Editing Judge

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==Numbers and their effects==
==Numbers and their effects==
The number that can be displayed as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match, the previous two uses are set to 1 and 2, meaning that the first use of Judge in a match cannot be a 1, and the first two uses cannot be a 2. In the event of a 9 successfully hitting an opponent, the odds of another can be refreshed back from zero to a 1-in-7 chance between stocks by using Judge twice.
The number that can be displayed as the move is used is a random number from 1 to 9, like in the original game. In order to add variance, in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move, meaning each valid number has a 1 in 7 chance of appearing. For example, getting a 5 means that the next two uses of Judge cannot result in a 5. At the start of a match, the previous two uses are set to 1 and 2, meaning that the first use of Judge in a match cannot be a 1, and the first two uses cannot be a 2. In the event of a 9 hitting an opponent, the odds of another can be refreshed back from zero to a 1-in-7 chance between stocks by using Judge twice.


In ''[[Super Smash Bros. 4]]'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.
In ''[[Super Smash Bros. 4]]'', this behavior is removed, allowing any number to always have a 1 in 9 chance of appearing and making it possible to get a number any number of times in a row. Getting a 1 in the All-Star Mode's Waiting Room does not cause recoil damage. In addition, in the [[Home-Run Contest]] and [[Target Blast]] modes, the move always comes up as 6, removing randomness but making it impossible for the player to use 9 to their advantage.

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