Editing Jet Hammer

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{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You can charge it while walking around, but if you charge for too long, you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
{{CustomSet|Dedede|Down|name1=Jet Hammer|desc1=You can charge it while walking around, but if you charge for too long, you'll take damage.|name2=Armored Jet Hammer|desc2=Charging gives you super armor, but charging fully hurts you more. Also deals less damage.|name3=Dash Jet Hammer|desc3=Pushes you backward while charging, and sends you dashing forward when you attack.}}
# '''Jet Hammer''': Default.
# '''Jet Hammer''': Default.
# '''Armored Jet Hammer''': Dedede gains [[armor|super armor]], in exchange for taking damage faster while doing so. It is far less effective at KOing, however, as the move has massively reduced damage and knockback, with a fully charged swing being incapable of KOing most fighters until around 150%, which an uncharged swing from the default Jet Hammer can do reliably. The ending lag is also drastically increased, to the point where if Dedede were to swing the hammer while right under the upper blast line of {{SSB4|Battlefield}}, he would not be able to move until landing back on the main platform. As a result of these flaws, this attack's overall usage is heavily impractical when compared to the other Jet Hammer variants. On a side note, a glitch exists, where Dedede does not get any super armor at all while falling, even though the ''SpecialLwFall_C2'' command suggests that he does.
# '''Armored Jet Hammer''': Dedede gains [[armor|super armor]] while charging on the ground, in exchange for taking damage faster while doing so. It is far less effective at KOing, however, as the move has massively reduced damage and knockback, with a fully charged swing being incapable of KOing most fighters until around 150%, which an uncharged swing from the default Jet Hammer can do reliably. The ending lag is also drastically increased, to the point where if Dedede were to swing the hammer while right under the upper blast line of {{SSB4|Battlefield}}, he would not be able to move until landing back on the main platform. As a result of these flaws, this attack's overall usage is heavily impractical when compared to the other Jet Hammer variants.
# '''Dash Jet Hammer''': The attack sends Dedede forward, but pushes him backward while at full charge. Deals much less damage and noticeably less knockback, though the knockback is still much better than that of Armored Jet Hammer's.
# '''Dash Jet Hammer''': The attack sends Dedede forward, but pushes him backward while at full charge. Deals much less damage and noticeably less knockback, though the knockback is still much better than that of Armored Jet Hammer's.
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