Editing KO

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==Trivia==
==Trivia==
*In ''Super Smash Bros.'', the sound effect that plays for the blast KO uses the same "[[ping]]!" sound effect from certain moves or items, albeit slowed down significantly.
*In ''Super Smash Bros.'', the sound effect that plays for the blast KO uses the same "[[ping]]!" sound effect from certain moves or items, albeit slowed down significantly.
*In ''Smash 4'', should a fighter be sent flying when extremely damaged (such as at 999%) and goes past the blast line before their damage voice clip can play, their KO scream will be cut off by one of the fighter's weak "knockback" voice lines. This happens more frequently if the fighter is [[frozen]], or if they are knocked back right by a blast line.
*In ''SSB4'' and ''Ultimate'', should a fighter be sent flying when extremely damaged (such as at 999%), their KO scream may not play and will be replaced by one of the fighter's "hurt" voice lines or nothing at all. This happens more frequently if the fighter is [[frozen]], or if a character is hit right by a blast line.
*In ''Ultimate'', while the [[Screen KO]] uses the Blast KO effect at the end of the animation, Mega Man will not split up into orbs.
*In ''Ultimate'', while the [[Screen KO]] uses the Blast KO effect at the end of the animation, Mega Man will not split up into orbs.


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