Editing Jungle Hijinxs

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|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Jungle Hijinxs in {{forwiiu}}.
|caption = [[File:DKSymbol.svg|50px|class=invert]]<br>Jungle Hijinxs in {{forwiiu}}.
|universe = {{uv|Donkey Kong}}
|universe = {{uv|Donkey Kong}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])
|games = ''[[SSB4]]'' ([[SSBU|Wii U]])
|hometo = {{SSB4|Donkey Kong}}<br>{{SSB4|Diddy Kong}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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'''Jungle Hijinxs''' ({{ja|バナナジャングル|Banana Janguru}}, ''Banana Jungle'') is a stage exclusive to {{forwiiu}}, based on the level of the same name from ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage features two planes that fighters can travel through via [[Barrel Cannon]].
'''Jungle Hijinxs''' ({{ja|バナナジャングル|Banana Janguru}}, ''Banana Jungle'') is a stage exclusive to {{forwiiu}}, based on the level of the same name from ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage features two planes that fighters can travel through via [[Barrel Cannon]].


==Overview==
==Stage overview==
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from [[stalling]] by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their [[Final Smash]], all Barrel Cannons switch out.
Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from [[stalling]] by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their [[Final Smash]], all Barrel Cannons switch out.


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To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal.


Items will spawn more frequently on the plane that more players are on, with items not spawning if there are no players on a plane. If the main platform of one of the planes is gone, item spawning is disabled for that plane until the platform returns. [[Dragoon]]s can hit any character in both planes.
Items will spawn more frequently on the plane that more players are on. [[Dragoon]]s can hit any character in both planes.


===Ω form===
===Ω form===
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==Tournament legality==
==Tournament legality==
The stage is banned in tournaments due to the dual planes mechanic interfering with usual play, as well as the size of the background allowing for camping. Also, since the foreground and background can collapse, this is seen as a stage hazard.
The stage is banned in tournaments due to the dual planes mechanic interfering with usual play, as well as the size of the background allowing for camping. Also, since the foreground and background can collapse, this is seen as a stage hazard.
==Trivia==
*In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
*[[Lugia]] and [[Keldeo]] do not appear on this stage.
*The cursor above items, [[Poké Ball]] Pokémon, and [[Assist Trophies]] is the same size in the background as it is in the foreground, whereas the cursor for fighters gets smaller in the background.
*If Zoroark is summoned on one plane and every fighter moves to the other plane, Zoroark will stand in place and either wait to despawn or for a fighter to return to the plane it is on.
*Jungle Hijinxs is one of five stages from ''Super Smash Bros. for Wii U'' not to return in ''Ultimate'', the others being [[Orbital Gate Assault]], [[Pyrosphere]], [[Woolly World]], and [[Miiverse]]. This was likely due to the new [[Stage Morph]] option, as no other stage has a background area.


==Gallery==
==Gallery==
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JHijinxs Gameplay 6.jpg|The entire background has sunken, and a collision has occurred in the foreground.
JHijinxs Gameplay 6.jpg|The entire background has sunken, and a collision has occurred in the foreground.
</gallery>
</gallery>
==Trivia==
*In Training Mode, if a player is about to run into a Screaming Pillar, pausing the game will make the character go through the pillar as if it wasn't even there. The Screaming Pillar will lower back out of sight.
*[[Lugia]] and [[Keldeo]] do not appear on this stage.
*The cursor above items, [[Poké Ball]] Pokémon, and [[Assist Trophies]] is the same size in the background as it is in the foreground, whereas the cursor for fighters gets smaller in the background.
*If Zoroark is summoned on one plane and every fighter moves to the other plane, Zoroark will stand in place and either wait to despawn or for a fighter to return to the plane it is on.
*Jungle Hijinxs is one of five stages from ''Super Smash Bros. for Wii U'' not to return in ''Ultimate'', the others being [[Orbital Gate Assault]], [[Pyrosphere]], [[Woolly World]], and [[Miiverse]]. This was likely due to the new [[Stage Morph]] option, as no other stage has a background area.


{{SSB4Stages}}
{{SSB4Stages}}

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