Editing King K. Rool (SSBU)/Up smash

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit 1|42}}
{{HitboxTableTitle|Hit 1 Early|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit 1|42}}
{{HitboxTableTitle|Hit 1 Late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 63: Line 63:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Early hit 2|42}}
{{HitboxTableTitle|Hit 2 Early|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Mid hit 2|42}}
{{HitboxTableTitle|Hit 2 Meteor Smash|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 106: Line 106:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Late hit 2|42}}
{{HitboxTableTitle|Hit 2 Late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Charges between
!Charges between
|2-3
|3-4
|-
|-
!Belly Super Armor
!Belly Super Armor Frames
|6-21
|6-21
|-
|-
!Head intangible
!Head Intangibility
|6-11
|6-11
|-
|-
!Hit 1 (clean, late)
!Hit 1 Early
|6-9, 10-11
|6-9
|-
|-
!Hit 2 (early, mid, late)
!Hit 1 Late
|19, 20, 21
|10-11
|-
|-
!Hit 3
!Hit 2 Early
|19
|-
!Hit 2 Meteor Smash
|20
|-
!Hit 2 Late
|21
|-
!Hit 3 Early
|22-23
|22-23
|-
|-
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Interruptible|c=14}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=48}}{{FrameStrip|t=Interruptible|c=14}}
|-
|-
!Belly {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=64}}
|'''Belly Super Armor''' {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Armour|c=16}}{{FrameStrip|t=Vulnerable|c=64}}
|-
|-
!Head {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=74}}
|'''Intangibility''' {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=74}}
|-
|-
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|charge=y|armour=y|intangible=y|vulnerable=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|charge=y|armour=y|intangible=y|vulnerable=y}}
==Trivia==
* Interestingly, Hit 1's hits has an ID of 1 rather than 0, implying that there were meant to be sweetspots/sourspots on the move at some point in development.


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}

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