Editing Kirby (SSB)/Up aerial

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[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The landing hitboxes when not Z-cancelled.]]
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The landing hitboxes when not Z-cancelled.]]
Kirby spins around repeatedly in midair, dealing 10%-6% [[damage]] depending on when it hits and somewhat high [[set knockback]]. This move is officially referred to as '''Twinkle Star''', and would later become his neutral aerial from ''[[Melee]]'' onwards. The move comes out on frame 10 and has an [[FAF]] of 80, making it Kirby's slowest aerial and the slowest up aerial in the game by a significant margin. In addition to this since the move has set knockback, it is completely incapable of KOing, only leading to KOes if it is used as an edgeguarding option (although it can lead into early edgeguards at low percents due to its set knockback). On the positive side, the [[hitbox]], while small, has a very long duration; lasting the entire animation once it activates, somewhat counteracting the move's relative sluggishness. The move has limited combo potential. If Kirby lands with the move, it can combo into a {{mvsub|Kirby|SSB|dash attack}} or a {{mvsub|Kirby|SSB|grab}} against most characters. Against floatier characters, the move can combo into a {{mvsub|Kirby|SSB|neutral aerial}} although this is the easiest to perform against {{SSB|Luigi}} and {{SSB|Samus}}. The move can also lead into an {{mvsub|Kirby|SSB|up smash}} against Samus although this is difficult to land. Against {{SSB|Donkey Kong}}, Kirby can land a {{mvsub|Kirby|SSB|forward smash}} although this requires good spacing to land.
Kirby spins around repeatedly in midair, dealing 10%-6% [[damage]] depending on when it hits and somewhat high [[set knockback]]. This move is commonly referred to as '''Twinkle Star''', and would later become his neutral aerial from ''[[Melee]]'' onwards. The move comes out on frame 10 and has an [[FAF]] of 80, making it Kirby's slowest aerial and the slowest up aerial in the game by a significant margin. In addition to this since the move has set knockback, it is completely incapable of KOing, only leading to KOes if it is used as an edgeguarding option (although it can lead into early edgeguards at low percents due to its set knockback). On the positive side, the [[hitbox]], while small, has a very long duration; lasting the entire animation once it activates, somewhat counteracting the move's relative sluggishness. The move has limited combo potential. If Kirby lands with the move, it can combo into a {{mvsub|Kirby|SSB|dash attack}} or a {{mvsub|Kirby|SSB|grab}} against most characters. Against floatier characters, the move can combo into a {{mvsub|Kirby|SSB|neutral aerial}} although this is the easiest to perform against {{SSB|Luigi}} and {{SSB|Samus}}. The move can also lead into an {{mvsub|Kirby|SSB|up smash}} against Samus although this is difficult to land. Against {{SSB|Donkey Kong}}, Kirby can land a {{mvsub|Kirby|SSB|forward smash}} although this requires good spacing to land.


If Kirby lands during the move without [[Z-cancel]]ling it, there will be an extra landing hitbox. However, due to its somewhat high landing lag, it is still recommended to Z-cancel the move.
If Kirby lands during the move without [[Z-cancel]]ling it, there will be an extra landing hitbox. However, due to its somewhat high landing lag, it is still recommended to Z-cancel the move.

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