Editing King K. Rool (SSBU)/Neutral attack/Hit 3

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==Overview==
==Overview==
King K. Rool does a strong kick, dealing hefty damage - the highest damage of any neutral attack Hit 3 in the game. As a result, this attack is often used for damage. The move is programmed specifically to not have true followups while being safe on hit: +1 at 0 (tested on Mario), eventually becoming +13 at 150%. With 4 active frames, it is also long lasting and will catch opponents just rushing in.  
King K. Rool does a strong kick, dealing some hefty damage. In fact, it's the highest damage of any neutral attack Hit 3 in the game. As a result, this move is often used for damage dealing in tandem with the previous neutral attacks. Neutral attack Hit 3 is programmed specifically to not have true followups while being safe on hit: +1 at 0 (tested on Mario), eventually becoming +13 at 150%. With 4 active frames, it is also long lasting and will catch opponents just rushing in.  


This is usually used out of [[King K. Rool (SSBU)/Down throw|down throw]] at mid%s to lead to ledgetrap situations while fixing [[stale-move negation|staling]], or set up for [[Crownerang]]. The latter, while not a true combo by any means, sets up for a strong advantage state. The move does set up tech situations prior to mid%s as well, which makes Crownerang and [[Blunderbuss]] Kannonballs fair options to cover everything except roll in, which can be beaten with neutral attack [[../Hit 1|Hit 1]] as well if the opponent lacks good reaction time. This becomes a small vortex situation of sorts.  
This is usually used out of [[down throw]] at mid%s to lead to ledgetrap situations or set up for [[Crownerang]]. The latter, while not a true combo by any means, sets up for a strong advantage state. The move does set up tech situations prior to mid%s as well, which makes Crownerang and [[Blunderbuss]] Kannonballs fair options to cover everything except roll in, which can be beaten with neutral attack Hit 1 as well if the opponent lacks good reaction time. This becomes a small vortex situation of sorts.  


However, Hit 3 does have small drawbacks. The foot is actually a large hurtbox extension while not having the hitbox cover the whole thing (although horizontally it is disjointed). It is also a bit laggy, meaning it is far less safe to do in neutral unlike Hits 1 and [[../Hit 2|2]]. It also doesn't tend to send into tumble at 0% even with Hits 1-2, making use at this percentage questionable<ref>https://docs.google.com/spreadsheets/d/1ECVwWUyLkffp2BlOJ5VBNhJGCY83BMRMIs3I28hShQo/edit?usp=sharing</ref>. However, [[Rage]] mitigates this issue quite easily. Furthermore, it should be noted that King K. Rool's neutral attack is somewhat inconsistent in actually connecting, in part due to the size of Hit 3's hitbox.
However, Hit 3 does have small drawbacks. The foot is actually a large hurtbox extension while not having the hitbox cover the whole thing (although horizontally it is disjointed). It is also a bit laggy, meaning it is far more unsafe to do in neutral unlike Hits 1 and 2.  


==Hitboxes==
==Hitboxes==
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=72
|ks=72
|fkv=0
|fkv=0
|r=4.0
|r=4
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=9.0
|zpos=2.0
|zpos=2.0
|ff=2.0
|ff=2
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=72
|ks=72
|fkv=0
|fkv=0
|r=4.0
|r=4
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=9.0
|ypos=9.0
|zpos=6.5
|zpos=6.5
|ff=2.0
|ff=2
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=7.0%
|damage=7%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=72
|ks=72
|fkv=0
|fkv=0
|r=5.0
|r=4
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=10.0
|ypos=9.0
|zpos=12.0
|zpos=12.0
|ff=2.0
|ff=2
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
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==Trivia==
==Trivia==
* This is the highest damage Hit 3 of any neutral attack in the game, tied with {{SSBU|Terry}}.  
* This is the highest damage Hit 3 of any neutral attack in the game.  


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}

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