Editing King of Fighters Stadium

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle    = ''{{iw|wikipedia|Fatal Fury}}''
|subtitle    = ''Fatal Fury''
|name        = King of Fighters Stadium
|name        = King of Fighters Stadium
|image        = [[File:SSBU-King of Fighters Stadium.jpg|300px]]
|image        = [[File:SSBU-Fatal Fury Stage.jpg|300px]]
|caption      = [[File:FatalFurySymbol.svg|50px|class=invert]]
|caption      = [[File:FatalFurySymbol.svg|50px]]
|universe    = {{uv|Fatal Fury}}
|universe    = {{uv|Fatal Fury}}
|games        = ''[[Ultimate]]''
|games        = ''[[Ultimate]]''
|hometo      = {{SSBU|Terry}}
|availability = [[Downloadable content (SSBU)|Downloadable]]
|availability = [[Downloadable content (SSBU)|Downloadable]]
|cratetype = Normal
|cratetype = Normal
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The [[Ω form]] and [[Battlefield form]] are set far above the ground overlooking the field. The main platform resembles the ring of the normal form, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. The invisible walls of the normal form are removed in keeping with the stages of their respective forms. The character cameos remain present in both forms, appearing in the background of the main platform. The additional effects that occur after a KO remain in both forms.
The [[Ω form]] and [[Battlefield form]] are set far above the ground overlooking the field. The main platform resembles the ring of the normal form, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. The invisible walls of the normal form are removed in keeping with the stages of their respective forms. The character cameos remain present in both forms, appearing in the background of the main platform. The additional effects that occur after a KO remain in both forms.
<gallery widths="200px">
<gallery widths="200px">
File:SSBU-King of Fighters StadiumOmega.png|Ω form
File:SSBU-King of Fighters StadiumOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-King of Fighters StadiumBattlefield.png|Battlefield form
File:SSBU-King of Fighters StadiumBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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*'''Andy Bogard''' - Briefly bends one leg against the other and flips his hair, then flashes a smile with a thumbs up. His design is based off of his original appearance in the early ''Fatal Fury'' and ''The King of Fighters'' games.
*'''Andy Bogard''' - Briefly bends one leg against the other and flips his hair, then flashes a smile with a thumbs up. His design is based off of his original appearance in the early ''Fatal Fury'' and ''The King of Fighters'' games.
*'''Joe Higashi''' - Throws out a pair of two rapid punches before raising his fist victoriously and striking a pose with his leg raised. His design is based off of his original appearance in the early ''Fatal Fury'' and ''The King of Fighters'' games.
*'''Joe Higashi''' - Throws out a pair of two rapid punches before raising his fist victoriously and striking a pose with his leg raised. His design is based off of his original appearance in the early ''Fatal Fury'' and ''The King of Fighters'' games.
*'''Geese Howard''' - Stands with his arms crossed, frequently laughing. His design is primarily based on his outfit from ''Fatal Fury: King of Fighters'', though his white shirt is folded down to his waist with his hakama, much like ''Fatal Fury Special'' and ''The King of Fighters'' from '' '96'' onwards.
*'''Geese Howard''' - Stands with his arms crossed, frequently laughing. His design is primarily based on his outfit from ''Fatal Fury: King of Fighters'', however his white shirt is folded down to his waist with his hakama, much like ''Fatal Fury Special'' and ''The King of Fighters'' from '' '96'' onwards.
*'''Billy Kane''' - Sets his signature staff standing up beside him, briefly twirling it and setting it on his shoulder before returning it to its original position. His appearance derives from ''Real Bout Fatal Fury'' and ''The King of Fighters '97'' onwards.
*'''Billy Kane''' - Sets his signature staff standing up beside him, briefly twirling it and setting it on his shoulder before returning it to its original position. His appearance derives from ''Real Bout Fatal Fury'' and ''The King of Fighters '97'' onwards.
*'''Rock Howard''' - Briefly gives a thumbs up before setting his hand at his side. He will occasionally charge chi in his hand before briefly falling limp, exhausted. This is based on his victory pose in ''Garou: Mark of the Wolves'' whenever he finishes a round with Raging Storm or Neo Deadly Rave. His appearance is based on ''The King of Fighters XIV'' with the "Keep the Faith" slogan on the back of his jacket.
*'''Rock Howard''' - Briefly gives a thumbs up before setting his hand at his side. He will occasionally charge chi in his hand before briefly falling limp, exhausted. This is based on his victory pose in ''Garou: Mark of the Wolves'' whenever he finishes a round with Raging Storm or Neo Deadly Rave. His appearance is based on ''The King of Fighters XIV'' with the "Keep the Faith" slogan on the back of his jacket.
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====''The King of Fighters''====
====''The King of Fighters''====
*'''Kyo Kusanagi''' - Briefly showcases a small flame in his open palm before closing it shut and pumping his fist victoriously. His design is based off of his iconic Rugal/Orochi saga outfit in the early ''The King of Fighters'' games.
*'''Kyo Kusanagi''' - Briefly showcases a small flame in his open palm before closing it shut and pumping his fist victoriously. His design is based off of his iconic Rugal/Orochi saga outfit in the early ''The King of Fighters'' games.
*'''[[Iori Yagami]]''' - Waves his hand with his signature purple flames creating a trail, closing his hand and turning his back to the screen. His design derives from the first eleven ''The King of Fighters'' games and his DLC appearance in ''The King of Fighters XIII''.
*'''[[Iori Yagami]]''' - Waves his hand with his signature purple flames creating a trail, closing his hand and turning his back to the screen. His design derives from virtually every appearance he makes, with the exception of ''The King of Fighters XII'' and ''The King of Fighters XIV''.
*'''Goro Daimon''' - Stands with his arms crossed, frequently nodding. His design is based on every appearance he has made.  
*'''Goro Daimon''' - Stands with his arms crossed, frequently nodding. His design is based on every appearance he has made.  
*'''Chang Koehan''' - Raises and waves his signature ball and chain in a rhythmic motion. His design is primarily based on his appearances in ''The King of Fighters '94'' and ''The King of Fighters '95''.
*'''Chang Koehan''' - Raises and waves his signature ball and chain in a rhythmic motion. His design is primarily based on his appearances in ''The King of Fighters '94'' and ''The King of Fighters '95''.
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|}
|}


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{{clear}}


==Origin==
==Origin==
[[File:Kof xii stadium stage day.jpg|thumb|left|The daytime variant of the Stadium stage as it appears in ''The King of Fighters XII''.]]
[[File:Kof xii stadium stage day.jpg|thumb|left|The daytime variant of the Stadium stage as it appears in ''The King of Fighters XII''.]]
[[File:Antonovarena.png|thumb|The Antonov Super Arena in ''The King of Fighters XIV''.]]
[[File:Antonovarena.png|thumb|right|The Antonov Super Arena in ''The King of Fighters XIV''.]]
Rather than being a stage based on Terry, such as his iconic Transcontinental Railroad stage, King of Fighters Stadium is an original design based on the various arenas from ''The King of Fighters'' series. Its overall open-field design, muted metallic tone, and design of the stands along with the jumbotron bearing the ''King of Fighters'' logo, most prominently resembles a mixture of the Stadium stage from ''XII'' and the Antonov Super Arena from ''XIV''. However, the bold green design of this logo is completely original to ''Smash'', and the circular design of the main platform appears closest to Kagura Stadium from '''96'', including the "''KOF''" logo in the center, which has a [[Super Smash Bros. logo|''Smash'' logo]] in place of the "''O''". While these stadium stages in ''The King of Fighters'' series all appear to be dedicated venues for fighting tournaments, the one seen in ''Smash'' is an adapted American football stadium.
Rather than being a stage based on Terry, such as his iconic Transcontinental Railroad stage, King of Fighters Stadium is an original design based on the various arenas from ''The King of Fighters'' series. Its overall open-field design, muted metallic tone, and design of the stands along with the jumbotron bearing the ''King of Fighters'' logo, most prominently resembles a mixture of the Stadium stage from ''XII'' and the Antonov Super Arena from ''XIV''. However, the bold green design of this logo is completely original to ''Smash'', and the circular design of the main platform appears closest to Kagura Stadium from '''96'', including the "''KOF''" logo in the center, which has a [[Super Smash Bros. logo|''Smash'' logo]] in place of the "''O''". While these stadium stages in ''The King of Fighters'' series all appear to be dedicated venues for fighting tournaments, the one seen in ''Smash'' is an adapted American football stadium.


The layout of the stage is designed after a traditional fighting game like the ''Fatal Fury'' series, where the layout is flat and even, and ringouts are uncommon. The breakable walls are inspired by ''Real Bout Fatal Fury'', which features a similar mechanic; in that game, however, the walls permanently break after enough damage, and they are usually not invisible. The stage's day/night cycle is a reference to a similar effect many stages in the ''Fatal Fury'' and ''The King of Fighters'' series go through, namely shifting from day to evening to night (not always in this order) as rounds begin and end.  
The layout of the stage is designed after a traditional fighting game like the ''Fatal Fury'' series, where the layout is flat and even, and ringouts are uncommon. The breakable walls are inspired by ''Real Bout Fatal Fury'', which features a similar mechanic; in that game, however, the walls permanently break after enough damage, and they are usually not invisible. The stage's day/night cycle is a reference to a similar effect many stages in the ''Fatal Fury'' and ''The King of Fighters'' series go through, namely shifting from day to dawn to night (not always in this order) as rounds begin and end.  


"King of Fighters" is a recurring tournament in SNK's gaming universe. The concept was first introduced in ''Fatal Fury: King of Fighters'', although canonically, the first time a King of Fighters tournament was ever held was in ''Art of Fighting 2''. Recently, the tournament's most prominent appearances are in ''The King of Fighters'' series, which was based on the idea developed in both series, as well as Ryo Sakazaki's appearance as a secret extra opponent in ''Fatal Fury Special''.
"King of Fighters" is a recurring tournament in SNK's gaming universe. The concept was first introduced in ''Fatal Fury: King of Fighters'', although canonically, the first time a King of Fighters tournament was ever held was in ''Art of Fighting 2''. Recently, the tournament's most prominent appearances are in ''The King of Fighters'' series, which was based on the idea developed in both series, as well as Ryo Sakazaki's appearance as a secret extra opponent in ''Fatal Fury Special''.
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==Tournament Legality==
King of Fighters Stadium has widely been considered banned in tournaments. The walls that can only be broken with sufficient knockback can allow for relatively easy 0-to-death combos if a player can back the opponent into the corner. The walls combined with the incredibly high upper blast zone also provide a borderline unfair advantage to characters with potent vertical K.O. options and high base knockback.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|KOFスタジアム|KOF Sutajiamu}}
|ja={{ja|KOFスタジアム|KOF Sutajiamu}}, ''KOF Stadium''
|jaM=KOF Stadium
|en=King of Fighters Stadium
|en=King of Fighters Stadium
|fr=Stade de King of Fighters
|fr=Stade de King of Fighters
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|ru={{rollover|Стадион King of Fighters|Stadion King of Fighters|?}}
|ru={{rollover|Стадион King of Fighters|Stadion King of Fighters|?}}
|ruM=King of Fighters Stadium
|ruM=King of Fighters Stadium
|ko={{rollover|KOF 스타디움|KOF Seutadium|?}}
|ko={{rollover|KOF 스타디움|KOF Seutadium|?}}, ''KOF Stadium''
|koM=KOF Stadium
|zh_cn={{rollover|拳皇竞技场|Quánhuáng Jìngjìchǎng|?}}
|zh_cn={{rollover|拳皇竞技场|Quánhuáng Jìngjìchǎng|?}}
|zh_cnM=King of Fighters Arena
|zh_cnM=King of Fighters Arena
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==Trivia==
==Trivia==
*This is the only stage in the game on which it is not possible to self-destruct by crossing the side blast zones.
*This is the only stage in the game on which it is not possible to self-destruct by crossing the side blast zones.
*This stage's side blast zones have a special mechanic where if a fighter somehow gets beyond the blast lines, they will not be KO'd right away, but will be instead be KO'd after 100 frames (60 frames prior to 12.0.0) if they do not return to being within the blast lines. This is to prevent fighters from being KO'd by throws that can temporarily shift an opponent's position to beyond the walls and into the blast zones.
*King of Fighters Stadium is based on stadiums that appear in ''The King of Fighters'' series, which makes it one of nine stages in the ''Super Smash Bros.'' series to be featured as a stage in other fighting games, the others being the [[Fountain of Dreams]], [[Green Hill Zone]], [[Pyrosphere]], [[Suzaku Castle]], [[Midgar]], [[Northern Cave]], [[Dracula's Castle]] and [[Spring Stadium]]. Of these, King of Fighters Stadium, Suzaku Castle and Spring Stadium are the only ones that originate from a fighting game.
**This mechanic can be seen using a glitch with {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Dream Home|Final]] [[Dream Town Hall|Smashes]], which when used right against the walls on an opponent, will cause said opponent to clip through the walls at the end of the moves. The opponent won't be KO'd right away, but instead is KO'd when the 100 frames elapse.
**Prior to 12.0.0, it was possible to KO an opponent using {{SSBU|Ike}}'s back throw right up against the wall while he was under the effect of the critical super giant [[Spirit]] effect and a timer.
*King of Fighters Stadium is based on stadiums that appear in ''The King of Fighters'' series, which makes it one of four stages in the ''Super Smash Bros.'' series to originate from another fighting game, the others being [[Suzaku Castle]], [[Spring Stadium]], and [[Mishima Dojo]].
**However, it is worth noting that King of Fighters Stadium is an amalgamation of several stages that have appeared in ''The King of Fighters'' games, and not an actual location featured in the series.
**However, it is worth noting that King of Fighters Stadium is an amalgamation of several stages that have appeared in ''The King of Fighters'' games, and not an actual location featured in the series.
*To the right of the stage, there is a banner that reads "Welcome to Super Smash Bros. Ultimate", which features a special ''King of Fighters'' logo where the Super Smash Bros. logo serves as the "O" in ''KOF''.
*To the right of the stage, there is a banner that reads "Welcome to Super Smash Bros. Ultimate", which features a special ''King of Fighters'' logo where the Super Smash Bros. logo serves as the "O" in ''KOF''.
*Banners in the background include the logos for Alpha and Arex—recurring brands in the ''King of Fighters'' series—as well as ''Fatal Fury'' and ''King of Fighters'' themselves, many of which incorporate the ''Smash'' logo. One banner reads "Neo Challenger", as a reference to both the {{s|wikipedia|Neo Geo}} and Terry's status as a newcomer to ''Smash'', and another is SNK's logo edited to read "SSB".
*Banners in the background include the logos for Alpha and Arex⁠—recurring brands in the ''King of Fighters'' series⁠—as well ''Fatal Fury'' and ''King of Fighters'' themselves, many of which incorporate the ''Smash'' logo. One banner reads "Neo Challenger", as a reference to both the {{s|wikipedia|Neo Geo}} and Terry's status as a newcomer to ''Smash'', and another is SNK's logo edited to read "SSB".
*Mai Shiranui, despite being as prominent a character as Terry in the ''Fatal Fury'' and ''The King of Fighters'' series, does not make a cameo appearance on the stage. During a [[Mr. Sakurai Presents]], he claims Mai was excluded in order to keep the game's A rating from the CERO.
*Mai Shiranui, despite being as prominent a character as Terry in the ''Fatal Fury'' and ''The King of Fighters'' series, does not make a cameo appearance on the stage. According to Sakurai, Mai was excluded in order to keep the game's A rating from the CERO.
**In the English localized script, Sakurai is dubbed saying "''Super Smash Bros. Ultimate'' is for good boys and girls." This phrase became memetic in the ''Smash'' community to jokingly disconfirm certain characters and to point out the hypocrisy of characters like {{SSBU|Snake}} and {{SSBU|Bayonetta}} already existing in the game despite originating from games with high age ratings, and how [[Lyn]] appears in a dress similar to Mai's.
**In an interview, {{iw|wikipedia|Yasuyuki Oda}} was asked if he had any issues with Terry's inclusion in ''Super Smash Bros.'', and he lamented Mai's exclusion by referencing Sakurai's line.<ref>https://www.eventhubs.com/news/2024/mar/21/terry-smash-bros-ultimate-complaints/</ref>
*The back of Billy's jacket, alongside his No Smoking symbol, has text that reads "The Future Is Now", which is SNK's slogan. This slogan is also found on some of the banners in the background of the stage.
*The back of Billy's jacket, alongside his No Smoking symbol, has text that reads "The Future Is Now", which is SNK's slogan. This slogan is also found on some of the banners in the background of the stage.
*The designs of background characters encompass a variety of different games throughout their history; King, Yamazaki, Rock, and Blue Mary, for example, are the only characters to use their updated designs from ''The King of Fighters XIV'', while Athena, Chang, Choi, and the Ikari Warriors use their older designs from ''The King of Fighters '94'' and ''{{'}}95''.
*The designs of background characters encompass a variety of different games throughout their history; King, Yamazaki, Rock, and Blue Mary, for example, are the only characters to use their updated designs from ''The King of Fighters XIV'', while Athena, Chang, Choi, and the Ikari Warriors use their older designs from ''The King of Fighters '94'' and ''{{'}}95''.
*In [[8-Player Smash]] or [[Mob Smash]], no background characters will appear.
*In [[8-Player Smash]] or [[Mob Smash]], no background characters will appear.
*[[Super Mushroom]]s and [[Lightning Bolt]]s, which both notably have the ability to make a fighter giant, can't spawn on this stage.
*[[Super Mushroom]]s and [[Lightning]] bolts, which both notably have the ability to make a fighter giant, can't spawn on this stage.
*The idle and cheering animations that the background characters have are based on their background animations in ''The King of Fighters'' series from ''{{'}}94'' to ''{{'}}98'' during a match and when the player wins a round, respectively. However, some characters have had theirs significantly altered, such as Chang and Choi, who use their winposes, while some have poses based on entirely different games, most notably Rock, who never appeared in games that have that feature.
*The idle and cheering animations that the background characters have are based on their background animations in ''The King of Fighters'' series from ''{{'}}94'' to ''{{'}}98'' during a match and when the player wins a round, respectively. However, some characters have had theirs significantly altered, such as Chang and Choi, who use their winposes, while some have poses based on entirely different games, most notably Rock, who never appeared in games that have that feature.
*Goro is the only background character who does not appear in Terry's congratulations screen for his classic route.
*Goro is the only background character who does not appear in Terry's congratulations screen for his classic route.
*Tung, Yamazaki and Rock are the only characters without an associated song that forces their appearance on the stage.
*[[Beastball]]s can't spawn on this stage.
*The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Chef Kawasaki]], [[Andross]], [[Tiki]], [[Kapp'n]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Isaac]], [[Dr. Kawashima]], [[Arcade Bunny]], [[Squid Sisters]], [[Ghosts]] and [[Wily Capsule]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Staryu]], [[Eevee]], [[Scizor]], [[Gardevoir]], [[Kyogre]], [[Giratina]], [[Oshawott]], [[Genesect]], [[Fletchling]], [[Gogoat]], [[Bewear]], [[Pyukumuku]], [[Mimikyu]], [[Lunala]] and [[Marshadow]].
*The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Chef Kawasaki]], [[Andross]], [[Tiki]], [[Kapp'n]], [[Devil]], [[Dr. Wright]], [[Flies & Hand]], [[Isaac]], [[Dr. Kawashima]], [[Arcade Bunny]], [[Squid Sisters]], [[Ghosts]] and [[Wily Capsule]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Staryu]], [[Eevee]], [[Scizor]], [[Gardevoir]], [[Kyogre]], [[Giratina]], [[Oshawott]], [[Genesect]], [[Fletchling]], [[Gogoat]], [[Bewear]], [[Pyukumuku]], [[Mimikyu]], [[Lunala]] and [[Marshadow]].
**This is the largest amount of Pokémon that cannot be summoned on a single stage.
**This is the largest amount of Pokémon that cannot be summoned on a single stage.
*While it is possible to [[tech]] on the invisible wall, it is not possible to [[wall jump]], [[wall cling]], or grapple with [[Green Missile]], [[Dragon Lunge]], and [[Sword of the Creator]]. Additionally, as with the Home-Run Stadium, the wall is not always attached to the blast lines; should [[Sudden Death]] occur, the blast lines will eventually be placed inside the wall.<ref>https://www.youtube.com/watch?v=Ar0CyQBpKx4</ref>
*While it is possible to [[tech]] on the invisible wall, it is not possible to [[wall jump]], [[wall cling]], or grapple with [[Green Missile]], [[Dragon Lunge]], and [[Sword of the Creator]]. Additionally, as with the Home-Run Stadium, the wall is not always attached to the blast lines; should [[Sudden Death]] occur, the blast lines will eventually placed inside the wall.<ref>https://www.youtube.com/watch?v=Ar0CyQBpKx4</ref>
*Although not visible in-game, King's bra can be seen in her textures. This bra is a reference to the original ''Art of Fighting'', in which by destroying her clothes by winning against her with a special move, she would admit to being a woman. This easter egg would carry over to her appearance in the game's sequel as well as her appearances in ''The King of Fighters '94'', '''95'', ''XIII'', and ''XIV''.
*Although not visible in-game, King's bra can be seen in her textures. This bra is a reference to the original ''Art of Fighting'', in which by destroying her clothes by winning against her with a special move, she would admit to being a woman.


==References==
==References==
{{reflist}}
<references />
 
{{SSBUStages}}
{{SSBUStages}}
{{Fatal Fury universe}}
{{Fatal Fury universe}}
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[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Stages]]
[[Category:Stages]]
[[es:Estadio de King of Fighters]]

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