}} || 4,000 || Hit the opponent with all standard [[aerial attack]]s at least once.
| Ambler || 2500 || Walked a lot.
|-
|-
| {{TextAnchor|All Variations}} || 10,000 || Used all attacks except final blows on enemies.
| Angelic || 2000 || Ended the match while standing on a [[Revival platform]].
|-
|-
| {{TextAnchor|All on One}} || 20,000 || Used all attacks except final blows on one enemy.
| Assisted KO || x1500 || KO'd an opponent by using an item.
|-
|-
| {{TextAnchor|Lethal Weapon}} || 7,000 || Hit opponents using a wide variety of attacks. One known way to get the bonus is by using all aerial, smash, and special attacks on an enemy, without missing with any of them and without using any other attacks.
| Avenger KO || x2500 || KO'd an opponent 5 seconds after he KO'd you.
|-
|-
| {{TextAnchor|Berserker}} || 3,500 || Used 60 attacks within one minute (on average).
| Backstabber || 2000 || Attacked from behind often (70% of the time).
|-
|-
| {{TextAnchor|Smash King}} || 3,000 || Used many smash attacks (50% or more of all hits).
| Bank-Shot KO || x3000 || KO'd an opponent with a [[Reflectors|reflected]] item.
|-
|-
| {{TextAnchor|Smash Maniac}} || 3,500 || Used only smash attacks.
| Battering Ram || 1500 || Used only battering items (3 or more).
|-
|-
| {{TextAnchor|Smash-less}} || 1,500 || Used no [[smash attack]]s.
| Beam Swordsman || x800 || KO'd a foe by using a [[Beam Sword]].
|-
|-
| {{TextAnchor|Specialist}} || 2,200 || Used only [[special move]]s.
| Berserker || 3500 || Used sixty attacks within one minute.
|-
|-
| {{TextAnchor|Dedicated Specialist}} || 3,100 || Only used one move, which was a special move.
| Bird of Prey || 4000 || Only used aerial attacks.
|-
|-
| {{TextAnchor|One-Two Punch}} || 1,800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
| Blind Eye || 3000 || Was always hit from behind.
|-
|-
| {{TextAnchor|First Strike}} || 500 || Delivered the first attack of the match.
| Bob-omb's Away || –500 || Got KO'd by a wandering [[Bob-omb]].
|-
|-
| {{TextAnchor|150% Damage}} || 1,000 || Survived to over 150% damage in a single [[stock]]. Not valid in [[Team Battle]]s. Earned even if the hit that brought the player to 150% KO'd them.
| Bob-omb Squad || x2500 || Grabbed a Bob-omb just before it exploded without being hurt by it.
|-
|-
| {{TextAnchor|200% Damage}} || 3,000 || Survived to over 200% damage in a single stock. Same conditions as other X% Damage bonuses.
| Bubble-Blast KO || x1200 || KO'd an opponent who was in a [[Hoop damage|magnifying glass]].
|-
|-
| {{TextAnchor|250% Damage}} || 7,000 || Survived to over 250% damage in a single stock. Same conditions as other X% Damage bonuses.
| Bull's-eye KO || x800 || KO'd an opponent with a shooting item.
|-
|-
| {{TextAnchor|300% Damage}} || 10,000 || Survived to over 300% damage in a single stock. Same conditions as other X% Damage bonuses.
| Bully || –2000 || Only KO'd one enemy. Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
|-
| {{TextAnchor|350% Damage}} || 15,000 || Survived to over 350% damage in a single stock. Same conditions as other X% Damage bonuses.
| Bunny-Hood Blast || x1200 || KO'd someone while wearing a [[Bunny Hood]].
|-
|-
| {{anchor|Heavy Damage (Melee)|Heavy Damage}} || 20,000 || Survived to over 400% damage in a single stock. Same conditions as other X% Damage bonuses.
| Butterfingers || –500 || Most grabs failed.
|-
|-
| {{TextAnchor|Sniper}} || 2,000 || Hit only with projectile attacks.
| Button Holder || 4000 || Held down the A or B button for the entire match.
|-
|-
| {{TextAnchor|Brawler}} || 2,000 || Only used direct attacks (as opposed to [[projectile]]s).
| Button Masher || 700 || Pressed buttons twice as fast as the second-fastest presser.
|-
|-
| {{TextAnchor|Precise Aim}} || 10,000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
| Brawler || 2000 || Only used direct attacks.
|-
|-
| {{TextAnchor|Pitcher}} || 6,000 || Fought with only grabs and throws.
| Capsule KO || x800 || KO'd an enemy with a [[Capsule]].
|-
|-
| {{TextAnchor|Butterfingers}} || -500 || Most [[grab]]s failed.
| Carrier KO || x800 || KO'd a foe with a [[Item#Container items|container]] item.
|-
|-
| {{TextAnchor|All Thumbs}} || -1,500 || Failed all attempted [[dash grab]]s (4 minimum).
| Celebi Catcher || 8000 || [[Celebi]] appeared from a thrown [[Pokéball]].
|-
|-
| {{TextAnchor|Cuddly Bear}} || 2,000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
| Cement Shoes || 4000 || Never jumped in any way.
|-
|-
| {{TextAnchor|Compass Tosser}} || 3,500 || Used all four [[throw]]s on enemies.
| Center Stage || 2000 || Spent a long time in the middle of the stage.
|-
|-
| {{anchor|Throw Down (Melee)|Throw Down}} || 2,500 || Cleared a stage with a throw.
| Cheap KO || x500 || KO'd an enemy from behind.
|-
|-
| {{TextAnchor|Pummeler}} || 1,500 || Did a lot of damage by [[pummel]]ing.
| Chuck Wagon || 1500 || Used only throwing items (3 or more).
|-
|-
| {{TextAnchor|Fists of Fury}} || 2,500 || When grabbing other characters, always pummeled, never threw.
| Classic  Clear || 50000 || Cleared [[Classic Mode]].
|-
|-
| {{TextAnchor|Close Call}} || 2,000 || Threw an enemy just before they escaped from the player's [[grab]].
| Clean Sweep || 5000 || Only used low attacks (such as [[d-tilt]] or [[d-smash]]).
|-
|-
| {{TextAnchor|Opportunist}} || -1,000 || Didn't attack for a time of 30 seconds.
| Cliff Diver || 500 || Let go off the stage and fell.
|-
|-
| {{TextAnchor|Spectator}} || -2,500 || Spent a long time on a slanted surface.
| Cliff Hanger || 2000 || Hung off edges several times before being KO'd.
|-
|-
| {{TextAnchor|Statue}} || 500 || Barely moved horizontally at all.
| Climatic Clash || x1200 || Hit the same enemy with progressively stronger blows.
|-
|-
| {{TextAnchor|Never Look Back}} || 5,000 || Never changed directions.
| Close Call || 2000 || Thrown an enemy just before he escaped your grasp.
|-
|-
| {{TextAnchor|Stiff Knees}} || 300 || Never [[crouch]]ed.
| Collector || 30000 || Snagged all trophies that appeared.
|-
|-
| {{TextAnchor|Run, Don't Walk}} || 6,500 || Never walked (except for very small distances).
| Combo King || 2500 || Used many combos (average combo counter being 2.5 or greater).
|-
|-
| {{TextAnchor|Ambler}} || 2,500 || [[Walk]]ed a lot.
| Compass Tosser || 3500 || Threw enemies in all four directions.
|-
|-
| {{TextAnchor|No Hurry}} || 1,000 || Never dashed. Despite the description stating "Always walked; never ran.", it can be earned alongside the Run, Don't Walk bonus if the player doesn't move at all.
| Connoisseur || 3000 || Got every kind of [[food]] that appeared.
|-
|-
| {{TextAnchor|Marathon Man}} || 2,000 || [[Dash|Ran]] a lot.
| Continuation || –20000 || Cleared by continuing.
|-
|-
| {{TextAnchor|Eagle}} || 1,500 || Spent a lot of time in the air.
| Control Freak || 1000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
|-
|-
| {{TextAnchor|Aerialist}} || 2,500 || Never jumped from the ground; used only midair jumps.
| Coward || –500 || Spent a long time away from opponents.
|-
|-
| {{TextAnchor|Acrobat}} || 3,000 || Did a [[midair jump]] during every air trip.
| Crazy Hand KO || 80000 || Defeated [[Crazy Hand]] in Classic Mode.
|-
|-
| {{TextAnchor|Cement Shoes}} || 4,000 || Never jumped in any way.
| Crowd Favorite || 2500 || The crowd cheered for player.
|-
|-
| {{TextAnchor|Head Banger}} || 800 || Hit walls a lot (3 or more times a minute).
| Cuddly Bear || 2000 || Performed at least 3 grabs, but did not [[pummel]] or throw.
|-
|-
| {{TextAnchor|Elbow Room}} || 2,000 || [[Jostle|Bumped into or pushed]] opponents a lot (overlaps opponents 1/30 or more of the time).
| Dead-Weight KO || x4000 || KO'd an opponent by throwing someone else at him.
|-
|-
| {{TextAnchor|Power Shielder}} || 5,000 || [[Powershield]]ed at least 3 times in one minute. Powershielding projectiles does not count.
| Dedicated Specialist || 3100 || Only used one move, which was a special move.
|-
|-
| {{TextAnchor|Shield Buster}} || 2,500× || Broke an opponent's shield.
| Double KO || x2000 || KO'd two enemies with one attack.
|-
|-
| {{TextAnchor|Shattered Shield}} || -1,000× || Got [[shield break|shield broken]].
| Down, But Not Out || 2000 || Fell all the way down but got back up the most in the match.
|-
|-
| {{TextAnchor|Shield Stupidity}} || -2,000× || Broke the player's own shield.
| Eagle || 1500 || Spent a lot of time in the air.
|-
|-
| {{TextAnchor|Shield Saver}} || 500 || Dropped [[shield]] just before it broke (has 3 HP or less remaining).
| [[Edge-hogging|Edge Hog]] || x2500 || Prevented an enemy from grabbing an edge by grabbing it first.
|-
|-
| {{TextAnchor|Skid Master}} || 1,000 || Skidded at least 9 feet in one minute.
| Elbow Room || 2000 || Bumped into or pushed opponents a lot.
|-
|-
| {{TextAnchor|Rock Climber}} || 800 || Hung from edges at least 4 times in one minute.
| Environmental Hazard || x1000 || Got KO'd by a part of the [[stage]] environment.
|-
|-
| {{TextAnchor|Edge Hog}} || 2,500× || Prevented an enemy from grabbing an edge [[Edge-hogging|by grabbing it first]].
| Exceptional Aim || 4000 || Hit with most attacks.
|-
|-
| {{TextAnchor|Cliff Hanger}} || 2,000 || Hung off ledges several times before being KO'd.
| Face Planter || 1500 || Always fell face down.
|-
|-
| {{TextAnchor|Life on the Edge}} || 800× || After being knocked off, grabbed an edge without using a [[midair jump]].
| Fall Guy || –500 || Had the most falls.
|-
|-
| {{TextAnchor|Poser}} || 2,000 || Taunted often (6 or more times in one minute).
| Falls || x–500 || Counts each fall.
|-
|-
| {{TextAnchor|Poser Poseur}} || 500× || Taunted one second after someone else does.
| Fighter Stance || 500 || Ended match while taunting.
|-
|-
| {{TextAnchor|Poser Power}} || 700× || Attacked an opponent with a taunt. As with the Poser KO bonus, only Luigi can earn this.
| First Place || 1000 || Finished the first place in a [[time]] match.
|-
|-
| {{TextAnchor|Pose Breaker}} || 800× || Hit a taunting opponent with a weak attack.
| First Strike || 500 || Delivered the first attack of the match.
|-
|-
| {{TextAnchor|Instant Poser}} || 100× || [[Taunt]]ed within one second after KOing an opponent.
| First to Fall || –1000 || First one to be KO'd after match began.
|-
|-
| {{TextAnchor|Control Freak}} || 1,000 || Tapped the [[Control Stick]] twice as fast as the second-fastest tapper.
| Fists of Fury || 2500 || Always pummelled, never threw.
|-
|-
| {{TextAnchor|Button Masher}} || 700 || Pressed buttons twice as fast as the second-fastest presser.
| Flame Thrower || 1600 || Got a 10 combo or higher with the Fire Flower.
|-
|-
| {{TextAnchor|Button Holder}} || 4,000 || Held down the A or B button for the entire match.
| Flipper KO || x2000 || KO'd enemy with a [[Flipper]].
|-
|-
| {{TextAnchor|Rock Steady}} || 3,000 || Did not fall down (that is, did not ever get knocked down on the ground).
| Flower Finish || 1700 || Was [[flower]]ed when the match ended.
|-
|-
| {{TextAnchor|Pratfaller}} || 1,500 || Always landed face up. Not to be confused with [[Prat Falling]].
| Flying Meteor || 4000 || Hit a [[tumble|reeling]] enemy with a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Face Planter}} || 1,500 || Always landed face down.
| Floor Diver || 1500 || Dropped through soft [[platform]]s often (about 12 times a minute).
|-
|-
| {{TextAnchor|Twinkle Toes}} || 2,500 || Succeeded on every attempt to [[tech]].
| Floored || 300 || Took a lot of damage from floors (over 50%).
|-
|-
| {{TextAnchor|Floor Diver}} || 1,500 || Dropped through soft [[platform]]s often (about 12 times a minute).
| Foresight || x500 || Got [[Screen KO]]'d.
|-
|-
| {{TextAnchor|No R 4 U}} || 300 || Didn't press either L or R.
| Freezie KO || x2000 || KO'd an enemy with a [[Freezie]].
|-
|-
| {{TextAnchor|Climactic Clash}} || 1,200× || Hit the same enemy with progressively stronger blows (such as hitting with a [[neutral attack]], then a tilt, and then a smash attack or a strong special attack).
| Frequent Faller || –1000 || Had twice the Falls of whoever had the second-most (at least 3).
|-
| Friendly Foe || 3000 || Never pushed an opponent.
|-
|-
| {{TextAnchor|Floored}} || 300 || Took a lot of damage (over 200%) from floors, such as the {{SSBM|Mute City}} track.*
| Full Power || 2000 || Ended the match with 0% damage.
|-
|-
| {{TextAnchor|Punching Bag}} || 100 || Got knocked back and forth by two enemies (at least 28% damage taken in one combo by opponents on opposite sides).
| Gardener Finish || 2000 || Put a flower on an enemy's head at match's end.
|-
|-
| {{TextAnchor|Stale Moves}} || -2,000 || Used the same attack constantly. Defined as 40% or more of one's attacks being the same move, unless less than 16 attacks total were used or a single-move bonus is earned.
| Giant Kirby KO || 10000 || Defeated [[Giant Kirby]] in Adventure Mode.
|-
|-
| {{TextAnchor|Blind Eye}} || 3,000 || Was always hit from behind.
| Giant KO || x600 || KO'd a foe while [[Super Mushroom|giant]].
|-
|-
| {{TextAnchor|Crowd Favorite}} || 2,500 || The {{SSBM|crowd}} cheered for the player.
| Giga Bowser KO || 100000 || Defeated [[Giga Bowser]] in Adventure Mode.
|-
|-
| {{TextAnchor|Master of Suspense}} || 2,500 || Surprised the crowd a lot (3 or more times a minute).
| Goomba KO || x100 || KO'd a [[Goomba]].
|-
|-
| {{TextAnchor|Lost in Space}} || 2,000 || Spent at least 25% of the total match time in the magnifying glass.
| Gourmet || 2000 || Used only food items (3 or more).
|-
|-
| {{TextAnchor|Lost Luggage}} || 3,000 || Spent time in a magnifying glass on all four sides of the screen.
| Ground Pounded || x500 || Got KO'd by landing on a damaging floor.
|-
|-
| {{TextAnchor|Half-Minute Man}} || 2,500 || Beat the stage within 30 seconds.
| Hammer Throw || 1500 || Threw a [[Hammer]] away.
|-
|-
| {{TextAnchor|Pacifist}} || 3,000 || Never attacked, including missed attacks.
| Hangman's KO || x2000 || KO'd an opponent that was hanging from a ledge.
|-
|-
| {{TextAnchor|Peaceful Warrior}} || 5,000 || Never attacked, but didn't lose the match.
| Half-Minute Man || 2500 || Beat the stage within 30 seconds.
|-
|-
| {{TextAnchor|Moment of Silence}} || 3,000 || Took no damage for one minute. Not given if Impervious is earned.
| Heartthrob || 2800 || Got 2 or more [[Heart Container]]s.
|-
|-
| {{TextAnchor|Impervious}} || 7,000 || Never took damage.
| Heavy Damage || 20000 || Survived to over 400% damage in a single stock.
|-
|-
| {{TextAnchor|Immortal}} || 5,000 || Was never knocked off the stage.
| Head Banger || 800 || Hit walls a lot (3 or more times a minute).
|-
|-
| {{TextAnchor|Switzerland}} || 12,000 || Never attacked (including misses) and never took any damage.
| Headless Hammer || 2500 || Grabbed a broken Hammer.
|-
|-
| {{TextAnchor|Predator}} || -1,500 || Frequently attacked opponents with high damage. Can be earned even in team battles, but players can avoid receiving this bonus by attacking "only" the fighters (including teammates) who have the lowest current damage value. Cannot be earned in a match that only has two players.
| Hobbyist || 1000 || Got at least one [[trophy]] before the stage ended.
|-
|-
| {{TextAnchor|Down, But Not Out}} || 2,000 || Fell all the way down but got back up the most in the match.
| Home-Run King || x600 || KO'd a foe using a [[Home-Run Bat]].
|-
|-
| {{TextAnchor|Solar Being}} || 800 || Was only ever Star KO'd.
| Instant Poser || x100 || Taunted at least one second after KO'ing an opponent.
|-
|-
| {{TextAnchor|Stalker}} || -1,000 || In three-player matches, attacked one specific opponent 80% of the time. In four-player matches, attacked one specific opponent 66% of the time. Not given in a two-player match, but given in team battles, even if there is only one opponent.
| In the Fray || 2000 || Average distance to foe was very small.
|-
|-
| {{TextAnchor|Bully}} || -2,000 || Only KO'd one specific enemy (3 KOs minimum). Not given in a two-player match, but given in team battles, even if there is only one opponent.
| Immortal || 5000 || Never got KO'd.
|-
|-
| {{TextAnchor|Coward}} || -500 || Spent a long time away from opponents.
| Impervious || 7000 || Never took damage.
|-
|-
| {{TextAnchor|In the Fray}} || 2,000 || Average distance to foe was very small.
| Invincible Finish || 1200 || Ended match while being [[invincible]].
|-
| {{TextAnchor|Friendly Foe}} || 3,000 || Never pushed an opponent.
|-
|-
| {{TextAnchor|Center Stage}} || 2,000 || Spent most of the time in the middle of the stage.
| Invincible KO || x800 || KO'd a foe while being invincible.
|-
|-
| {{TextAnchor|Merciful Master}} || 3,000 || Won without KOing anybody.
| Invisible KO || x800 || KO'd a foe while being [[Cloaking Device|invisible]].
|-
|-
| {{TextAnchor|Star KO}} || 300× || [[Star KO]]'d the enemy.
| Item Catcher || x1000 || Caught a thrown [[item]].
|-
|-
| {{TextAnchor|Rocket KO}} || 5,000 || Star KO'd all opponents on a team.
| Item Chucker || 3000 || Attacked only by throwing items.
|-
|-
| {{TextAnchor|Wimpy KO}} || 4,000× || KO'd a foe with a weak attack.
| Item Collector || 4000 || Collected all items that appeared.
|-
|-
| {{TextAnchor|Bull's-eye KO}} || 800× || KO'd an opponent with a shooting item.
| Item Hog || 4000 || Used at least 10 different kinds of items.
|-
|-
| {{TextAnchor|Poser KO}} || 5,000× || KO'd an opponent with a [[taunt]]. Only {{SSBM|Luigi}} can earn this bonus since he's the only character who has a damaging [[taunt]].
| Item-less || 1800 || Never used items.
|-
|-
| {{TextAnchor|Cheap KO}} || 500× || KO'd an enemy from behind.
| Item Self-Destruct || –1000 || [[SD]]'d because of an item.
|-
|-
| {{TextAnchor|Bank-Shot KO}} || 3,000× || KO'd an opponent with a [[reflect]]ed item.
| Item Smasher || 3000 || Used only smash attacks with swinging weapons.
|-
|-
| {{TextAnchor|Timely KO}} || 3,500× || KO'd an enemy with less than five seconds left.
| Item Specialist || 2000 || Only hit with item attacks.
|-
|-
| {{TextAnchor|Special KO}} || 800× || KO'd a foe by using a [[special attack]].
| Jackpot || 1110 || Damage at end was the same number repeated three times (such as 111%).
|-
|-
| {{TextAnchor|Hangman's KO}} || 2,000× || KO'd an opponent that was hanging from an edge.
| Juggler || 1500 || Struck an enemy several times while keeping them airborne.
|-
|-
| {{TextAnchor|KO 64}} || 640× || KO'd an opponent with 64% damage.
| Kiss-the-Floor KO || x1000 || Launched an opponent onto a damaging floor for a KO.
|-
|-
| {{TextAnchor|Bubble-Blast KO}} || 1,200× || KO'd an opponent who was in a [[Hoop damage|hoop]].
| Koopa KO || x200 || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen.
|-
|-
| {{TextAnchor|Sacrificial KO}} || 1,500× || KO'd both an enemy and themselves with a single attack.
| KO 64 || x640 || KO'd an opponent when he/she was at 64% damage.
|-
|-
| {{TextAnchor|Avenger KO}} || 2,500× || KO'd an opponent 5 seconds after the player was KO'd by them.
| KO Artist || 3000 || Had twice the KOs of whoever had the second-most (at least 3).
|-
|-
| {{TextAnchor|Double KO}} || 2,000× || KO'd two enemies with one attack.
| KO Master || 1500 || Had the most KOs.
|-
|-
| {{TextAnchor|Triple KO}} || 4,000× || KO'd three opponents with one attack.
| [[KO]]s || x500 || Counts each KO.
|-
|-
| {{TextAnchor|Quadruple KO}} || 8,000× || KO'd four opponents with one attack.
| Laser Marksman || 4000 || Hit with every blast from a [[Ray Gun]].
|-
|-
| {{TextAnchor|Quintuple KO}} || 15,000× || KO'd five opponents with one attack.
| Last Place || –1000 || Finished in last place in time match.
|-
|-
| {{TextAnchor|Dead-Weight KO}} || 4,000× || KO'd an opponent by grabbing a Goomba, Koopa Troopa, Paratroopa, ReDead, Octorok, Like Like, Topi, or Polar Bear and throwing it at them; while these enemies commonly only appear in Adventure Mode, they can also occasionally spawn from container items in any other game modes. In the case of Koopas, throwing their shells also counts.
| Last Second || 5000 || Finished a stage with one second left.
|-
|-
| {{TextAnchor|Kiss-the-Floor KO}} || 1,000× || Launched an opponent onto a damaging floor for a KO.
| Lethal Weapon || 7000 || Hit opponents using a wide variety of attacks.
|-
|-
| {{TextAnchor|Assisted KO}} || 1,500× || Enemy was KO'd by a stage hazard (such as an [[Arwing]] at [[Corneria]] or a car at [[Onett]]).
| Life on the Edge || x800 || Grabbed an edge after being hit without using a [[double jump]].
|-
|-
| {{TextAnchor|Foresight}} || 500× || Got [[Screen KO]]'d.
| Like-Like KO || x500 || KO'd a [[Like-Like]].
|-
|-
| {{TextAnchor|First to Fall}} || -1,000 || First one to be KO'd after the match began (VS. Mode).
| Link Master || 30000 || Defeated all five [[Link (SSBM)|Link]]s in Adventure Mode.
|-
|-
| {{TextAnchor|Cliff Diver}} || 500 || After grabbing a [[ledge]], let go of it and fell.
| Lost in Space || 2000 || Spent at least 25% of the total match time in the magnifying glass.
|-
|-
| {{TextAnchor|Quitter}} || -1,000× || Fell off the stage without using a double or [[Up special|triple jump]] to recover.
| Lost Luggage || 3000 || Spent time in a magnifying glass on all four sides of the screen.
|-
|-
| {{TextAnchor|Shameful Fall}} || -1,500× || At less than 50%, got KO'd by a foe with over 100% damage.
| Lucky Number Seven || 3000 || Finished a stage with :07 left.
|-
|-
| {{TextAnchor|World Traveler}} || 2,000 || Got KO'd off all four sides of the screen.
| Lucky Threes || 3330 || Finished a stage with 3:33 left.
|-
|-
| {{TextAnchor|Ground Pounded}} || 500× || Got KO'd by landing on a damaging floor.
| Luigi KO || 20 || Defeated [[Luigi (SSBM)|Luigi]] in Adventure Mode.
|-
|-
| {{TextAnchor|Environmental Hazard}} || 1,000× || Got KO'd by a part of the [[stage]] environment.
| Magnified Finish || 1000 || Ended the match while in a magnifying glass.
|-
|-
| {{TextAnchor|Angelic}} || 2,000 || Ended the match while standing on a [[revival platform]].
| Marathon Man || 2000 || Ran a lot.
|-
|-
| {{TextAnchor|Magnified Finish}} || 1,000 || Ended the match while in a magnifying glass.
| Mario Maniac || 8000 || Used only [[Mushroom]]s, [[Fire Flower]]s, and [[Starman|Starmen]].
|-
|-
| {{anchor|Fighter Stance (Melee)|Fighter Stance}} || 500 || Ended the match while taunting.
| Master of Disaster || –1000 || Had the most self-destructs.
|-
|-
| {{anchor|Mystic (Melee)|Mystic}} || 2,000 || Ended the match while offscreen.
| Master of Suspense || 2500 || Surprised the crowd a lot (3 or more times a minute).
|-
|-
| {{TextAnchor|Shooting Star}} || 1,500 || Ended match as a star (by being Star KO'd).
| Materialist || 100 || Spent the greatest amount of time holding items.*
|-
|-
| {{TextAnchor|Lucky Number Seven}} || 3,000 || Finished a stage with :07 left.
| Melee Master || 100000 || Cleared All-Star Mode without using any of the Heart Containers.
|-
|-
| {{anchor|Last Second (Melee)|Last Second}} || 5,000 || Finished a stage with one second left.
| Merciful Master || 3000 || Won without KO'ing anybody.
|-
|-
| {{TextAnchor|Lucky Threes}} || 3,330 || Finished a stage with 3:33 left.
| Metal Bros. KO || 8000 || KO'd the [[Metal Bros.]] in Adventure Mode.
|-
|-
| {{anchor|Jackpot (Melee)|Jackpot}} || 1,110 || Damage at end was composed of only one digit (such as 44% or 111%).
| Metal KO || x800 || KO'd a foe while being [[metal]].
|-
|-
| {{anchor|Full Power (Melee)|Full Power}} || 2,000 || Ended the match with 0% damage, regardless of having taken damage beforehand or not.
| Meteor Clear || 3000 || Cleared a stage with a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Item-less}} || 1,800 || Never used items.
| Meteor Master || 8000 || Knocked out every opponent using Meteor Smashes (minimum of 2).
|-
|-
| {{TextAnchor|Item Specialist}} || 2,000 || Only hit with items.
| Meter Smash || x800 || Knocked out a foe using a [[Meteor Smash]].
|-
|-
| {{TextAnchor|Item Chucker}} || 3,000 || Attacked only by throwing items.
| Meteor Survivor || x2000 || Successfully recovered from a Meteor Smash.
|-
|-
| {{TextAnchor|Item Smasher}} || 3,000 || Used only smash attacks with battering items.
| Mew Catcher || 10000 || [[Mew]] appeared from a thrown [[Pokéball]].
|-
|-
| {{TextAnchor|Capsule KO}} || 800× || KO'd an enemy with a [[Capsule]].
| Minimalist || 1500 || Spent the least amount of time holding items.*
|-
|-
| {{TextAnchor|Carrier KO}} || 800× || KO'd a foe with a [[Item#Container items|container]] item (other than a Capsule).
| Moment of Silence || 3000 || Took no damage for one minute. (Not given if Impervious is earned.)
|-
|-
| {{TextAnchor|Weight Lifter}} || 1,500 || Frequently held heavy items.
| Mr. Saturn Fan || 3000 || Only item used was [[Mr. Saturn]].
|-
|-
| {{TextAnchor|Item Catcher}} || 1,000× || Caught a thrown [[item]].
| Mrs. Saturn || 1500 || Held a Mr. Saturn for 30 seconds or more.
|-
|-
| {{TextAnchor|Reciprocator}} || 2,000× || Caught an item that an enemy threw and threw it back.
| Mycologist || 2500 || Got 3 or more Mushrooms.
|-
|-
| {{TextAnchor|Item Self-Destruct}} || -1,000 || [[SD]]'d because of an item.
| Mystic || 2000 || Ended the match while offscreen.
|-
|-
| {{TextAnchor|Triple Items}} || 3,000 || Used the same items three or more times in a row (such as three Fire Flowers). Earned even if just one kind of item is set on in a Melee.
| Never Look Back || 2500 || Never changed directions.
|-
|-
| {{TextAnchor|Minimalist}} || 1,500 || Spent the least time holding items of all players.*
| No-Damage Clear || 300000 || Cleared the entirety of [[Classic Mode]], [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
|-
|-
| {{TextAnchor|Materialist}} || 100 || Spent the most time holding items of all players.*
| No Hurry || 1000 || Always walked; never ran.
|-
|-
| {{TextAnchor|Item Hog}} || 4,000 || Used at least 10 different kinds of items.
| No-Miss Clear || 10000 || Cleared all levels without losing a single life.
|-
|-
| {{TextAnchor|Item Collector}} || 4,000 || Collected all items that appeared.
| No R 4 U || 300 || Didn't press either L or R.
|-
|-
| {{TextAnchor|Connoisseur}} || 3,000 || Got every kind of [[food]] that appeared.
| Octorok KO || x150 || KO'd an [[Octorok]].
|-
|-
| {{TextAnchor|Gourmet}} || 2,000 || Used only food items (3 or more).
| Offensive Artist || 2000 || Did twice the damage of whoever did the second-most (at least 300).
|-
|-
| {{TextAnchor|Battering Ram}} || 1,500 || Used only battering items (3 or more). {{b|Hammer|item}}s also count. Picking up a container (Crate, Barrel, or Capsule) disables the bonus.
| Offensive Master || 1000 || Did the most [[damage]].
|-
|-
| {{TextAnchor|Straight Shooter}} || 1,500 || Used only shooting items (3 or more).
| One-Two Punch || 1800 || Hit consecutively with an entire [[Neutral attack|neutral combo]].
|-
|-
| {{TextAnchor|Wimp}} || 1,500 || Used only recovery items (3 or more).
| Opportunist || –1000 || Didn't attack for a time of 30 seconds.
|-
|-
| {{TextAnchor|Shape Shifter}} || 1,500 || Used only transformation items (3 or more).
| Pacifist || 3000 || Never attacked, including misses.
|-
|-
| {{TextAnchor|Chuck Wagon}} || 1,500 || Used only throwing items (3 or more).
| Parasol Finish || 1600 || Was parachuting with the [[Parasol]] at match's end (includes Peach's own parasol).
|-
|-
| {{TextAnchor|Parasol Finish}} || 1,600 || Was parachuting with the [[Parasol]] at match's end.
| Paratroopa KO || x300 || KO'd a [[Koopa Paratroopa|Paratroopa]]. (Like Koopas, reducing Paratroopas to a shell does not count.)
|-
|-
| {{TextAnchor|Gardener Finish}} || 2,000 || Put a flower on an enemy's head at match's end (timed matches only).
| Peaceful Warrior || 5000 || Never attacked, but didn't lose the match.
|-
|-
| {{TextAnchor|Flower Finish}} || 1,700 || Was [[flower]]ed when the match ended.
| Perfect Aim || 10000 || Never missed (at least 8 attacks per minute).
|-
|-
| {{TextAnchor|Super Scoper}} || 2,000 || Did 100% damage or more by firing a [[Super Scope]]. Can be earned by using multiple Super Scopes (and is nearly always necessary, as only one isn't enough to do 100% damage without using the [[Infinite Super Scope Glitch]]).
| Pitcher || 6000 || Fought with only grabs and throws.
|-
|-
| {{TextAnchor|Screwed Up}} || 2,000 || Held a Screw Attack for 30 seconds or more.
| Pokémon KO || x1000 || KO'd a foe with a [[Pokémon]].
|-
|-
| {{TextAnchor|Screw-Attack KO}} || 2,500× || Used a thrown [[Screw Attack]] to KO an enemy.
| Polar Bear KO || x800 || KO'd a [[Polar Bear]].
|-
|-
| {{TextAnchor|Warp Star KO}} || 1,000× || KO'd a foe using a [[Warp Star]].
| Pose Breaker || x800 || Hit a taunting opponent with a weak attack.
|-
|-
| {{TextAnchor|Mycologist}} || 2,500 || Got 3 or more Mushrooms.
| Poser || 2000 || Taunted often (6 or more times in one minute).
|-
|-
| {{TextAnchor|Mario Maniac}} || 8,000 || Used only [[Super Mushroom]]s, [[Fire Flower]]s, and [[Starman (item)|Starmen]].
| Poser KO || x5000 || KO'd an opponent with a [[taunt]]. (Obviously, only [[Luigi (SSBM)|Luigi]] can earn this.)
|-
|-
| {{TextAnchor|Metal KO}} || 800× || KO'd a foe while being [[metal]].
| Poser Poseur || x500 || Taunted one second after someone else does.
|-
|-
| {{TextAnchor|Freezie KO}} || 2,000× || KO'd an enemy with a [[Freezie]].
| Poser Power || x700 || Attacked an opponent with a taunt. (Obviously, only [[Luigi (SSBM)|Luigi]] can earn this.)
|-
|-
| {{TextAnchor|Flipper KO}} || 2,000× || KO'd enemy with a [[Flipper]].
| Power Shielder || 5000 || [[Perfect Shield|Power Shield]]ed at least 3 times in one minute.
|-
|-
| {{TextAnchor|Mr. Saturn Fan}} || 3,000 || Only item used was [[Mr. Saturn]].
| Pratfaller || 1500 || Always landed face up.
|-
|-
| {{TextAnchor|Mrs. Saturn}} || 1,500 || Held a specific Mr. Saturn for 30 seconds or more.
| Precise Aim || 10000 || All attacks hit immediately after execution (that is, they all hit on the same frame the hitboxes appeared).
|-
|-
| {{TextAnchor|Saturn Siblings}} || 4,000 || Got 3 or more individual Mr. Saturns.
| Predator || –1500 || Always attacked opponents with high damage.
|-
|-
| {{TextAnchor|Saturn Ringer}} || 4,000 || Caught a Mr. Saturn thrown at the player.
| Pummeler || 1500 || Did a lot of damage by pummelling.
|-
|-
| {{TextAnchor|Giant KO}} || 600× || KO'd a foe while [[giant]].
| Punching Bag || 100 || Got knocked back and forth by two enemies.
|-
|-
| {{TextAnchor|Tiny KO}} || 2,500× || KO'd a foe while [[tiny]].
| Quadruple KO || x8000 || KO'd four opponents with one attack.
|-
|-
| {{TextAnchor|Invisible KO}} || 800× || KO'd a foe while being [[invisible]].
| Quintuple KO || x15000 || KO'd five opponents with one attack.
|-
|-
| {{TextAnchor|Bunny-Hood Blast}} || 1,200× || KO'd someone while wearing a [[Bunny Hood]].
| Quitter || x–1000 || Fell off the stage without using a double or triple jump.
|-
|-
| {{anchor|Vegetarian (Melee)|Vegetarian}} || 1,800 || Ate 2 or more [[Maxim Tomato]]es.
| Reciprocator || x2000 || Caught an item that an enemy threw and threw it back.
|-
|-
| {{anchor|Heartthrob (Melee)|Heartthrob}} || 2,800 || Got 2 or more [[Heart Container]]s.
| ReDead KO || x300 || KO'd a [[ReDead]].
|-
|-
| {{TextAnchor|Invincible Finish}} || 1,200 || Ended match while being [[invincible]].
| Rock Climber || 800 || Hung ledges at least 4 times in one minute.
|-
|-
| {{TextAnchor|Invincible KO}} || 800× || KO'd a foe while being invincible.
| Rock Steady || 3000 || Did not fall down (that is, did not ever lie on the ground).
|-
|-
| {{TextAnchor|Beam Swordsman}} || 800× || KO'd a foe by using a [[Beam Sword]].
| Rocket KO || 5000 || Star KO'd all opponents on a team.
|-
|-
| {{TextAnchor|Home-Run King}} || 600× || KO'd a foe using a [[Home-Run Bat]].
| Run, Don't Walk || 6500 || Never walked (except for very small distances).
|-
|-
| {{TextAnchor|Laser Marksman}} || 4,000 || Hit with every blast from a [[Ray Gun]].
| Sacrificial KO || x1500 || KO'd both an enemy and yourself with a single attack.
|-
|-
| {{TextAnchor|Flame Thrower}} || 1,600 || Got a 10 combo or higher with the [[Fire Flower]].
| Saturn Ringer || 4000 || Caught a Mr. Saturn thrown at you.
|-
|-
| {{TextAnchor|Hammer Throw}} || 1,500 || Successfully dropped a {{b|Hammer|item}}. To do this, a player holding a Hammer must tumble by an attack and drop it by pressing the Z button on the frame they start falling after the tumble. One of the hardest bonuses to earn in the game.
| Saturn Siblings || 4000 || Got 3 or more (individual) Mr. Saturns.
|-
|-
| {{TextAnchor|Headless Hammer}} || 2,500 || Grabbed a Hammer and had its head fall off.
| Screw-Attack KO || x2500 || Used a thrown [[Screw Attack]] to KO an enemy.
|-
|-
| {{TextAnchor|Super Spy}} || 800× || KO'd someone with a [[Motion-Sensor Bomb]].
| Screwed Up || 2000 || Held a Screw Attack for 30 seconds or more.
|-
|-
| {{TextAnchor|Bob-omb's Away}} || -500 || Got KO'd by a wandering [[Bob-omb]].
| [[Self-Destruct|SDs]] || x–500 || Counts each self-destruct.
|-
|-
| {{TextAnchor|Bob-omb Squad}} || 2,500× || Grabbed a Bob-omb just before it exploded (right after the Bob-omb stops wandering around) without being hurt by it.
| Self-Destructor || –2000 || Had twice the self-destructs of whoever had the second-most (at least 3).
|-
|-
| {{TextAnchor|Pokémon KO}} || 1,000× || KO'd a foe with a Poké Ball [[Pokémon]].
| Shameful Fall || x–1500 || At less than 50%, got KO'd by a foe with over 100% damage.
|-
|-
| {{TextAnchor|Mew Catcher}} || 10,000 || [[Mew]] appeared from a thrown [[Poké Ball]].
| Shape Shifter || 1500 || Used only transformation items (3 or more).
|-
|-
| {{TextAnchor|Celebi Catcher}} || 8,000 || [[Celebi]] appeared from a thrown [[Poké Ball]].
| Shattered Shield || x –1000 || Got shield broken.
|-
|-
| {{TextAnchor|Goomba KO}} || 100× || KO'd a [[Goomba]]. Stepping on them counts.
| Shield Buster || x 2500 || Broke an opponent's shield.
|-
|-
| {{TextAnchor|Koopa KO}} || 200× || KO'd a [[Koopa]]. Knocking a Koopa into its shell does not count, nor does throwing a Koopa Shell off the screen; therefore this can only be achieved by a [[throw]] or a swallow by Yoshi or Kirby.
| Shield Saver || 500 || Dropped [[shield]] just before it broke.
|-
|-
| {{TextAnchor|Paratroopa KO}} || 300× || KO'd a [[Koopa Paratroopa]]. Like Koopas, reducing Paratroopas to a shell does not count.
| Shield Stupidity || x–2000 || Broke your own shield.
|-
|-
| {{TextAnchor|ReDead KO}} || 300× || KO'd a [[ReDead]].
| Shooting Star || 1500 || Ended match as a star.
|-
|-
| {{TextAnchor|Like-Like KO}} || 500× || KO'd a [[Like-Like]].
| Shy Guy KO || x20 || KO'd a [[Shy Guy]].
|-
|-
| {{TextAnchor|Octorok KO}} || 150× || KO'd an [[Octorok]].
| Skid Master || 1000 || Skidded at least 9 feet in one minute.
|-
|-
| {{TextAnchor|Topi KO}} || 200× || KO'd a [[Topi]].
| Smash-less || 1500 || Used no [[smash attack]]s.
|-
|-
| {{TextAnchor|Polar Bear KO}} || 800× || KO'd a [[Polar Bear]].
| Smash King || 3000 || Used many smash attacks (50% or more of all hits).
|-
|-
| {{TextAnchor|Shy Guy KO}} || 20× || KO'd a [[Shy Guy]] at the [[Yoshi's Story]] stage.
| Smash Maniac || 3500 || Used only smash attacks.
|-
|-
| {{TextAnchor|First Place}} || 1,000 || Finished in first place in a VS. match.
| Sniper || 2000 || Hit only with shooting items.
|-
|-
| {{TextAnchor|Last Place}} || -1,000 || Finished in last place in time match (Versus Mode).
| Solar Being || 800 || Was only ever Star KO'd.
|-
|-
| {{TextAnchor|Wire to Wire}} || 2,000 || Led in points for the whole match (Versus mode).
| Special KO || x800 || KO'd a foe by using a [[special attack]].
|-
|-
| {{TextAnchor|Whipping Boy}} || -1,500 || Trailed in points for the whole match (Versus mode).
| Specialist || 2200 || Used only [[special move]]s.
|-
|-
| {{TextAnchor|KO Artist}} || 3,000 || Had twice the KOs of whoever had the second-most (at least 3) (Versus Mode).
| Spectator || –2500 || Spent a long time on a slanted surface.
|-
|-
| {{TextAnchor|KO Master}} || 1,500 || Had the most KOs (Versus Mode).
| Speed Demon || 20000 || Cleared all levels very quickly.
|-
|-
| {{TextAnchor|Offensive Artist}} || 2,000 || Did twice the damage of whoever did the second-most (at least 300) (Versus Mode).
| Speedster || 10000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
|-
|-
| {{TextAnchor|Offensive Master}} || 1,000 || Did the most [[damage]] (Versus Mode).
| Stale Moves || –2000 || Used the same attack constantly.
|-
|-
| {{TextAnchor|Frequent Faller}} || -1,000 || Had twice the Falls of whoever had the second-most (at least 3) (VS. Mode).
| Stalker || –1000 || Always attacked the same opponent. Not given in a two-player match, but given in team battles, even if there is only one opponent.
|-
|-
| {{TextAnchor|Fall Guy}} || -500 || Had the most falls ([[Versus Mode]]).
| [[Star KO]] || x300 || Star KO'd the enemy.
|-
|-
| {{TextAnchor|Self-Destructor}} || -2,000 || Had twice the self-destructs of whoever had the second-most (at least 3) (Versus Mode).
| Statue || 500 || Barely moved horizontaly at all.
|-
|-
| {{TextAnchor|Master of Disaster}} || -1,000 || Had the most self-destructs (Versus Mode).
| Stiff Knees || 300 || Never [[crouch]]ed.
|-
|-
| {{TextAnchor|KOs}} || 500× || Counts each [[KO]] (Versus Mode).
| Straight Shooter || 1500 || Used only shooting items (3 or more).
|-
|-
| {{TextAnchor|Falls}} || -500× || Counts each fall (Versus Mode).
| Super Scoper || 2000 || Did 100% damage or more by firing a [[Super Scope]].
|-
|-
| {{anchor|SDs|[[Self-Destruct|SDs]]}} || -500× || Counts each self-destruct (Versus Mode).
| Super Spy || x800 || KO'd someone with a [[Motion-Sensor Bomb]].
|-
|-
| {{TextAnchor|Target Master}} || 30,000 || Smashed all targets in [[Target Test]].
| Sweeper || 2500 || Most attacks were low attacks.
|-
|-
| {{TextAnchor|Hobbyist}} || 1,000 || Got at least one [[trophy]] before the stage ended (Trophies dropped by enemies do not count) (Regular Matches).
| Switzerland || 12000 || Never attacked (including misses) and never took any damage.
|-
|-
| {{TextAnchor|Collector}} || 30,000 || Snagged all trophies that appeared (Regular Matches).
| Target Master || 30000 || Smashed all targets in [[Target Test]].
|-
|-
| {{anchor|No-Damage Clear (Melee)|No-Damage Clear}} || 300,000 || Cleared {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]] without taking any damage.
| Throw Down || 2500 || Cleared a stage with a throw.
|-
|-
| {{anchor|No-Miss Clear (Melee)|No-Miss Clear}} || 10,000 || Cleared all levels without losing a single life (Regular Matches).
| Timely KO || x3500 || KO'd an enemy with less than five seconds left.
|-
|-
| {{TextAnchor|Continuation}} || -20,000 || Cleared a Regular Match by continuing.
| Tiny KO || x2500 || KO'd a foe while [[Poison Mushroom|tiny]].
|-
|-
| {{anchor|Speedster (Melee)|Speedster}} || 10,000 || Cleared all levels quickly. (Not given if Speed Demon is earned.)
| Topi KO || x200 || KO'd a [[Topi]].
|-
|-
| {{anchor|Speed Demon (Melee)|Speed Demon}} || 20,000 || Cleared all levels very quickly.
| Triple Items || 3000 || Used the same items three or more times in a row (such as three Fire Flowers).
|-
|-
| {{TextAnchor|Melee Master}} || 100,000 || Cleared All-Star mode without using any of the Heart Containers.
| Triple KO || x4000 || KO'd three opponents with one attack.
|-
|-
| {{TextAnchor|Classic Clear}} || 50,000 || Cleared {{SSBM|Classic Mode}}.
| Twinkle Toes || 2500 || Succeeded on every attempt to absorb damage (such as [[tech]]s, Power Shielding, etc).
|-
|-
| {{TextAnchor|Adventure Clear}} || 50,000 || Cleared [[Adventure Mode]].
| Vegetarian || 1800 || Got 2 or more [[Maxim Tomato]]es.
|-
|-
| {{TextAnchor|All-Star Clear}} || 50,000 || Cleared [[All-Star Mode]].
| Very-Hard Clear || 200000 || Cleared Very Hard mode.
|-
|-
| {{anchor|Very-Hard Clear (Melee)|Very-Hard Clear}} || 200,000 || Cleared Very Hard mode.
| Warp Star KO || x1000 || KO'd a foe using a [[Warp Star]].
|-
|-
| {{TextAnchor|Crazy Hand KO}} || 80,000 || Defeated [[Crazy Hand]] in Classic mode. Counts even if the player uses the {{SSBM|debug menu}} to autocomplete the stage once he appears.
| Weight Lifter || 1500 || Frequently held heavy items.
|-
|-
| {{TextAnchor|Luigi KO}} || 20 || Defeated {{SSBM|Luigi}} in Adventure mode.
| Whipping Boy || –1500 || Trailed in points for the whole match.
|-
|-
| {{TextAnchor|Link Master}} || 30,000 || Defeated all five {{SSBM|Link}}s in Adventure mode.
| Wimp || 1500 || Used only recovery items (3 or more).
|-
|-
| {{TextAnchor|Giant Kirby KO}} || 10,000 || Defeated [[Giant Kirby]] in Adventure mode.
| Wimpy KO || x4000 || KO'd a foe with a weak attack.
|-
|-
| {{TextAnchor|Metal Bros. KO}} || 8,000 || KO'd the [[Metal Bros.]] in Adventure mode.
| Wire to Wire || 2000 || Led in points for the whole match.
|-
|-
| {{TextAnchor|Giga Bowser KO}} || 100,000 || Defeated [[Giga Bowser]] in Adventure mode.
| World Traveler || 2000 || Got KO'd off all four sides of the screen.
|}
|}


There are also additional bonuses only accessible via Action Replay. They are not required for obtaining the Diskun Trophy.
<nowiki>*</nowiki> NOTE: Because of the mistake in SSBM, materialist is actually awarded when a player spent least amount of time holding items, while minimalist is awarded when a player spent greatest amount of time holding items.
 
== Super Smash Bros. Brawl ==
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Points Given !! Requirement
! '''Name''' !! '''Points Given''' !! '''Requirement'''
|-
|-
| {{TextAnchor|Barrel Blast KO}} || 300× || Used a Barrel to KO someone.
| Cleared On Easy || 10,000 || Cleared Classic Mode or All-Star Mode on Easy difficulty.
|-
|-
| {{TextAnchor|Crash & Burn}} || −500 || All meteor smashes missed.  
| Cleared On Normal || 40,000 || Cleared Classic Mode or All-Star Mode on Normal difficulty.
|-
|-
| {{TextAnchor|Deflector}} || 1,000 || N/A
| Cleared On Hard || 100,000 || Cleared Classic Mode or All-Star Mode on Hard difficulty.
|-
|-
| {{TextAnchor|Green Shell Shooter}} || 800× || Caused damage twice or more with a [[Green Shell]].
| Cleared On Very Hard || 250,000 || Cleared Classic Mode or All-Star Mode on Very Hard difficulty.
|-
|-
| {{TextAnchor|Poolshark}} || 300× || Threw one enemy into another.
| Cleared On Intense || 500,000 || Cleared Classic Mode or All-Star Mode on Intense difficulty.
|-
|-
| {{TextAnchor|Red Shell Shooter}} || 400× || Caused damage 3 or more times with a [[Red Shell]].
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic Mode or All-Star Mode.
|-
|-
| {{TextAnchor|Ricochet Rifler}} || 800× || Deflected shot hit an enemy.
| Damage || 100''x'' || Dealt damage to an opponent; the total [[Damage Percentage|damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
|}
|-
 
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
===Notes===
|-
*Because of a programming error in ''Melee'', the Materialist and Minimalist bonuses are reversed: Materialist is actually awarded when a player spent the least amount of time holding items, while Minimalist is awarded when a player spent the greatest amount of time holding items.
| Perfect! Level 2 || 8,000 || Got every target in Target Smash!! Level 2.
*Despite the "Floored" bonus' accompanying in-game text claiming merely "over 50% of damage" is required, over 200% damage taken from floors is actually required in order to earn this bonus.
|-
*The Bull's-eye KO bonus can also be earned with a character's own chargeable projectile attack, such as a fully charged [[Shadow Ball]] or [[Charge Shot]].
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
*{{SSBM|Peach}} can earn the Parasol Finish bonus by using [[Peach Parasol|her own parasol]]; Samus, however, cannot earn the Screw-Attack KO bonus by using [[Screw Attack (move)|her up special to KO opponents]].
*Meteor smash-related bonuses are awarded if the move used contains a meteor smash hitbox anywhere at all, regardless of whether the foe was KO'd or even hit by it. For example, {{SSBM|Young Link}}'s down aerial counts whether the opponent was hit by the meteor hitbox or not, and Kirby's down throw counts, as even though the throw itself is not a meteor, the first nine hits are. [[Spike]]s don't award such bonuses, as by definition they are not detected as meteor smashes, and items appear to never count.
*Another way to obtain the Dead-Weight KO bonus is by KOing an opponent with hitboxes that certain throws such as {{SSBM|Mario}}'s back throw temporarily place on their victim (thus hitting nearby opponents while being thrown).
*As Food and Maxim Tomatoes are considered food items and not recovery items in ''Melee'', the only way to get the Wimp bonus is by using three or more Heart Containers as the only items. Therefore, it always overlaps with the Heartthrob bonus.
*If the player performs a [[0-Second Melee]], it is possible for one character to be rewarded both the First Place and Last Place bonuses.
*If {{SSBM|Master Hand}} is used with the [[Name Entry glitch]], he can get the Pacifist bonus even if he attacks. This occurs because the inputs for his attacks are not the same as other characters.
*As Luigi's taunt meteor smashes opponents and is also the only taunt capable of KOing opponents, Poser KO always overlaps with the Meteor Smash bonus.
*The "Switzerland" bonus is a reference to [[wikipedia:Switzerland|the landlocked European country of the same name]], which has famously followed a strict policy of [[wikipedia:Neutrality (international relations)|total neutrality]] since [[wikipedia:Treaty of Paris (1815)#Act on the Neutrality of Switzerland|1815]].
*The "Rocket KO" bonus is a reference to the [[bulbapedia:Team Rocket trio|Team Rocket Trio]], recurring villains in the ''Pokémon'' anime; in many episodes, the trio would be sent flying away into the sky by [[Pikachu]], leaving behind a star when they vanished from sight.
*In the "Bonus Records" menu, the "Assisted KO" bonus incorrectly states, ''KO{{'}}d a foe with an item'', when it is actually awarded when the enemy is KO'd by a stage hazard.
*The "Speed Demon" bonus is unlocked by completing Classic Mode in less than 4 minutes IGT (not including bonus stages) or completing All-Star mode in less than 7 minutes IGT. The "Speedster" bonus is unlocked by completing Classic Mode in between 4 and 6 minutes IGT or completing All-Star mode between 7 and 11 minutes IGT.
 
==''[[Super Smash Bros. Brawl]]''==
=== Solo Bonuses ===
''[[Super Smash Bros. Brawl]]'' has no unique and specific bonuses like those of the previous installments. Instead, the Classic Mode's points are only determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
 
{| class="wikitable sortable"
! Name !! data-sort-type="number" | Points Given !! Requirement
|-
|-
| Cleared On Easy || 10,000 || Cleared Classic or All-Star mode on Easy difficulty.
| Perfect! Level 4 || 50,000 || Got every target in Target Smash!! Level 4.
|-
|-
| Cleared On Normal || 40,000 || Cleared Classic or All-Star mode on Normal difficulty.
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
|-
|-
| Cleared On Hard || 100,000 || Cleared Classic or All-Star mode on Hard difficulty.
| Time Remaining || 30,000 - 100''x'' || Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues.
|-
|-
| Cleared On Very Hard || 250,000 || Cleared Classic or All-Star mode on Very Hard difficulty.
| Used a Continue || -20,000 || Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue.
|}
 
=== Group Brawl "Bonuses" ===
In addition to the points given in single player mode, there are some statistics that are recorded during group brawls.
 
{| class="wikitable"
! '''Name''' !! '''Requirement'''
|-
|-
| Cleared On Intense || 500,000 || Cleared Classic or All-Star mode on Intense difficulty.
| KOs || The number of KOs the character made.
|-
|-
| Cleared With No Damage || 300,000 || Never took damage in Classic or All-Star mode.
| Falls || How many times the character was KO'd.
|-
|-
| Cleared Without Losing a Life || 10,000 || Never lost a stocked life in Classic or All-Star mode.
| Self-Destructs || The number of [[Self-destruct|self-destructs]] the character made.
|-
|-
| Damage || 100× || Dealt damage to an opponent; the total [[damage]] the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100.
| Damage Given || The amount of damage the character gave to all opponents.
|-
|-
| Perfect! Level 1 || 1,000 || Got every target in [[Target Test|Target Smash!!]] Level 1.
| Damage Taken || The total amount of damage the character took.
|-
|-
| Perfect! Level 2 || 8,000 || Got every target in Target Smash!! Level 2.
| Peak Damage || The highest percentage the character was ever at in the match.
|-
|-
| Perfect! Level 3 || 20,000 || Got every target in Target Smash!! Level 3.
| Fastest Pitch || Measures the highest knockback in miles per hour that an attack caused.
|-
|-
| Perfect! Level 4 || 50,000 || Got every target in Target Smash!! Level 4.
| Top Speed || Measures the greatest knockback in miles per hours that was suffered by the player.
|-
|-
| Perfect! Level 5 || 100,000 || Got every target in Target Smash!! Level 5.
| Swim Time || Records the amount of time in seconds that a character spent swimming.
|-
|-
| Time Remaining || 30,000 || Cleared a stage in Classic mode with time remaining. The base amount of the bonus is 30,000 and it decreases by 100 for each second passed in the [[match timer]].
| Longest Drought || Records the longest amount of time in seconds that a character went without dealing damage.
|-
|-
| Used a Continue || -20,000 || Lost all stocked lives in Classic or All-Star mode and used a Continue.
| Transformation Time || Records the amount of time in seconds that a character spent transforming from one form to another. This includes Zelda transforming into Sheik, growth from a Super Mushroom, etc.
|}
|}


[[Category:Single-player modes]]
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[[Category:Lists]]
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