Editing Ken (SSBU)/Forward tilt

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*{{buff|Forward tilt (light, far)'s tip has a larger hitbox.}}
*{{buff|Forward tilt (light, far)'s tip has a larger hitbox.}}
*{{change|Forward tilt (heavy) sends at a slightly more horizontal angle (38° → 34°).}}
*{{change|Forward tilt (heavy) sends at a slightly more horizontal angle (38° → 34°).}}
==Hitboxes==
==Hitboxes==
===Tapped (close)===
===Tapped (close)===
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it also applies to the ID 1 hitbox [[Hitstun#List of moves with hitstun modifiers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 34: Line 31:
|a=f
|a=f
}}
}}
|'''+9''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|g=f
|g=f
}}
}}
|—
|}
|}
===Tapped (far)===
===Tapped (far)===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 63: Line 57:
|damage=6.8%
|damage=6.8%
|angle=55
|angle=55
|af=3
|bk=66
|bk=66
|ks=46
|ks=46
Line 82: Line 75:
|damage=6.8%
|damage=6.8%
|angle=72
|angle=72
|af=3
|bk=66
|bk=66
|ks=46
|ks=46
Line 97: Line 89:
}}
}}
|}
|}
===Held===
===Held===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 104: Line 95:
|damage=5.0%
|damage=5.0%
|angle=34
|angle=34
|af=3
|bk=47
|bk=47
|ks=104
|ks=104
Line 122: Line 112:
|damage=10.0%
|damage=10.0%
|angle=34
|angle=34
|af=3
|bk=47
|bk=47
|ks=104
|ks=104
Line 139: Line 128:


==Timing==
==Timing==
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
===Tapped (close)===
===Tapped (close)===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|3-4
|3-4
|-
!Final Smash cancel window
|3-4
|-
!Special cancel window
|8-24
|-
|-
!Interruptible
!Interruptible
Line 160: Line 141:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=10}}
|-
!Special cancel {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=17}}{{FrameStrip|t=Blank|c=15}}
|-
!FS cancel {{FrameStrip|t=Blank|c=2}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=35}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Tapped (far)===
===Tapped (far)===
{|class="wikitable"
{|class="wikitable"
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|-
|-
!Hitboxes
!Hitboxes
|8-11
|-
!Final Smash cancel window
|8-11
|8-11
|-
|-
Line 186: Line 159:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=18}}
|-
|-
!Leg {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=30}}
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=6}}{{FrameStrip|t=Vulnerable|c=30}}
|-
!FS cancel {{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=30}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Held===
===Held===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|10-13
|-
!Final Smash cancel window
|10-13
|10-13
|-
|-
Line 209: Line 176:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=4}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=4}}
|-
!FS cancel {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=4}}{{FrameStrip|t=Blank|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|intangible=y|vulnerable=y|hitboxchange=y|interruptible=y}}
 
==Trivia==
*The tapped far forward tilt has a 50% trip chance that is nearly impossible to achieve in practice, as only the ID 0 hitbox can cause it on steep enough slants, such as the ones in [[Hanenbow]], but hitting it also requires the opponent to be at a distance where the close-range version of the forward tilt is activated instead.
 
{{MvSubNavKen|g=SSBU}}
{{MvSubNavKen|g=SSBU}}
[[Category:Ken (SSBU)]]
[[Category:Ken (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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