Editing KO

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A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], occurs when a player is [[knockback|launched]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions used in the ''[[Super Smash Bros.]]'' series. The KO'd player is sent to a [[revival platform]] to re-enter the match. Losing all [[HP]] in [[Stamina Mode]] results in a KO without crossing a blast line, and some attacks and hazards can cause [[instant KO]]s without the target crossing the blast line or being launched at all.
A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], occurs when a player is [[knockback|launched]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions used in the ''[[Super Smash Bros.]]'' series. The KO'd player is sent to a [[revival platform]] to re-enter the match. Losing all [[HP]] in [[Stamina Mode]] results in a KO without crossing a blast line, and some attacks and hazards can cause [[instant KO]]s without the target crossing the blast line or being launched at all.


All characters have the same KO explosion, namely, a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's port. Only two characters have slightly different KO explosions, [[Mega Man]] and [[Luma]]: Mega Man will split up into orbs the color of his costume (alongside the normal explosion), like he does when he dies in the ''Mega Man'' series (they will sometimes not appear if many Mega Mans are KO'd at the same time), while Luma's explosion is smaller and creates colorful stars. A [[one-hit KO]] occurs when the target suffers a KO even when their damage is at 0%, while an instant KO completely bypasses knockback and damage.
All characters have the same KO explosion, namely, a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's port: Player One's explosion is red, Player Two's is blue, [[CPU]]s are grey, and so on. Only two characters have slightly different KO explosions, {{SSB4|Mega Man}} and [[Luma]]: Mega Man will split up into orbs the color of his costume (alongside the normal explosion), like he does when he dies in the ''Mega Man'' series (they will sometimes not appear if many Mega Mans are KO'd at the same time), while Luma's explosion is smaller and creates colorful stars. A [[One-hit KO]] occurs when the target suffers a KO even when their damage is at 0%, while an [[Instant KO]] completely bypasses knockback and damage.


Once KO'd, the following may then happen depending on the type of match:
Once KO'd, the following may then happen depending on the type of match:
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**In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches but are meaningless in the latter. In other games, the indicators are absent for Stock matches.
**In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches but are meaningless in the latter. In other games, the indicators are absent for Stock matches.
*In a [[Stock]] match, the KO'd player loses a stock. If players lose all their stocks, they will receive the following:
*In a [[Stock]] match, the KO'd player loses a stock. If players lose all their stocks, they will receive the following:
**Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough {{b|coin|collectable}}s in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' or chooses not to continue).
**Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough [[coins (collectable)|coins]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' or chooses not to continue).
**Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]].
**Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]].
*In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. ''Brawl'' prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side.
*In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. [[Super Smash Bros. Brawl|''Brawl'']] prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side.
*In a {{b|Bonus|mode}} match (''Melee'' only), a KO will earn the player 500 [[bonus points|points]], while a fall will subtract 500 points.
*In a [[Bonus (mode)|Bonus]] match (''[[Melee]]'' only), a KO will earn the player 500 [[bonus points|points]], while a fall will subtract 500 points.
*In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost.
*In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost.
**Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors.
**Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors.
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*[[Duck Hunt]] (has a Star KO sound effect)
*[[Duck Hunt]] (has a Star KO sound effect)
*[[Mega Man]] (excluding "8-bit explosion" sound effects)
*[[Mega Man]] (excluding "8-bit explosion" sound effects)
*[[Pac-Man]]
*[[Pac-Man]] (with the exception of ''Smash 4''{{'}}s StreetSmash, where he uses his original death sound from ''Pac-Man'')
*[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set).
*[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set).


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*[[Sephiroth]]
*[[Sephiroth]]


[[StreetSmash]] gives Pac-Man a KO sound not heard normally: the original "lose a life" sound from ''Pac-Man''.  
[[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice line in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}} and {{SSBU|Kazuya}}, who instead use their heavy knockback cries, and {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}}, who use a unique voice clip. An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match end, their KO scream usually not play or play only very briefly.
 
Notably, both of [[Ganondorf]]'s KO voice lines in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Hero}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, {{SSBU|Min Min}}, {{SSBU|Sephiroth}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}, {{SSBU|Kazuya}}, and {{SSBU|Sora}} who instead use their heavy knockback cries, and {{SSBU|Joker}} and {{SSBU|Banjo & Kazooie}}, who use a unique voice clip. An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match ends, their KO scream usually not play or play only very briefly.


===List of unique KO lines===
===List of unique KO lines===
While most characters simply emit pain sounds of various kinds when KO'd, from ''Brawl'' onward, a few such as [[Pit]] and [[Robin]] can speak phrases. All of these are used as secondary KO clips, except for Zelda, whose main KO line is spoken in Japanese.
While most characters simply emit pain sounds of various kinds when KO'd, from ''Brawl'' onward, a few such as [[Pit]] and [[Robin]] can speak phrases. All of these are used as secondary KO clips.


{{head|Byleth|s=20px}} '''Byleth (Male):''' ''"Not my best!"'' ("{{ja|不覚...!|Fukaku...!}}", ''I was careless...!'')
{{head|Byleth|s=20px}} '''Byleth (Male):''' ''"Not my best!"'' ("{{ja|不覚...!|Fukaku...!}}", ''I was careless...!'')
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{{head|Cloud|s=20px}} '''Cloud:''' ''"{{ja|ミスった...|Misutta...}}"'' (''Missed it...'')
{{head|Cloud|s=20px}} '''Cloud:''' ''"{{ja|ミスった...|Misutta...}}"'' (''Missed it...'')


{{head|Corrin|s=20px}}{{head|Corrin|g=SSBU|cl=Female|l=Corrin|s=20px}} '''Corrin:''' ''"How... can this...?"'' ("{{ja|こんなことって...|Konna koto-tte...}}", ''How can this...'') (Female Corrin drags the line for much longer compared to Male Corrin.)
{{head|Corrin|s=20px}}{{head|Corrin|g=SSBU|cl=Female|l=Corrin|s=20px}} '''Corrin:''' ''"How... can this..."'' ("{{ja|こんなことって...|Konna koto-tte...}}", ''How can this...'') (Female Corrin drags the line for much longer compared to Male Corrin.)


{{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'')
{{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'')
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{{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version)
{{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version)


{{head|Mythra|s=20px}} '''Mythra:''' ''"Seriously?"'' (in a deadpan tone.) ("{{ja|やられた|Yarareta}}", ''I've been finished...'')
{{head|Mythra|s=20px}} '''Mythra:''' ''"Seriously?"'' ({{ja|やられた|Yarareta}}, ''I've been finished...'')
 
{{head|Ness|s=20px}} '''Ness:''' ''"Ouch!"'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}}


{{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'')
{{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'')
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{{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'')
{{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'')
{{head|Sonic|s=20px}} '''Sonic:''' ''"Ouch...!"'' (only in Japanese version)


{{head|Sora|s=20px}} '''Sora:''' ''"Noooo!"'' ("{{ja|そんな...|Son'na...}}", ''Oh no...!'')
{{head|Sora|s=20px}} '''Sora:''' ''"Noooo!"'' ("{{ja|そんな...|Son'na...}}", ''Oh no...!'')
{{head|Terry|s=20px}} '''Terry:''' ''"Ouch!"''


{{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Female):''' ''"Oops!"'' ("{{ja|あら?|Ara?}}", ''What?'') {{NTSC}} / ''"Wha-!?"'' {{PAL}}
{{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Female):''' ''"Oops!"'' ("{{ja|あら?|Ara?}}", ''What?'') {{NTSC}} / ''"Wha-!?"'' {{PAL}}
{{head|Zelda|s=20px}} '''Zelda: ''' ''"{{ja|いやぁっ!|Iyaa!}}"'' (''Nooo!'') (Uniquely is Zelda's default KO line.)


==Trivia==
==Trivia==

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