Editing King K. Rool (SSBU)/Up throw

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Because up throw moves K. Rool to upper platforms, it makes for a strong positioning and KO tool in one. If it isn't KOing the opponent, it's setting up for [[../Up aerial|up aerial]]. Up throw on a high platform can also be used to set up for [[Propellerpack]] for a sneaky [[KO]], but this often requires a [[jump]] read to be of use, as well as a jump or two from K. Rool himself so he can reach the [[blast zone]]. Given that Propellerpack deals no [[hitlag]], it requires solid DI from the opponent to escape once caught. Good swerving of Propellerpack is also necessary for it to work. If it does work, however, it's essentially a free stock, making it a decent "knowledge check". This is most effective on stages with low ceilings or those with high platforms, such as [[Yoshi's Story]].  
Because up throw moves K. Rool to upper platforms, it makes for a strong positioning and KO tool in one. If it isn't KOing the opponent, it's setting up for [[../Up aerial|up aerial]]. Up throw on a high platform can also be used to set up for [[Propellerpack]] for a sneaky [[KO]], but this often requires a [[jump]] read to be of use, as well as a jump or two from K. Rool himself so he can reach the [[blast zone]]. Given that Propellerpack deals no [[hitlag]], it requires solid DI from the opponent to escape once caught. Good swerving of Propellerpack is also necessary for it to work. If it does work, however, it's essentially a free stock, making it a decent "knowledge check". This is most effective on stages with low ceilings or those with high platforms, such as [[Yoshi's Story]].  


Although up throw is powerful, it isn't always the best option, as K. Rool's other throws also possess very strong KO potential. If he is near the edge of the stage, [[../Back throw|back throw]] or [[../Down throw|down throw]] followed up by an attack such as up tilt, depending from the direction K. Rool is facing, have better KO potential and leave the opponent in a worse position if they fail to KO. Due to its slow startup, up throw does not work as a DI mixup, as it is always possible to react to it (though, by itself, up throw is barely affected by DI and immune to LSI due to its 90° launch angle). Players should also beware of staling, as up throw is often used through the duration of the match for damage racking and positioning, and will rarely be fresh as a result; as with all throws, pummeling is a good way to alleviate the issue while simultaneously bringing the opponent closer to KO range.  
Although up throw is powerful, it isn't always the best option, as K. Rool's other throws also possess very strong KO potential. If he is near the edge of the stage, [[../Back throw|back throw]] or [[../Down throw|down throw]] followed up by an attack such as up tilt, depending from the direction K. Rool is facing, have better KO potential and leave the opponent in a worse position if they fail to KO. Due to its slow startup, up throw does not work as a DI mixup, as it is always possible to react to it (though, by itself, up throw is barely affected by DI amd immune to LSI due to its 90° launch angle). Players should also beware of staling, as up throw is often used through the duration of the match for damage racking and positioning, and will rarely be fresh as a result; as with all throws, pummeling is a good way to alleviate the issue while simultaneously bringing the opponent closer to KO range.  


Up throw has a singular flaw in that it has no combo potential, which is mainly owed to the move's considerable ending lag. Ergo, any follow-ups from up throw are strictly mixup situations, which come with natural inconsistency which K. Rool can't always afford. However, this flaw does little to deter the throw from being a strong option in many situations.
Up throw has a singular flaw in that it has no combo potential, which is mainly owed to the move's considerable ending lag. Ergo, any follow-ups from up throw are strictly mixup situations, which come with natural inconsistency which K. Rool can't always afford. However, this flaw does little to deter the throw from being a strong option in many situations.

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