Editing Kirby (universe)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else.
''Kirby's Dream Land'' introduced several trademark elements of Kirby's ability, including his ability to inflate his spherical body to fly upwards, the ability to inhale enemies into his mouth, and being able to effectively erase enemies out of existence within his own tiny body by swallowing. But the first ''Kirby'' sequel Sakurai developed, ''{{s|wikirby|Kirby's Adventure}}'' for the NES, added a much more expansive variety and depth to the basic formula and design; in addition to giving Kirby more fluid movements such as dashing and sliding, it added a new dimension to the swallowing mechanic where Kirby would gain one of many available new powers and attack sets depending on the enemy swallowed, and Kirby could discard this "[[Copy Ability]]" to adopt something else.


''Adventure'' was released to widespread critical acclaim in early 1993—nearly two years after the next-generation Super Nintendo launched—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one-eighth of a megabyte.
''Adventure'' was released to widespread critical acclaim in early 1993⁠—nearly two years after the next-generation Super Nintendo launched⁠—and is regarded as one of the most successful late-generation NES games. With a 6-megabit cartridge data capacity fueling highly advanced graphics and presentation, it is one of the largest games ever released for the NES; to put this into perspective, the original {{uv|Mega Man}} for the NES famously occupies one megabit, or one-eighth of a megabyte.


''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games.
''Kirby'' was established as one of Nintendo's long-running, recurring franchises, and became more-or-less one of HAL Laboratory's signature properties, with new releases coming out at a relatively regular rate and, other than the Virtual Boy, covering every Nintendo console and handheld since its debut. ''Kirby'' games have made occasional forays into certain other genres besides 2D platformers, and while almost none of the ''Kirby'' follow-ups were as noteworthy-for-their-time as the first two games, most games in the series receive positive reception and achieve high sales. Like with other Nintendo franchises that had found mainstream success at the time, Kirby and his series were among the initial wave of franchises featured from the beginning of Sakurai's other popular series, the ''[[Super Smash Bros.]]'' series of Nintendo-centered crossover fighting games.
Line 389: Line 389:
{{Universe}}
{{Universe}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Kirby universe| ]]
[[Category:Kirby universe| ]]
[[es:Kirby (universo)]]
[[es:Kirby (universo)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)