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| Display title | King K. Rool desync glitch |
| Default sort key | King K. Rool desync glitch |
| Page length (in bytes) | 1,294 |
| Page ID | 96065 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 2 |
| Counted as a content page | Yes |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Edit | No extra protection (infinite) |
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| Page creator | RagingFurry (talk | contribs) |
| Date of page creation | 11:08, April 18, 2019 |
| Latest editor | Bwburke94 (talk | contribs) |
| Date of latest edit | 20:50, June 2, 2023 |
| Total number of edits | 16 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
| Transcluded templates (2) | Templates used on this page:
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | The King K. Rool desync glitch, also known as Backwards Animation Glitch, was a glitch in Super Smash Bros. Ultimate that was discovered in patch 2.0.0. To perform this glitch, one player must be K. Rool, and the other character must be King Dedede... |
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