Editing Knockback

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In ''[[Super Smash Bros. Ultimate]]'', when [[hitstun]] exceeds 32 frames, the process of the character getting launched is sped up for a duration proportional to the hitstun inflicted. This is especially noticeable near KO percentages, where characters fly away very quickly, then come to a stop almost immediately, effectively causing the launch to execute much faster. The effect is also more noticeable for moves which have high hitstun modifiers, such as Isabelle's neutral attack, which can even trigger the effect before the knockback is strong enough to cause tumbling. Because of this change, the hitstun they experience scales much more slowly at higher knockback values. According to director [[Masahiro Sakurai]], this change was implemented to increase the overall speed of the game, by reducing the time during which launched characters are incapacitated.<ref>https://www.sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/</ref> The visual and mechanical differences this effect causes on knockback are notorious enough that it is often dubbed "balloon knockback" by the community, as it has similar physics to hitting a balloon in real life. Moves with [[set knockback]] retain traditional knockback physics.
In ''[[Super Smash Bros. Ultimate]]'', when [[hitstun]] exceeds 32 frames, the process of the character getting launched is sped up for a duration proportional to the hitstun inflicted. This is especially noticeable near KO percentages, where characters fly away very quickly, then come to a stop almost immediately, effectively causing the launch to execute much faster. The effect is also more noticeable for moves which have high hitstun modifiers, such as Isabelle's neutral attack, which can even trigger the effect before the knockback is strong enough to cause tumbling. Because of this change, the hitstun they experience scales much more slowly at higher knockback values. According to director [[Masahiro Sakurai]], this change was implemented to increase the overall speed of the game, by reducing the time during which launched characters are incapacitated. The visual and mechanical differences this effect causes on knockback are notorious enough that it is often dubbed "balloon knockback" by the community, as it has similar physics to hitting a balloon in real life. Moves with [[set knockback]] retain traditional knockback physics.


===Launch rate===
===Launch rate===

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