Editing Knockback

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 15: Line 15:


In ''[[Melee]]'', the highest knockback delivered and received by each character is given in a match's [[results screen]], labeled as "Fastest Pitch" and "Top Speed" respectively, though the numbers lack meaning. In ''[[Brawl]]'', the velocity applied (in units per 1000 frames) is provided instead of the knockback value (though it's simply knockback divided by 0.03). The unit is given as "mph"; while this would presumably mean "miles per hour", this is obviously not the case, as a 1,000 mph hit would barely send characters anywhere. In {{for3ds}}, knockback units are again shown without a meaning, while in {{forwiiu}}, they are measured in "mph" as in ''Brawl'', though in a lower scale. Strangely enough, knockback for a same move between the two games is actually shown in different scales: {{SSB4|Ganondorf}}'s [[Warlock Punch]], for instance, scores 102 units of knockback against {{SSB4|Mario}} at 0% damage (without other modifiers) in ''Smash 3DS'', while scoring 53 mph under the same conditions in ''Smash U''. Despite these differences among games, they all internally use the same knockback measurement units in accordance to the knockback formula, as evidenced by moves with unchanged damage and knockback values throughout them (such as [[Jigglypuff]]'s [[back throw]] from ''Melee'' to ''Smash 4'') keeping their knockback identical.
In ''[[Melee]]'', the highest knockback delivered and received by each character is given in a match's [[results screen]], labeled as "Fastest Pitch" and "Top Speed" respectively, though the numbers lack meaning. In ''[[Brawl]]'', the velocity applied (in units per 1000 frames) is provided instead of the knockback value (though it's simply knockback divided by 0.03). The unit is given as "mph"; while this would presumably mean "miles per hour", this is obviously not the case, as a 1,000 mph hit would barely send characters anywhere. In {{for3ds}}, knockback units are again shown without a meaning, while in {{forwiiu}}, they are measured in "mph" as in ''Brawl'', though in a lower scale. Strangely enough, knockback for a same move between the two games is actually shown in different scales: {{SSB4|Ganondorf}}'s [[Warlock Punch]], for instance, scores 102 units of knockback against {{SSB4|Mario}} at 0% damage (without other modifiers) in ''Smash 3DS'', while scoring 53 mph under the same conditions in ''Smash U''. Despite these differences among games, they all internally use the same knockback measurement units in accordance to the knockback formula, as evidenced by moves with unchanged damage and knockback values throughout them (such as [[Jigglypuff]]'s [[back throw]] from ''Melee'' to ''Smash 4'') keeping their knockback identical.
The following table gives an idea of various knockback strengths:
{|class="wikitable" align="center"
|+Knockback values in ''Brawl''
|-
!Knockback!!Velocity!!Example
|-
|10||333.33||One stage builder block per second
|-
|33.6||1120||Jigglypuff's [[short hop]]
|-
|43.2||1440||Jigglypuff's first jump
|-
|63||2100||Fox dashing (without running)
|-
|80.0001||2666.67||The minimum amount of knockback required to cause [[tumbling]]
|-
|102.6||3420||Falco's first jump
|-
|131.43||4381||Sheik's [[footstool jump]]
|-
|172.5||5750||The approximate knockback needed to KO from the center of {{SSBB|Final Destination}} with the [[Sakurai angle]] DI'd down.
|-
|186||6200||The approximate knockback needed to KO from the center of Final Destination with the Sakurai angle and no DI.
|-
|204.75||6825||The approximate knockback needed to KO from the center of Final Destination with the Sakurai angle DI'd away.
|-
|300||10000||Jigglypuff's [[shield jump]]
|}


In ''[[Super Smash Bros. Ultimate]]'', when [[hitstun]] exceeds 32 frames, the process of the character getting launched is sped up for a duration proportional to the hitstun inflicted. This is especially noticeable near KO percentages, where characters fly away very quickly, then come to a stop almost immediately, effectively causing the launch to execute much faster. The effect is also more noticeable for moves which have high hitstun modifiers, such as Isabelle's neutral attack, which can even trigger the effect before the knockback is strong enough to cause tumbling. Because of this change, the hitstun they experience scales much more slowly at higher knockback values. According to director [[Masahiro Sakurai]], this change was implemented to increase the overall speed of the game, by reducing the time during which launched characters are incapacitated.<ref>https://www.sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/</ref> The visual and mechanical differences this effect causes on knockback are notorious enough that it is often dubbed "balloon knockback" by the community, as it has similar physics to hitting a balloon in real life. Moves with [[set knockback]] retain traditional knockback physics.
In ''[[Super Smash Bros. Ultimate]]'', when [[hitstun]] exceeds 32 frames, the process of the character getting launched is sped up for a duration proportional to the hitstun inflicted. This is especially noticeable near KO percentages, where characters fly away very quickly, then come to a stop almost immediately, effectively causing the launch to execute much faster. The effect is also more noticeable for moves which have high hitstun modifiers, such as Isabelle's neutral attack, which can even trigger the effect before the knockback is strong enough to cause tumbling. Because of this change, the hitstun they experience scales much more slowly at higher knockback values. According to director [[Masahiro Sakurai]], this change was implemented to increase the overall speed of the game, by reducing the time during which launched characters are incapacitated.<ref>https://www.sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/</ref> The visual and mechanical differences this effect causes on knockback are notorious enough that it is often dubbed "balloon knockback" by the community, as it has similar physics to hitting a balloon in real life. Moves with [[set knockback]] retain traditional knockback physics.
Line 448: Line 418:
{{clr}}
{{clr}}


==Knockback chart==
The following is a chart demonstrating how much knockback each character sustains in ''Brawl''. While weight is the primary attribute for determining how much knockback a character sustains, there are other attributes that factor in, such as a character's gravity. This results in some characters sustaining more knockback than lighter characters.
The knockback value shown is how much knockback a character sustains when hit with Marth's [[Critical Hit]] at 0%, arranged from least knockback sustained to most knockback sustained.
{| class="wikitable sortable" style="text-align:center"
! Rank!!Character!!Knockback sustained!!Velocity applied
|-
|'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||490.8||14724
|-
|'''2'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||494.667||14840
|-
|'''3'''||{{CharHead|Snake|SSBB|hsize=20px}}||499.367||14981
|-
|'''4'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||501.4||15042
|-
|'''5'''||{{CharHead|Charizard|SSBB|hsize=20px}}||504.667||15140
|-
|'''6'''||{{CharHead|Samus|SSBB|hsize=20px}}||505.333||15160
|-
|'''7'''||{{CharHead|Ganondorf|SSBB|hsize=20px}}||508.467||15254
|-
|'''8'''||{{CharHead|Yoshi|SSBB|hsize=20px}}||508.7||15261
|-
|'''9'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||509.533||15286
|-
|'''10'''||{{CharHead|Wario|SSBB|hsize=20px}}||509.867||15296
|-
|'''11'''||{{CharHead|Ike|SSBB|hsize=20px}}||513.3||15399
|-
|'''12'''||{{CharHead|Link|SSBB|hsize=20px}}||515.633||15469
|-
|'''13'''||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||517.133||15514
|-
|'''14'''||{{CharHead|Lucario|SSBB|hsize=20px}}||520.033||15601
|-
|'''15'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||520.833||15625
|-
|'''16'''||{{CharHead|Mario|SSBB|hsize=20px}}||525.1||15753
|-
|'''17'''||{{CharHead|Wolf|SSBB|hsize=20px}}||525.7||15771
|-
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||525.9||15777
|-
|'''19'''||{{CharHead|Sonic|SSBB|hsize=20px}}||531.9||15957
|-
|'''20'''||{{CharHead|Ness|SSBB|hsize=20px}}||532.367||15971
|-
|'''21'''||{{CharHead|Pit|SSBB|hsize=20px}}||532.8||15984
|-
|'''22'''||{{CharHead|Lucas|SSBB|hsize=20px}}||534.4||16032
|-
|'''23'''||{{CharHead|Toon Link|SSBB|hsize=20px}}||536.2||16086
|-
|'''24'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||536.6||16098
|-
|'''25'''||{{CharHead|Ice Climbers|SSBB|hsize=20px}}||536.967||16109
|-
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||539.533||16186
|-
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||546||16380
|-
|'''28'''||{{CharHead|Zelda|SSBB|hsize=20px}}||550.467||16514
|-
|'''29'''||{{CharHead|Olimar|SSBB|hsize=20px}}||556.267||16688
|-
|'''30'''||{{CharHead|Sheik|SSBB|hsize=20px}}||558.5||16755
|-
|'''31'''||{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}||561.567||16847
|-
|'''32'''||{{CharHead|Falco|SSBB|hsize=20px}}||561.9||16857
|-
|'''33'''||{{CharHead|Kirby|SSBB|hsize=20px}}||565.5||16965
|-
|'''34'''||{{CharHead|Pikachu|SSBB|hsize=20px}}||566||16980
|-
|'''35'''||{{CharHead|Meta Knight|SSBB|hsize=20px}}||566.933||17008
|-
|'''36'''||{{CharHead|Fox|SSBB|hsize=20px}}||573.367||17201
|-
|'''37'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||574.133||17224
|-
|'''38'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||577.567||17327
|-
|'''39'''||{{CharHead|Jigglypuff|SSBB|hsize=20px}}||589.1||17673
|}


==Trivia==
==Trivia==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)