Editing Knockback

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*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit).
*{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}'s [[Plasma Whip]] (all but last hit).


A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependent. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.
A few moves not only treat the opponent's weight as 100, but also temporarily set their [[gravity]] to 0.085 and [[falling speed]] to 1.5, making their knockback even less character-dependant. However, since the gravity and falling speed alterations are temporary, the knockback is still heavily affected by them, and so the vertical KO power of such moves is heavily skewed towards fast-falling characters surviving much longer than heavy ones.
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Finishing Touch]] (hitbox on frames 16 and 19-26, but not 17-18 or 27-32) (gravity and fall speed set for 22 frames)
*{{CharHead|Cloud|SSB4|hsize=20px}}'s [[Finishing Touch]] (hitbox on frames 16 and 19-26, but not 17-18 or 27-32) (gravity and fall speed set for 22 frames)
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames)
*{{CharHead|Pac-Man|SSB4|hsize=20px}}'s [[Meteor Trampoline]] (clean meteor) (gravity and fall speed set for 5 frames)

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