Editing Isabelle (SSBU)/Side special

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For her [[side special move]], [[Fishing Rod]], Isabelle pulls out a fishing rod. The move can be smash-inputted to increase its range. The move serves as a [[Grab#Special moves that can grab|command grab]] against opponents. If Isabelle successfully catches an opponent with the hook, she will reel them in, then throw them in one of four different directions, depending on the input. Tossing them forward or backward can be used to setup into [[Edgeguarding|edgeguards]], throwing them upward can [[KO]], and Fishing Rod's downward throw can [[combo]] into [[Aerial attack|aerials]]. Because Fishing Rod is a command grab with decent [[range]], it is an effective tool against {{SSBU|Banjo & Kazooie}}'s [[Wonderwing]] side special. Fishing Rod can also be used as a [[tether recovery]] move as well, giving Isabelle a secondary [[recovery]] option to go with her [[Balloon Trip]] [[up special move]].
For her [[side special move]], [[Fishing Rod]], Isabelle pulls out a fishing rod. The move can be smash-inputted to increase its range. The move serves as a [[Grab#Special moves that can grab|command grab]] against opponents. If Isabelle successfully catches an opponent with the hook, she will reel them in, then throw them in one of four different directions, depending on the input. Tossing them forward or backward can be used to setup into [[Edgeguarding|edgeguards]], throwing them upward can [[KO]], and Fishing Rod's downward throw can [[combo]] into [[Aerial attack|aerials]]. Because Fishing Rod is a command grab with decent [[range]], it is an effective tool against {{SSBU|Banjo & Kazooie}}'s [[Wonderwing]] side special. Fishing Rod can also be used as a [[tether recovery]] move as well, giving Isabelle a secondary [[recovery]] option to go with her [[Balloon Trip]] [[up special move]].


However, the move has major weaknesses; it is one of the only [[Grab#Hitboxes that can grab|hit grabs]] in ''Ultimate''. This means that it is unusually negated by [[shield]]ing, unlike all other [[grab]]s. Additionally, the hook can also be [[Reflection|reflected]], which also negates the move as well. Additionally, the move's hitboxes are not entirely on par with its visuals, making it pass through foe's. This is particularly evident when used on the ground, decreasing its reliability. Lastly, if the opponent is on a platform as she reels in her catch, the grab may not finish properly- resulting in a missed punish.
However, the move has a major weakness; it is one of the only [[Grab#Hitboxes that can grab|hit grabs]] in ''Ultimate''. This means that it is unusually negated by [[shield]]ing, unlike all other [[grab]]s. Additionally, the hook can also be [[Reflection|reflected]], which also negates the move as well.


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