Editing List of SSBB Music (Nintendo series)

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{{Title|List of ''SSBB'' Music (Nintendo series)}}
{{DISPLAYTITLE:List of ''SSBB'' Music (Nintendo series)}}
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
:''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]]
:''"Shin Onigashima" redirects here. For the universe, see [[List of minor Nintendo universes#Shin Onigashima|Shin Onigashima]]
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]]. This game and ''[[Super Smash Bros.]]'' are the only two games in the series to not always order the track in the order of what stage they play on in the [[Sound Test]].
This is a list of music tracks in ''[[Super Smash Bros. Brawl]]'' placed in the ''[[Nintendo]]'' category of the [[Sound Test]].


==Ice Climber==
==Ice Climber==
{{Infobox Music
{{Infobox Music
|name=Ice Climber
|name=Ice Climber
|title=Ice Climber
|universe={{uv|Ice Climber}}
|universe={{uv|Ice Climber}}
|debut=''Ice Climber''
|debut=''Ice Climber''
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}}
}}
===Origin===
===Origin===
This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the ''Bonus Stage Theme'', transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the ''Stage Theme'' before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game.
This track is a remixed medley of music pieces from ''Ice Climber''. The arrangement begins with a piano-based remix of the ''Bonus Stage Theme'', transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the ''Stage Theme'' before looping back to the start. The music is designed to sync up with the motions of the [[Summit]] stage; however, later loops will desynchronize the track, as will altering the gameplay speed and [[Pause|pausing]] the game.


===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Toshiyuki Sudo
Arrangement Supervisor: Toshiyuki Sudo,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Balloon Trip
|name=Balloon Trip
|title=Balloon Trip
|universe={{uv|Balloon Fight}}
|universe={{uv|Balloon Fight}}
|debut=''Balloon Fight''
|debut=''Balloon Fight''
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}}
}}
===Origin===
===Origin===
This track is a light arrangement of the music that would play in ''[[Balloon Fight]]'' during the ''Balloon Trip'' side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in ''[[Super Smash Bros. Melee]]'', and is one of the few music pieces in ''Melee'' not to return in ''Brawl''.
This track is a light arrangement of the music that would play in ''[[Balloon Fight]]'' during the ''Balloon Trip'' side-game. In ''Balloon Fight'', this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original 8-bit version of this track appeared as a music piece in ''[[Super Smash Bros. Melee]]'', and is one of the few music pieces in ''Melee'' not to return in ''Brawl''.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Koji Hayama
Arrangement Supervisor: Koji Hayama,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Shin Onigashima
|name=Shin Onigashima
|title=Shin Onigashima
|universe={{uvm|Shin Onigashima}}
|universe={{uvm|Shin Onigashima}}
|debut=''Famicom Mukashibanashi Shin Onigashima''
|debut=''Famicom Mukashibanashi Shin Onigashima''
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[http://www.youtube.com/watch?v=js9Mt6S5OD8]
[http://www.youtube.com/watch?v=js9Mt6S5OD8]
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada
Arrangement: Masafumi Takada,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Clu Clu Land
|name=Clu Clu Land
|title=Clu Clu Land
|universe={{uv|Clu Clu Land}}
|universe={{uv|Clu Clu Land}}
|debut=''Clu Clu Land''
|debut=''Clu Clu Land''
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}}
}}
===Origin===
===Origin===
This track is a medley of music pieces from the NES game of the track's title, ''{{s|wikipedia|Clu Clu Land}}''. The first sub-track this medley remixes is the ''Level Start Theme'', which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the ''Level Theme'', which would originally play when Bubbles explored a regular level. Following this, the ''Time Running Out Theme'' plays, which in ''Clu Clu land'' would play if the time limit on a level had severely depleted. Afterwards, the ''Completion/Results Screen Theme'' plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The ''Bonus Round Theme'', the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
This track is a medley of music pieces from the NES game of the track's title, ''{{s|wikipedia|Clu Clu Land}}''. The first sub-track this medley remixes is the ''Level Start Theme'', which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original 8-bit form. Next, the song transitions into the ''Level Theme'', which would originally play when Bubbles explored a regular level. Following this, the ''Time Running Out Theme'' plays, which in ''Clu Clu land'' would play if the time limit on a level had severely depleted. Afterwards, the ''Completion/Results Screen Theme'' plays, which originally played at the end of each level in ''Clu Clu Land'' when the player's score would be displayed on a results screen. The ''Bonus Round Theme'', the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Keigo Ozaki
Arrangement Supervisor: Keigo Ozaki,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Mario Bros.
|name=Mario Bros.
|title=Mario Bros.
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''{{b|Mario Bros.|game}}''
|debut=''{{b|Mario Bros.|game}}''
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}}
}}
===Origin===
===Origin===
This track is a remix of two music pieces that play in the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' The first sub-section is the excerpt that played upon starting a new game in ''Mario Bros.'', which in turn is an excerpt of {{s|wikipedia|Mozart}}'s classical piece {{s|wikipedia|Eine kleine Nachtmusik}}, and the second sub-section is a remix of the music that would play on the [[title screen]] of the NES version of ''Mario Bros.'', in the last section of this track another remix of the excerpt that plays upon starting a new game is played.
This track is a remix of two music pieces that play in the arcade game ''{{iw|mariowiki|Mario Bros.|game}}'' The first sub-section is the excerpt that played upon starting a new game in ''Mario Bros.'', which in turn is an excerpt of {{s|wikipedia|Mozart}}'s classical piece {{s|wikipedia|Eine kleine Nachtmusik}}, and the second sub-section is a remix of the music that would play on the [[title screen]] of the NES version of ''Mario Bros.''
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Shogo Sakai
Arrangement Supervisor: Shogo Sakai
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{{Infobox Music
{{Infobox Music
|name=Gyromite
|name=Gyromite
|title=Gyromite
|universe={{uv|R.O.B.}}
|universe={{uv|R.O.B.}}
|debut=''Gyromite''
|debut=''Gyromite''
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}}
}}
===Origin===
===Origin===
This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''{{b|Gyromite|game}}''. These two games are associated by both being controlled by [[R.O.B.]], hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes ''Stack-Up Test Mode'', a piece that plays on the key prompt in the test mode of ''Stack-Up''. The arrangement moves onto the ''Stack-Up Title Screen Theme'', a piece that plays on the title screen of ''Stack-Up''. ''Stack-Up Memory Mode'' then plays, a music piece that would play during Memory Mode of ''Stack-Up'', before transitioning into ''Stack-Up Direct Mode'', the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the ''Gyromite Level Theme'', which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally ''Stack-Up Bingo Mode'', a track that would play during Bingo Mode of ''Stack-Up''. Quite why the track is named ''Gyromite'', and makes no mention of ''Stack-Up'' is unclear, but it is most likely due to the fact that {{SSBB|R.O.B.}} borrows more traits from his usage in ''Gyromite'' than from ''Stack-Up'' as a playable character in ''Brawl''.
This track serves as a collection of short music pieces from NES games ''Stack-Up'' and ''{{b|Gyromite|game}}''. These two games are associated by both being controlled by [[R.O.B.]], hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes the ''Gyromite Title Screen Theme'', a piece that plays on the title screen of said game, ''Gyromite''. The arrangement moves onto the ''Stack-Up Title Screen Theme'', a piece that plays on the title screen of ''Stack-Up''. ''Stack-Up Memory Mode'' then plays, a music piece that would play during Memory Mode of ''Stack-Up'', before transitioning into ''Stack-Up Direct Mode'', the music that would play during Direct Mode in ''Stack-Up''. The medley then remixes the last segment of the ''Gyromite Level Theme'', which would play just before the overall music loop of any standard platforming level of ''Gyromite'', and finally ''Stack-Up Bingo Mode'', a track that would play during Bingo Mode of ''Stack-Up''. Quite why the track is named ''Gyromite'', and makes no mention of ''Stack-Up'' is unclear, but it is most likely due to the fact that {{SSBB|R.O.B.}} borrows more traits from his usage in ''Gyromite'' than from ''Stack-Up'' as a playable character in ''Brawl''.
 
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kenichi Okuma  
Arrangement Supervisor: Kenichi Okuma  
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{{Infobox Music
{{Infobox Music
|name=Famicom Medley
|name=Famicom Medley
|title=Famicom Medley
|universe={{uv|Mario}}, {{uv|Wrecking Crew}}, {{uv|Excite}}, {{uv|Punch-Out!!}}, {{uvm|Soccer}}, {{uv|Devil World}}, {{uv|Joy Mech Fight}}, {{uv|Duck Hunt}}, {{uv|Donkey Kong}}, {{uvm|Detective Club}}, {{uvm|Urban Champion}}
|universe={{uv|Mario}}, {{uv|Wrecking Crew}}, {{uv|Excite}}, {{uv|Punch-Out!!}}, {{uvm|Soccer}}, {{uv|Devil World}}, {{uv|Joy Mech Fight}}, {{uv|Duck Hunt}}, {{uv|Donkey Kong}}, {{uvm|Detective Club}}, {{uvm|Urban Champion}}
|debut=Various
|debut=Various
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}}
}}
===Origin===
===Origin===
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The first of which is the introductory notes to the ''Hammer Bros. Battle Theme'' from ''{{s|mariowiki|Super Mario Bros. 3}}'' (Koji Kondo), a track that would play whenever [[Mario]] fought [[Hammer Bro]]s., or a related species such as a {{s|mariowiki|Boomerang Bro}} in a restricted area. The ''Bonus Round Theme'', originating from ''{{s|mariowiki|Wrecking Crew}}'' (Hirokazu Tanaka) will then play, a track that would play whenever [[Mario]] attempted a bonus round in said game will then play next, before transitioning into the ''Title Screen Theme'' from ''{{s|wikipedia|Excitebike}}'' (Akito Nakatsuka), which as the name would imply, would play on the [[Title screen]] of ''Excitebike''. After this, a sub-track will play that has been split into two halves across this overall piece. The first half of the ''Punch-Out!! Training Theme'' will play at this point of the track, a music piece that originally played during the Training cutscene of ''{{iw|wikipedia|Punch-Out!!|NES}}'' (Yukio Kaneoka and Kenji Yamamoto). Gameplay music from ''{{iw|wikipedia|Soccer|1985 video game}}'' (Koji Kondo) will play afterwards before moving onto ''Title Screen Theme'' from ''[[Devil World]]'' (Koji Kondo and Akito Nakatsuka), a music piece which, as the title would imply, plays on the title screen of ''Devil World''. The second half of the ''Punch-Out!! Training Theme'' will play following on from ''Joy Mech Fight Menu Theme'' before playing the ''Title Screen Theme'' from ''{{s|wikipedia|Duck Hunt}}'' (Hirokazu Tanaka). The arrangement keeps up a trend of ''Title Screen Themes'' from this point, as the music from said parts of a game will play, first from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' (Yukio Kaneoka), and then ''[[wikipedia:Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo|Famicom Tantei Club Part II]]'' (Kenji Yamamoto). The overall track then finally ends with the ''Urban Champion Victory Theme'', a small soundbyte that would play in ''{{s|wikipedia|Urban Champion}}'' (Hirokazu Tanaka) whenever the player won a match. The arrangement will then loop back to the start of the track.
*The introduction of the "[[Hammer Bros.]] Battle Theme" from ''{{s|mariowiki|Super Mario Bros. 3}}'' (Koji Kondo).
*The Bonus Round theme from ''{{b|Wrecking Crew|game}}'' (Hirokazu Tanaka).
*The title theme from {{uv|Excite|Excitebike}} (Akito Nakatsuka).
*The first half of "Jogging" from ''[[Punch-Out!!]]'' (Yukio Kaneoka and Kenji Yamamoto).
*Gameplay music from ''{{uvm|Soccer}}'' (Koji Kondo).
*The title theme from ''[[Devil World]]'' (Koji Kondo and Akito Nakatsuka).
*The second half of "Jogging" from ''[[Punch-Out!!]]''.
*The menu theme from {{uv|Joy Mech Fight}}.
*the title theme from {{uv|Duck Hunt}} (Hirokazu Tanaka).
*the title theme from ''{{iw|mariowiki|Donkey Kong Jr.|game}}'' (Yukio Kaneoka).
*the title theme from ''[[Detective Club|Famicom Tantei Club Part II]]'' (Kenji Yamamoto).
*'The victory theme from ''[[Urban Champion]]'' (Hirokazu Tanaka).
 
====Origin Video====
====Origin Video====
[http://www.youtube.com/watch?v=aCVNMh52Rls]
[http://www.youtube.com/watch?v=aCVNMh52Rls]
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{{Infobox Music
{{Infobox Music
|name=Power-Up Music
|name=Power-Up Music
|title=Power-Up Music
|universe={{uv|Wrecking Crew}}
|universe={{uv|Wrecking Crew}}
|debut=''Wrecking Crew''
|debut=''Wrecking Crew''
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}}
}}
===Origin===
===Origin===
This track is a direct chiptune port of the music that would play in ''{{s|mariowiki|Wrecking Crew}}'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
This track is a direct 8-bit port of the music that would play in ''{{s|mariowiki|Wrecking Crew}}'' when [[Mario]] picked up a [[Golden Hammer]] and used it to his offense.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo.
Composition and arrangements Copyright Nintendo.
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{{Infobox Music
{{Infobox Music
|name=Dochuumen (Nazo no Murasomejo)
|name=Dochuumen (Nazo no Murasomejo)
|title=Dochuumen (Nazo no Murasomejo)
|universe={{uv|The Mysterious Murasame Castle}}
|universe={{uv|The Mysterious Murasame Castle}}
|debut=''The Mysterious Murasame Castle''
|debut=''The Mysterious Murasame Castle''
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}}
}}
===Origin===
===Origin===
This track is a direct chiptune port of the main theme from Famicom Disk System title {{uv|The Mysterious Murasame Castle}}. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
This track is a direct, 8-bit port of the main theme from Famicom Disk System title {{uv|The Mysterious Murasame Castle}}. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
===Composition & Arrangements===
===Composition & Arrangements===
Composition and arrangements Copyright Nintendo.
Composition and arrangements Copyright Nintendo.
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{{Infobox Music
{{Infobox Music
|name=Flat Zone 2
|name=Flat Zone 2
|title=Flat Zone 2
|universe={{uv|Game & Watch}}
|universe={{uv|Game & Watch}}
|debut=''[[Super Smash Bros. Brawl]]''
|debut=''[[Super Smash Bros. Brawl]]''
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===Composition & Arrangements===
===Composition & Arrangements===
Composer: Kenichi Okuma
Composer: Kenichi Okuma.


Japanese title: {{ja|フラットゾーン2|Furattozōn 2}}, ''Flat Zone 2''
Japanese title: {{ja|フラットゾーン2|Furattozōn 2}}, ''Flat Zone 2''
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{{Infobox Music
{{Infobox Music
|name=Chill (Dr. Mario)
|name=Chill (Dr. Mario)
|title=Chill (Dr. Mario)
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Dr. Mario''
|debut=''Dr. Mario''
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In ''Dr. Mario'', players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
In ''Dr. Mario'', players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masaaki Iwasaki
Arrangement: Masaaki Iwasaki,


Composer: Nintendo
Composer: Nintendo


Japanese title: {{ja|Chill (ドクターマリオ)|Chill (Dokutā Mario)}}, ''Chill (Dr. Mario)''
Japanese title: {{ja|Chill (ドクターマリオ)|Chill (Dokutā Mario)}}, ''Chill (Dr. Mario)''
===How to Unlock===
===How to Unlock===
Collect a random [[CD]] containing this track.
Collect a random [[CD]] containing this track.
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{{Infobox Music
{{Infobox Music
|name=PictoChat
|name=PictoChat
|title=PictoChat
|universe={{uv|Nintendo DS}}
|universe={{uv|Nintendo DS}}
|debut=''[[Super Smash Bros. Brawl]]''
|debut=''[[Super Smash Bros. Brawl]]''
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{{Infobox Music
{{Infobox Music
|name=Mii Channel
|name=Mii Channel
|title=Mii Channel
|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Mii Channel''
|debut=''Mii Channel''
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{{Infobox Music
{{Infobox Music
|name=Wii Shop Channel
|name=Wii Shop Channel
|title=Wii Shop Channel
|universe={{uvm|Nintendo hardware}}
|universe={{uvm|Nintendo hardware}}
|debut=''Wii Shop Channel''
|debut=''Wii Shop Channel''
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}}
}}
===Origin===
===Origin===
Every Wii system comes preloaded with software called the ''{{s|wikipedia|Wii Shop Channel}}'', which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track ''Wii Shop Channel'' in ''Brawl'' is a direct port of said music.
Another channel that a [[Wii]] comes pre-loaded with is the ''{{s|wikipedia|Wii Shop Channel}}''. This has one music track that plays throughout, and the track ''Wii Shop Channel'' in ''Brawl'' is a direct port of said music.


===Composition & Arrangements===
===Composition & Arrangements===
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{{Infobox Music
{{Infobox Music
|name=Shaberu! DS Cooking Navi
|name=Shaberu! DS Cooking Navi
|title=Shaberu! DS Cooking Navi
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|universe={{uvm|Shaberu! DS Oryōri Navi}}
|debut=''Shaberu! DS Oryōri Navi''
|debut=''Shaberu! DS Oryōri Navi''
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{{Infobox Music
{{Infobox Music
|name=Brain Age: Train Your Brain in Minutes a Day
|name=Brain Age: Train Your Brain in Minutes a Day
|title=Brain Age: Train Your Brain in Minutes a Day
|universe={{uv|Brain Age}}
|universe={{uv|Brain Age}}
|debut=''Brain Age: Train Your Brain in Minutes a Day''
|debut=''Brain Age: Train Your Brain in Minutes a Day''
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{{Infobox Music
{{Infobox Music
|name=Opening (Wii Sports)
|name=Opening (Wii Sports)
|title=Opening (Wii Sports)
|universe={{uv|Wii Sports}}
|universe={{uv|Wii Sports}}
|debut=''Wii Sports''
|debut=''Wii Sports''
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{{Infobox Music
{{Infobox Music
|name=Charge! (Wii Play)
|name=Charge! (Wii Play)
|title=Charge! (Wii Play)
|universe=''[[Mii (universe)#Wii Play|Wii Play]]''
|universe=''[[Mii (universe)#Wii Play|Wii Play]]''
|debut=''Wii Play''
|debut=''Wii Play''
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{{Infobox Music
{{Infobox Music
|name=Lip's Theme (Panel de Pon)
|name=Lip's Theme (Panel de Pon)
|title=Lip's Theme (Panel de Pon)
|universe={{uv|Panel de Pon}}
|universe={{uv|Panel de Pon}}
|debut=''Panel de Pon'' / ''Tetris Attack''
|debut=''Panel de Pon'' / ''Tetris Attack''
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===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada
Arrangement: Masafumi Takada,


Composer: INTELLIGENT SYSTEMS.
Composer: INTELLIGENT SYSTEMS.
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{{Infobox Music
{{Infobox Music
|name=Tetris: Type A
|name=Tetris: Type A
|title=Tetris: Type A
|universe={{uvm3|Tetris}}
|universe={{uvm3|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
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{{Infobox Music
{{Infobox Music
|name=Tetris: Type B
|name=Tetris: Type B
|title=Tetris: Type B
|universe={{uvm3|Tetris}}
|universe={{uvm3|Tetris}}
|debut=''Tetris''
|debut=''Tetris''
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===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Masafumi Takada
Arrangement: Masafumi Takada,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Title (3D Hot Rally)
|name=Title (3D Hot Rally)
|universe={{uvm|Famicom Grand Prix}}
|title=Title (3D Hot Rally)
|universe={{uv|Mario}}
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|debut=''Famicom Grand Prix II: 3D Hot Rally''
|arrangement=''Super Smash Bros. Brawl''
|arrangement=''Super Smash Bros. Brawl''
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This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
This arrangement starts as a mellow and calm piece, before guitar layers are added, bringing the track closer to that of a rock remix. This remix also features drum beats, and ends with an orchestral segment.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Kentaro Ishizaka
Arrangement Supervisor: Kentaro Ishizaka,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Tunnel Scene (X)
|name=Tunnel Scene (X)
|title=Tunnel Scene (X)
|universe={{uvm|X}}
|universe={{uvm|X}}
|debut=''X''
|debut=''X''
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This track is a remix of a music piece in Game Boy game ''{{iw|wikipedia|X|1992 video game}}''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
This track is a remix of a music piece in Game Boy game ''{{iw|wikipedia|X|1992 video game}}''. After finishing the tutorial at the beginning of ''X'', the player is warped to a tunnel that takes the player to the main game. This track is the theme that is heard inside that tunnel.
===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Yusuke Takahama
Arrangement Supervisor: Yusuke Takahama,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Mario Tennis / Mario Golf
|name=Mario Tennis / Mario Golf
|title=Mario Tennis / Mario Golf
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour''
|debut=''Mario Power Tennis'', ''Mario Golf: Toadstool Tour''
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}}
}}
===Origin===
===Origin===
This medley is an arrangement of three music tracks from {{uv|Mario}} sports titles. The first track is a remix of the title screen theme of ''{{iw|mariowiki|Mario Power Tennis|Nintendo GameCube}}'', the second track is a short piece from ''{{s|mariowiki|Mario's Tennis}}'' for the Virtual Boy that plays during a doubles match, while the third track in this arrangement is a faithful rendition of the title screen theme from ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.
This medley is an arrangement of two music tracks from {{uv|Mario}} sports titles for the [[GameCube]]. The first track is a remix of the title screen theme of ''{{iw|mariowiki|Mario Power Tennis|Nintendo GameCube}}'', while the second track in this arrangement is a faithful rendition of the title screen theme from ''{{s|mariowiki|Mario Golf: Toadstool Tour}}''.


===Composition & Arrangements===
===Composition & Arrangements===
Arrangement: Motoi Sakuraba
Arrangement: Motoi Sakuraba,


Composer: Motoi Sakuraba
Composer: Motoi Sakuraba.


Japanese title: {{ja|マリオテニス / マリオゴルフ|Mario Tenisu / Mario Gorufu}}, ''Mario Tennis / Mario Golf''
Japanese title: {{ja|マリオテニス / マリオゴルフ|Mario Tenisu / Mario Gorufu}}, ''Mario Tennis / Mario Golf''
{{clr}}
{{clr}}
==Marionation Gear==
==Marionation Gear==
{{Infobox Music
{{Infobox Music
|name=Marionation Gear
|name=Marionation Gear
|title=Marionation Gear
|universe={{uvm|Chōsōjū Mecha MG}}
|universe={{uvm|Chōsōjū Mecha MG}}
|debut=''Chōsōjū Mecha MG''
|debut=''Chōsōjū Mecha MG''
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{{Infobox Music
{{Infobox Music
|name=Title (Big Brain Academy)
|name=Title (Big Brain Academy)
|title=Title (Big Brain Academy)
|universe={{uvm|Big Brain Academy}}
|universe={{uvm|Big Brain Academy}}
|debut=''Big Brain Academy''
|debut=''Big Brain Academy''
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===Composition & Arrangements===
===Composition & Arrangements===
Arrangement Supervisor: Toru Minegishi
Arrangement Supervisor: Toru Minegishi,


Composer: Nintendo
Composer: Nintendo
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{{Infobox Music
{{Infobox Music
|name=Golden Forest (1080° Snowboarding)
|name=Golden Forest (1080° Snowboarding)
|title=Golden Forest (1080° Snowboarding)
|universe={{uvm|1080°}}
|universe={{uvm|1080°}}
|debut=''1080° Snowboarding''
|debut=''1080° Snowboarding''
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{{Infobox Music
{{Infobox Music
|name=Battle Scene / Final Boss (Golden Sun)
|name=Battle Scene / Final Boss (Golden Sun)
|title=Battle Scene / Final Boss (Golden Sun)
|universe={{uv|Golden Sun}}
|universe={{uv|Golden Sun}}
|debut=''Golden Sun: The Lost Age''
|debut=''Golden Sun: The Lost Age''
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{{Infobox Music
{{Infobox Music
|name=Excite Truck
|name=Excite Truck
|title=Excite Truck
|universe={{uv|Excite}}
|universe={{uv|Excite}}
|debut=''Excite Truck''
|debut=''Excite Truck''
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}}
}}
===Origin===
===Origin===
This track is a direct port of the music that plays during the Results display of the Wii game ''Excite Truck''.
This track is a direct port of the music that plays on the title screen of the [[Wii]] game ''{{s|wikipedia|Excite Truck}}'', as well as during gameplay on racetracks within the Fiji Cup.


===Composition & Arrangements===
===Composition & Arrangements===

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