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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Boomerang}}
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| [[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]] | | [[File:LinkSSpecialSSBU.png|thumb|550px|Hitbox visualization showing Link's side special, Boomerang.]] |
| {{competitive expertise}} | | {{competitive expertise}} |
| ==Overview== | | ==Overview== |
| ==Update History==
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| '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
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| *{{nerf|Boomerang deals less shield damage.}}
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|
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| ==Hitboxes== | | ==Hitboxes== |
| If thrown with a smash attack input, the Boomerang's clean and late hits have their damage multiplied by 1.2×.
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| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
| {{HitboxTableTitle|Clean hit|50}} | | {{HitboxTableTitle|Clean hit|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| |sd=-4.0 | | |sd=-4.0 |
| |angle=70 | | |angle=70 |
| |af=1
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| |reflectable=t
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| |bk=80 | | |bk=80 |
| |ks=40 | | |ks=40 |
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| |direct=f | | |direct=f |
| }} | | }} |
| {{HitboxTableTitle|Late hit|50}} | | {{HitboxTableTitle|Late hit|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| |sd=-3.0 | | |sd=-3.0 |
| |angle=65 | | |angle=65 |
| |af=1
| | |bk=80 |
| |reflectable=t
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| |bk=60 | |
| |ks=40 | | |ks=40 |
| |fkv=0 | | |fkv=0 |
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| |direct=f | | |direct=f |
| }} | | }} |
| {{HitboxTableTitle|Returning|50}} | | {{HitboxTableTitle|Returning|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| |sd=-1.5 | | |sd=-1.5 |
| |angle=70 | | |angle=70 |
| |af=1
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| |reflectable=t
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| |bk=50 | | |bk=50 |
| |ks=40 | | |ks=40 |
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| ==Timing== | | ==Timing== |
| ===Throw (successful)===
| | Catching the Boomerang will stop its duration. |
| {|class="wikitable" | | {|class="wikitable" |
| !Tilt input hitboxes (clean, late, returning) | | !Boomerang (clean, early, returning) |
| |27-36, 37-71, 72-151 | | |27-35, 36-?, (?+1)-155 |
| |-
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| !Smash input hitboxes (clean, late, returning)
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| |27-36, 37-86, 87-192
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| |- | | |- |
| !Interruptible | | !Interruptible |
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| {{FrameStripStart}} | | {{FrameStripStart}} |
| !Tilt throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=35|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=80|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=42}}
| | {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=120|s=HitboxChangeE}} |
| |-
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| !Smash throw {{FrameStrip|t=Blank|c=26}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=50|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=107|s=HitboxChangeE}}
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| |-
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| !Link {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=130}}
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| {{FrameStripEnd}}
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| ===Throw (failed)===
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| {|class="wikitable"
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| !Interruptible (grounded)
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| |60
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| |-
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| !Interruptible (aerial)
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| |46
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| |-
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| !Animation length
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| |63
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| |}
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| {{FrameStripStart}}
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| !Grounded {{FrameStrip|t=Lag|c=59}}{{FrameStrip|t=Interruptible|c=4}}
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| |- | | |- |
| !Aerial {{FrameStrip|t=Lag|c=45}}{{FrameStrip|t=Interruptible|c=18}}
| | {{FrameStrip|t=Lag|c=26|e=LagPropS}}{{FrameStrip|t=Lag|c=19|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=92}} |
| {{FrameStripEnd}} | | {{FrameStripEnd}} |
| | | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|charge=y|interruptible=y|prop=y}} |
| ===Catch===
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| Catching the Boomerang removes its hitboxes. The catching animation does not occur if Link is in the middle of an attack or defensive action.
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| {|class="wikitable"
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| !Interruptible
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| |10
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| |-
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| !Animation length
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| |31
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=22}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|prop=y}} | |
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| ==Parameters==
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| ===Throw===
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| {|class="wikitable"
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| !Stick sensitivity to angle vertically
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| |0.1
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| |-
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| !Vertical angle deviation
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| |26°
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| |}
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| | |
| ===Boomerang===
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| {|class="wikitable"
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| !Lifetime
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| |{{rollover|125 frames|Coded as 129 frames|y}} (tilt)<br>{{rollover|167 frames|Coded as 171 frames|y}} (smash)
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| |-
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| !Initial speed
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| |2.4 (tilt)<br>3.1 (smash)
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| |-
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| !Rotation speed
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| |22° (tilt)<br>26° (smash)
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| |-
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| !Smash input damage multiplier
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| |1.2
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| |-
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| !Deceleration
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| |0.047
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| |-
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| !Minimum speed
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| |0.3
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| |-
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| !Distance spent turning back
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| |16 (tilt)<br>24 (smash)
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| |-
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| !Maximum returning speed
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| |3
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| |-
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| !Angle deviation per frame when returning
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| |0.75°
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| |-
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| !Angle difference to go through floor instead of bouncing off
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| |30°
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| |-
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| !Minimum bounce angle off ground
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| |16°
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| |-
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| !Downward ground collision range
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| | -0.5u
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| |-
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| !Can pierce opponents?
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| |No
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| |}
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| | |
| ====After clashing with an attack====
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| {|class="wikitable"
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| !Lifetime
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| |60 frames
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| |-
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| !Horizontal speed
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| | -0.15
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| |-
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| !Vertical speed
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| |1.25
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| |-
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| !Gravity
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| |0.09
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| |-
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| !Falling speed
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| |1.4
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| |-
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| !Rotation speed multiplier
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| |0.2
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| |}
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| {{MvSubNavLink|g=SSBU}} | | {{MvSubNavLink|g=SSBU}} |
| [[Category:Link (SSBU)]] | | [[Category:Link (SSBU)]] |
| [[Category:Side special moves (SSBU)]] | | [[Category:Side special moves (SSBU)]] |