Editing Knockback

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The Deadly Blow activating does not necessarily guarantee a KO. The game does not consider stage walls, ceilings, or other obstacles that can otherwise change the trajectory of knockback (thereby preventing or causing a KO) when determining whether the lightning appears. [[Directional Influence|DI]] Is also not taken into account, meaning players can still save themselves after the effect is displayed if the attack can just barely KO them.
The Deadly Blow activating does not necessarily guarantee a KO. The game does not consider stage walls, ceilings, or other obstacles that can otherwise change the trajectory of knockback (thereby preventing or causing a KO) when determining whether the lightning appears. [[Directional Influence|DI]] Is also not taken into account, meaning players can still save themselves after the effect is displayed if the attack can just barely KO them.


In ''Ultimate'', when a move is expected to end the match (that is, when a character on their last stock gets hit with enough knockback for the game to consider a KO highly likely), this effect is accompanied by a dramatic slowdown alongside a red background and a unique, much more intense sound effect, with the camera zooming in on the character. This is referred to as '''[[Finish Zoom]]''' by [[Masahiro Sakurai]] and his development team.
In ''Ultimate'', when a move is expected to end the match (that is, when all remaining opponents are on their last stock and hits the last character not already in lethal knockback or a [[Star KO]]), this effect is accompanied by a dramatic slowdown alongside a red background and a unique, much more intense sound effect, with the camera zooming in on the character. This is referred to as '''[[Finish Zoom]]''' by [[Masahiro Sakurai]] and his development team.


==Other physics of knockback==
==Other physics of knockback==

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