Editing King of Fighters Stadium
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Rather than being a stage based on Terry, such as his iconic Transcontinental Railroad stage, King of Fighters Stadium is an original design based on the various arenas from ''The King of Fighters'' series. Its overall open-field design, muted metallic tone, and design of the stands along with the jumbotron bearing the ''King of Fighters'' logo, most prominently resembles a mixture of the Stadium stage from ''XII'' and the Antonov Super Arena from ''XIV''. However, the bold green design of this logo is completely original to ''Smash'', and the circular design of the main platform appears closest to Kagura Stadium from '''96'', including the "''KOF''" logo in the center, which has a [[Super Smash Bros. logo|''Smash'' logo]] in place of the "''O''". While these stadium stages in ''The King of Fighters'' series all appear to be dedicated venues for fighting tournaments, the one seen in ''Smash'' is an adapted American football stadium. | Rather than being a stage based on Terry, such as his iconic Transcontinental Railroad stage, King of Fighters Stadium is an original design based on the various arenas from ''The King of Fighters'' series. Its overall open-field design, muted metallic tone, and design of the stands along with the jumbotron bearing the ''King of Fighters'' logo, most prominently resembles a mixture of the Stadium stage from ''XII'' and the Antonov Super Arena from ''XIV''. However, the bold green design of this logo is completely original to ''Smash'', and the circular design of the main platform appears closest to Kagura Stadium from '''96'', including the "''KOF''" logo in the center, which has a [[Super Smash Bros. logo|''Smash'' logo]] in place of the "''O''". While these stadium stages in ''The King of Fighters'' series all appear to be dedicated venues for fighting tournaments, the one seen in ''Smash'' is an adapted American football stadium. | ||
The layout of the stage is designed after a traditional fighting game like the ''Fatal Fury'' series, where the layout is flat and even, and ringouts are uncommon. The breakable walls are inspired by ''Real Bout Fatal Fury'', which features a similar mechanic; in that game, however, the walls permanently break after enough damage, and they are usually not invisible. The stage's day/night cycle is a reference to a similar effect many stages in the ''Fatal Fury'' and ''The King of Fighters'' series go through, namely shifting from day to | The layout of the stage is designed after a traditional fighting game like the ''Fatal Fury'' series, where the layout is flat and even, and ringouts are uncommon. The breakable walls are inspired by ''Real Bout Fatal Fury'', which features a similar mechanic; in that game, however, the walls permanently break after enough damage, and they are usually not invisible. The stage's day/night cycle is a reference to a similar effect many stages in the ''Fatal Fury'' and ''The King of Fighters'' series go through, namely shifting from day to dawn to night (not always in this order) as rounds begin and end. | ||
"King of Fighters" is a recurring tournament in SNK's gaming universe. The concept was first introduced in ''Fatal Fury: King of Fighters'', although canonically, the first time a King of Fighters tournament was ever held was in ''Art of Fighting 2''. Recently, the tournament's most prominent appearances are in ''The King of Fighters'' series, which was based on the idea developed in both series, as well as Ryo Sakazaki's appearance as a secret extra opponent in ''Fatal Fury Special''. | "King of Fighters" is a recurring tournament in SNK's gaming universe. The concept was first introduced in ''Fatal Fury: King of Fighters'', although canonically, the first time a King of Fighters tournament was ever held was in ''Art of Fighting 2''. Recently, the tournament's most prominent appearances are in ''The King of Fighters'' series, which was based on the idea developed in both series, as well as Ryo Sakazaki's appearance as a secret extra opponent in ''Fatal Fury Special''. |