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| '''{{GameIcon|ssb4}} [[1.1.0]]''' | | '''{{GameIcon|ssb4}} [[1.1.0]]''' |
| *{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far) → (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}} | | *{{buff|Grounded clean hitboxes X/Y/Z offsets (4.3/1/-2 (middle), 7/1/-2 (far)→ (2.6/0.5/0.8)/(6.5/0/2.5)). This gives the move more horizontal range.}} |
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| '''{{GameIcon|ssb4}} [[1.1.3]]'''
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| *{{buff|Grounded angles (47° (clean)/45° (early mid/late mid) → 45°/43°) and knockback scaling (85 (clean/early mid)/82 (late mid)/80 (late) → 86/84/82).}}
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| *{{buff|Grounded far hit damage (9% (clean)/7% (early mid/late mid)/5% (late) → 11.2%/9.6%/7.2%/5.6%).}}
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| *{{buff|Grounded far hit X offset (6.5 (clean)/7 (early mid/late mid/late) → 7/8).}}
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| *{{buff|Aerial hits 1, 3, 5 and 7's near hits now always launch opponents in the direction Link is facing (Angle flipper: 0 → 3), making it connect more reliably.}}
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| *{{change|Aerial hits 1-8 now have weight independent knockback.}}
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| *{{change|Aerial hit 1 low hitbox set knockback (100 → 40).}}
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| *{{change|Aerial hit 3 low hitbox set knockback (100 → 50).}}
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| *{{change|Aerial hit 5 low hitbox set knockback (100 → 55).}}
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| *{{change|Aerial hit 7 high/low hitbox set knockback (45 (high)/80 (low) → 60/50).}}
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| *{{nerf|Aerial hit 9 hitlag (1.8x → 2x).}}
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| ==Hitboxes== | | ==Hitboxes== |