Editing Kirby (SSBU)/Up throw
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Latest revision | Your text | ||
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | |||
{|class="wikitable" style="float:right; margin:4pt;" | {|class="wikitable" style="float:right; margin:4pt;" | ||
!colspan=5|Kirby up throw hurtbox and hitbox visualization | !colspan=5|Kirby up throw hurtbox and hitbox visualization | ||
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==Overview== | ==Overview== | ||
The Air Drop from the Ninja ability, which creates a small explosion on landing. It's among the strongest up throws in the game, dealing 10% damage, having high base knockback and decent knockback scaling, allowing it to KO middleweights at around 160% | The Air Drop from the Ninja ability, which creates a small explosion on landing. It's among the 10 strongest up throws in the game, dealing 10% damage, having high base knockback and decent knockback scaling, allowing it to KO middleweights at around 160% with no range. Since Kirby jumps torwards the blast line to perform it, he will immediately land on platforms if he is below them. Its great knockback and its ability to land on platforms make it a reliable and useful KO throw. Just like Meta Knight's similar up throw, it has a collateral hitbox that deals 7% with similar knockback to the throw and can hit bystanders. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Hitbox|24}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|r=9.5 | |r=9.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |||
|ypos=6.5 | |ypos=6.5 | ||
|zpos=2.0 | |zpos=2.0 | ||
|ff=1.0 | |||
|type=Body | |type=Body | ||
|effect=Normal | |||
|sfx=Kick | |sfx=Kick | ||
|slvl=M | |slvl=M | ||
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|ks=74 | |ks=74 | ||
|fkv=0 | |fkv=0 | ||
| | |ff=0.0 | ||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
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==Timing== | ==Timing== | ||
This assumes there is no platform above Kirby when he starts the move. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-51 | |1-51 | ||
|- | |- | ||
! | !Hitbox | ||
|45-46 | |45-46 | ||
|- | |- | ||
!Throw | !Throw Release | ||
|51 | |51 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}} | {{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagThrowS}}{{FrameStrip|t=Lag|c=29|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=51}}{{FrameStrip|t=Vulnerable|c=32}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavKirby|g=SSBU}} | {{MvSubNavKirby|g=SSBU}} |