Editing Intangibility
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[[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[ | [[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[sidestep]].]] | ||
'''Intangibility''' is a state in which | '''Intangibility''' is a state in which characters will not be hit by attacks. Attacks will simply not affect intangible targets at all, as if they were not there at all. Intangibility is often attributed to [[dodge]]s, [[tech]]s, edge-grabbing, [[get-up attacks and animations]], certain body parts during certain moves, and the start of a [[shield break]]. Since the character is not hit, a long-lasting attack (or very short intangibility time) may still hit the character once it ends. | ||
Intangibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard rather than sustaining damage and bouncing back up, possibly causing an otherwise preventable [[KO]]. They may occasionally also be KO'd if they are standing on the track on [[Mute City (SSBM)]], [[Port Town Aero Dive]] or [[Mute City SNES]]. In ''Smash 4'', Master Giant's "glowing hands" attack also completely ignores any form of intangibility as well as invincibility (including respawn). | |||
In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, intangibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint. | In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, intangibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint. | ||
Intangibility should not be confused with [[invincibility]]. In intangibility, characters can not be affected by attacks at all but in invincibility, characters can be hit by attacks but they will not take any [[damage]] or [[knockback]]. | |||
==List | ==List== | ||
{{incomplete|Item intangibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility}} | {{incomplete|Item intangibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility}} | ||
* Smash attacks in this table are not charged. | * Smash attacks in this table are not charged. | ||
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|rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | |rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | ||
|- | |- | ||
|Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff | |Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff. | ||
|- | |- | ||
|Shield jump || 1-2{{GameIcon|SSB}} || | |Shield jump || 1-2{{GameIcon|SSB}} || | ||
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed on {{SSBU|Bowser}} while he is in his helpless state, and it will appear as though he is fully intangible. This is because during his helpless animation, only his shell and torso are tangible, in order to prevent unexpected interactions. | *In ''Ultimate'', if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed on {{SSBU|Bowser}} while he is in his helpless state, and it will appear as though he is fully intangible. This is because during his helpless animation, only his shell and torso are tangible, in order to prevent unexpected interactions. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |