Editing Jolt Haymaker
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|LittleMac|Side|name1=Jolt Haymaker|desc1-ntsc=Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.|desc1-pal=Leaps at the opponent, dodging low attacks, and delivers a punch. Press again to punch early.|name2=Grounding Blow|desc2 | {{CustomSet|LittleMac|Side|name1=Jolt Haymaker|desc1-ntsc=Leap forward, dodging low attacks, and deliver a punch. Press again to punch early.|desc1-pal=Leaps at the opponent, dodging low attacks, and delivers a punch. Press again to punch early.|name2=Grounding Blow|desc2=Jump high into the air to whack opponents downward and bury them.|name3=Guard Breaker|desc3=A slower but more powerful Jolt Haymaker that can't be blocked by shields.}} | ||
# '''Jolt Haymaker''': Default. | # '''Jolt Haymaker''': Default. | ||
# '''Grounding Blow''': Little Mac leaps high into the air, then shoots downward for the punch. Buries grounded foes, and can meteor smash airborne ones if sweetspotted. Thanks to its high vertical reach, it can be an effective anti-air move and a general followup option against foes launched above the range of Little Mac's other ground attacks. It is worse for recovery, however, thanks to its lower horizontal distance and the fact that it makes Little Mac fall quickly. Additionally it gives no invincibility frames, though the jump itself helps for avoiding low attacks. The punch can be thrown very slightly later after the standard version's earliest hitbox. | # '''Grounding Blow''': Little Mac leaps high into the air, then shoots downward for the punch. Buries grounded foes, and can meteor smash airborne ones if sweetspotted. Thanks to its high vertical reach, it can be an effective anti-air move and a general followup option against foes launched above the range of Little Mac's other ground attacks. It is worse for recovery, however, thanks to its lower horizontal distance and the fact that it makes Little Mac fall quickly. Additionally it gives no invincibility frames, though the jump itself helps for avoiding low attacks. The punch can be thrown very slightly later after the standard version's earliest hitbox. | ||