Editing Limit Charge / Finishing Touch

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In ''Ultimate'', when Cloud gets hit out of Limit Charge (or grabbed alongside any subsequent damage until release), the Limit Gauge loses the amount of units it would have gained instead, so with a gauge close to full, taking slightly below 100% damage is enough to fully empty it. Additionally, once Limit Break status is reached, the Limit Gauge is emptied (therefore removing the status as well) if a special move is not used within 15 seconds; unlike the [[Final Smash Meter]]'s similar timeout mechanic from version {{SSBU|4.0.0}} onward, no visual indication is offered to players of how close the Limit Break status is to being lost.
In ''Ultimate'', when Cloud gets hit out of Limit Charge (or grabbed alongside any subsequent damage until release), the Limit Gauge loses the amount of units it would have gained instead, so with a gauge close to full, taking slightly below 100% damage is enough to fully empty it. Additionally, once Limit Break status is reached, the Limit Gauge is emptied (therefore removing the status as well) if a special move is not used within 15 seconds; unlike the [[Final Smash Meter]]'s similar timeout mechanic from version {{SSBU|4.0.0}} onward, no visual indication is offered to players of how close the Limit Break status is to being lost.


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