Editing Link (SSBU)/Side special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Boomerang}}
[[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]]
[[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Boomerang deals less shield damage.}}
==Hitboxes==
==Hitboxes==
If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{HitboxTableTitle|Clean hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 17: Line 11:
|sd=-4.0
|sd=-4.0
|angle=70
|angle=70
|af=1
|reflectable=t
|bk=80
|bk=80
|ks=40
|ks=40
Line 34: Line 26:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Late hit|50}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 40: Line 32:
|sd=-3.0
|sd=-3.0
|angle=65
|angle=65
|af=1
|bk=80
|reflectable=t
|bk=60
|ks=40
|ks=40
|fkv=0
|fkv=0
Line 57: Line 47:
|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Returning|50}}
{{HitboxTableTitle|Returning|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 63: Line 53:
|sd=-1.5
|sd=-1.5
|angle=70
|angle=70
|af=1
|reflectable=t
|bk=50
|bk=50
|ks=40
|ks=40
Line 83: Line 71:


==Timing==
==Timing==
===Throw (successful)===
Catching the Boomerang will stop its duration.
{|class="wikitable"
{|class="wikitable"
!Tilt input hitboxes (clean, late, returning)
!Boomerang (clean, early, returning)
|27-36, 37-71, 72-151
|27-35, 36-?, (?+1)-155
|-
!Smash input hitboxes (clean, late, returning)
|27-36, 37-86, 87-192
|-
|-
!Interruptible
!Interruptible
Line 99: Line 84:


{{FrameStripStart}}
{{FrameStripStart}}
!Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=35|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=80|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=42}}
{{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=120|s=HitboxChangeE}}
|-
!Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=107|s=HitboxChangeE}}
|-
!Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=130}}
{{FrameStripEnd}}
 
===Throw (failed)===
{|class="wikitable"
!Interruptible (grounded)
|60
|-
!Interruptible (aerial)
|46
|-
!Animation length
|63
|}
 
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=59}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=92}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y|prop=y}}
===Catch===
Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
{|class="wikitable"
!Interruptible
|10
|-
!Animation length
|31
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}}
 
==Parameters==
===Throw===
{|class="wikitable"
!Stick sensitivity to angle vertically
|0.1
|-
!Vertical angle deviation
|26°
|}
 
===Boomerang===
{|class="wikitable"
!Lifetime
|{{rollover|125 frames|Coded as 129 frames|y}} (tilt)<br>{{rollover|167 frames|Coded as 171 frames|y}} (smash)
|-
!Initial speed
|2.4 (tilt)<br>3.1 (smash)
|-
!Rotation speed
|22° (tilt)<br>26° (smash)
|-
!Smash input damage multiplier
|1.2
|-
!Deceleration
|0.047
|-
!Minimum speed
|0.3
|-
!Distance spent turning back
|16 (tilt)<br>24 (smash)
|-
!Maximum returning speed
|3
|-
!Angle deviation per frame when returning
|0.75°
|-
!Angle difference to go through floor instead of bouncing off
|30°
|-
!Minimum bounce angle off ground
|16°
|-
!Downward ground collision range
| -0.5u
|-
!Can pierce opponents?
|No
|}
 
====After clashing with an attack====
{|class="wikitable"
!Lifetime
|60 frames
|-
!Horizontal speed
| -0.15
|-
!Vertical speed
|1.25
|-
!Gravity
|0.09
|-
!Falling speed
|1.4
|-
!Rotation speed multiplier
|0.2
|}


{{MvSubNavLink|g=SSBU}}
{{MvSubNavLink|g=SSBU}}
[[Category:Link (SSBU)]]
[[Category:Link (SSBU)]]
[[Category:Side special moves (SSBU)]]
[[Category:Side special moves (SSBU)]]

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