Editing Intangibility
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[[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[ | [[File:Intangibility.jpg|270px|thumb|{{SSB4|Kirby}} successfully avoiding a Teal Coupe in [[Onett]] with his [[sidestep]].]] | ||
'''Intangibility''' is a state in which | '''Intangibility''' is a state in which characters will not be hit by attacks. This is different from [[invincibility]] because, instead of attacks' [[damage]] and [[knockback]] simply being canceled, it won't hit at all. For example, a projectile will travel right through them. Intangibility is often attributed to [[dodge]]s, [[tech]]s, edge-grabbing, [[get-up attacks and animations]], certain body parts during certain moves, and the start of a [[shield break]]. Since the character is not hit, a long-lasting attack (or very short intangibility time) may still hit the character once it ends. | ||
Intangibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard rather than sustaining damage and bouncing back up, possibly causing an otherwise preventable [[KO]]. They may occasionally also be KO'd if they are standing on the track on [[Mute City (SSBM)]], [[Port Town Aero Dive]] or [[Mute City SNES]]. In ''Smash 4'', Master Giant's "glowing hands" attack also completely ignores any form of intangibility as well as invincibility (including respawn). | |||
In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, intangibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint. | In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, intangibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a blue color during the intangibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes intangible parts of characters to acquire a blue tint. | ||
==Examples== | |||
== | |||
{{incomplete|Item intangibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility}} | {{incomplete|Item intangibility from past games, custom special moves, stage elements, and moves from past Smash Bros. games with undocumented intangibility}} | ||
* Smash attacks in this table are not charged. | * Smash attacks in this table are not charged. | ||
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|rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | |rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | ||
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|Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff | |Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff. | ||
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|Shield jump || 1-2{{GameIcon|SSB}} || | |Shield jump || 1-2{{GameIcon|SSB}} || | ||
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| [[Footstool jump]] || 9-12 (regular footstool), 1-4 (phantom footstool){{GameIcon|SSBU}} || | | [[Footstool jump]] || 9-12 (regular footstool), 1-4 (phantom footstool){{GameIcon|SSBU}} || | ||
|- | |- | ||
| rowspan=2| [[Banjo | | rowspan=2| [[Banjo & Kazooie]] || Shield || Arms || 1-2{{GameIcon|SSBU}}|| *Activation | ||
|- | |- | ||
| [[Shock Spring Jump]] || Entire body || 15-17 (uncharged), 31-33 (fully charged){{GameIcon|SSBU}}|| | | [[Shock Spring Jump]] || Entire body || 15-17 (uncharged), 31-33 (fully charged){{GameIcon|SSBU}}|| | ||
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|[[Rebel's Guard|Tetrakarn/Makarakarn]] || Entire body; head, arm|| 3-4 (startup); 1-8 (counterattack); 1-29 (reflection) {{GameIcon|SSBU}}|| *When reflecting, gains intangibility on his head at frame 1, and on his front-most arm for the remaining frames | |[[Rebel's Guard|Tetrakarn/Makarakarn]] || Entire body; head, arm|| 3-4 (startup); 1-8 (counterattack); 1-29 (reflection) {{GameIcon|SSBU}}|| *When reflecting, gains intangibility on his head at frame 1, and on his front-most arm for the remaining frames | ||
|- | |- | ||
|rowspan=8|[[Ken]] || Neutral attack (held, close) || Upper body || 4-10 {{GameIcon|SSBU}} | |rowspan=8|[[Ken]] || Neutral attack (held, close) || Upper body || 4-10 {{GameIcon|SSBU}} | ||
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|rowspan=4|[[Little Mac]]||Shield||Right arm|| 3 {{GameIcon|SSBU}}|| | |rowspan=4|[[Little Mac]]||Shield||Right arm|| 3 {{GameIcon|SSBU}}|| | ||
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|[[Jolt Haymaker]] ||rowspan=3|Entire body|| 1 | |[[Jolt Haymaker]] ||rowspan=3|Entire body|| 1-17{{GameIcon|SSBU}} || *After frame 3, applies intangibility to his lower body | ||
|- | |- | ||
|[[Rising Uppercut]]|| 1-3 | |[[Rising Uppercut]]|| 1-3{{GameIcon|SSBU}}|| | ||
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|[[Slip Counter]]|| | |[[Slip Counter]]|| 4-5 (startup); 1-20 (counterattack) | ||
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|[[Lucario]]|| [[Double Team]] || Entire body || 6-35 (startup) | |[[Lucario]]|| [[Double Team]] || Entire body || 6-35 (startup); 1-66 (ground counterattack), 1-58 (air counterattack),{{GameIcon|SSBB}}<br>5-39 (startup); 1-35 (counterattack), 40-68 (ground counterattack ending), 40-61 (air counterattack ending){{GameIcon|SSB4}}<br>4-13 (startup); 1-29 (counterattack){{GameIcon|SSBU}} || | ||
|- | |- | ||
|rowspan=2|[[Lucas]]|| Up smash || Head{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>Head and arms{{GameIcon|SSBU}}|| 15-29{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |rowspan=2|[[Lucas]]|| Up smash || Head{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>Head and arms{{GameIcon|SSBU}}|| 15-29{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
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|[[Counter]]|| 5-6 (startup); 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | |[[Counter]]|| 5-6 (startup); 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | ||
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|rowspan=3| [[Luigi]] || Up smash || Head || 7-10{{GameIcon|SSB}}<br>9-11{{GameIcon|SSBM}}<br>9-13{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || | |rowspan=3| [[Luigi]] || Up smash || Head || 7-10{{GameIcon|SSB}}<br>9-11{{GameIcon|SSBM}}<br>9-13{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
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|[[Green Missile]] || rowspan=2|Entire body|| 18-22 (normal){{GameIcon|SSBB}}<br>18-22 (misfire){{GameIcon|SSB4}}<br>18-22 (normal/misfire){{GameIcon|SSBU}}|| *Occurs for the first 5 frames upon releasing the charge | |[[Green Missile]] || rowspan=2|Entire body|| 18-22 (normal){{GameIcon|SSBB}}<br>18-22 (misfire){{GameIcon|SSB4}}<br>18-22 (normal/misfire){{GameIcon|SSBU}}|| *Occurs for the first 5 frames upon releasing the charge | ||
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|[[Oil Panic]] || 1-25 (absorb){{GameIcon|SSBM}}<br>1-24 (absorb), 1-6 (Oil spill){{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>2-25 (absorb){{GameIcon|SSBU}}|| | |[[Oil Panic]] || 1-25 (absorb){{GameIcon|SSBM}}<br>1-24 (absorb), 1-6 (Oil spill){{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>2-25 (absorb){{GameIcon|SSBU}}|| | ||
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|rowspan=3|[[Ness]]|| Up tilt || rowspan=2|Head || 5-19{{GameIcon|SSB}}<br>5-6{{GameIcon|SSBM}}{{GameIcon|SSBB}}|| | |rowspan=3|[[Ness]]|| Up tilt || rowspan=2|Head || 5-19{{GameIcon|SSB}}<br>5-6{{GameIcon|SSBM}}{{GameIcon|SSBB}}|| | ||
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|Up aerial || 8-11{{GameIcon|SSB}}|| | |Up aerial || 8-11{{GameIcon|SSB}}|| | ||
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|[[PK Thunder]] || Entire body; head{{GameIcon|SSBU}}|| 1-9{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>1 | |[[PK Thunder]] || Entire body; head{{GameIcon|SSBU}}|| 1-9{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>1-32{{GameIcon|SSBU}}||*Applies to PK Thunder 2 only<br>*{{GameIcon|SSBU}}Only grants head intangibilty from frames 10-32 | ||
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|rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation | |rowspan=2|[[Pac-Man]] || Shield || Hands|| 2-3 {{GameIcon|SSBU}} ||*Activation | ||
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| [[Toad]] || Entire body || 11-14 (startup), 1-4 (counterattack){{GameIcon|SSBB}}<br>11-14 (startup), 1-3 (counterattack){{GameIcon|SSB4}}<br>8-10 (startup), 1-3 (counterattack){{GameIcon|SSBU}}|| | | [[Toad]] || Entire body || 11-14 (startup), 1-4 (counterattack){{GameIcon|SSBB}}<br>11-14 (startup), 1-3 (counterattack){{GameIcon|SSB4}}<br>8-10 (startup), 1-3 (counterattack){{GameIcon|SSBU}}|| | ||
|- | |- | ||
|rowspan= | |rowspan=5|[[Pichu]]|| Shield || rowspan=2|Ears ||1-2 (activation); 1-5 (deactivation){{GameIcon|SSBU}} || Closest hitbox | ||
|- | |- | ||
|Up smash || 9-11{{GameIcon|SSBU}} || | |Up smash || 9-11{{GameIcon|SSBU}} || | ||
|- | |- | ||
|Down smash|| Entire body|| 7-10{{GameIcon|SSBU}}|| | |Down smash|| Entire body|| 7-10{{GameIcon|SSBU}}|| | ||
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|Down aerial || Ears || 14-17{{GameIcon|SSBU}} | |Down aerial || Ears || 14-17{{GameIcon|SSBU}} | ||
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|[[Power of Flight]] || Entire body || 9-19 (ground); 15-19 (midair){{GameIcon|SSB4}}{{GameIcon|SSBU}} || | |[[Power of Flight]] || Entire body || 9-19 (ground); 15-19 (midair){{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
|- | |- | ||
|[[ | |[[Pokemon Trainer]] || [[Pokemon Change]] || Entire body|| 1-120{{GameIcon|SSBB}}<br>1-25{{GameIcon|SSBU}}|| *{{GameIcon|SSBB}}The maximum amount of frames it takes for the game to load | ||
|- | |- | ||
|rowspan=2|[[Richter]]|| Shield || Head || 1-4 (activation); 1-5 (deactivation){{GameIcon|SSBU}}|| | |rowspan=2|[[Richter]]|| Shield || Head || 1-4 (activation); 1-5 (deactivation){{GameIcon|SSBU}}|| | ||
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|rowspan=2|[[R.O.B.]]|| [[Arm Rotor]] || Right Shoulder|| 17-66 {{GameIcon|SSBB}}|| | |rowspan=2|[[R.O.B.]]|| [[Arm Rotor]] || Right Shoulder|| 17-66 {{GameIcon|SSBB}}|| | ||
|- | |- | ||
|[[Robo Burner]] || Entire body|| 2-4 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Robo Burner]] || Entire body|| 2-4 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| Only when used on the ground | ||
|- | |- | ||
|[[Robin]] || [[Nosferatu]] || Entire body || 15-18 | |[[Robin]] || [[Nosferatu]] || Entire body || 15-18{{GameIcon|SSBU}}|| | ||
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|rowspan=2|[[Rosalina & Luma]] || Up tilt ||rowspan=2| Head || | |rowspan=2|[[Rosalina & Luma]] || Up tilt ||rowspan=2| Head || 4-10{{GameIcon|SSBU}}|| | ||
|- | |- | ||
| Up smash || 7-16 | | Up smash || 7-16{{GameIcon|SSBU}}||Luma | ||
|- | |- | ||
|rowspan=3| [[Roy]] || Up smash || Arm || 10-23{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Applies to the sword arm | |rowspan=3| [[Roy]] || Up smash || Arm || 10-23{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Applies to the sword arm | ||
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|[[Spring Jump]]|| 5-13{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>5-7{{GameIcon|SSBU}} | |[[Spring Jump]]|| 5-13{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>5-7{{GameIcon|SSBU}} | ||
|- | |- | ||
|[[Squirtle]] || Forward tilt || Tail || 1-8{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | |[[Squirtle]] || Forward tilt || Tail || 1-8{{GameIcon|SSBB}}{{GameIcon|SSBU}}|| | ||
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|| Up smash || Head ||8-20{{GameIcon|SSBB}}<br>8-14{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | || Up smash || Head ||8-20{{GameIcon|SSBB}}<br>8-14{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | ||
|- | |- | ||
|[[Chomp]] || Head {{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>Entire body|| 10- (grab){{GameIcon|SSBB}}<br>8-25 (grab){{GameIcon|SSB4}}<br>2-17 (explosion){{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |[[Chomp]] || Head {{GameIcon|SSBB}}{{GameIcon|SSB4}}<br>Entire body|| 10- (grab){{GameIcon|SSBB}}<br>8-25 (grab){{GameIcon|SSB4}}<br>2-17 (explosion){{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *{{GameIcon|SSBB}} Lasts until Wario either closes his mouth or after he eats something | ||
|- | |- | ||
|rowspan=2|[[Wii Fit Trainer]] || Up tilt || Arm || 3-12{{GameIcon|SSBU}}||*Applies to the attacking arm | |rowspan=2|[[Wii Fit Trainer]] || Up tilt || Arm || 3-12{{GameIcon|SSBU}}||*Applies to the attacking arm | ||
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|Forward smash || 6-24 {{GameIcon|SSB}}<br>12-16 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}<br>12-14 {{GameIcon|SSB4}}||*{{GameIcon|SSBM}}Nose is exposed | |Forward smash || 6-24 {{GameIcon|SSB}}<br>12-16 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSBU}}<br>12-14 {{GameIcon|SSB4}}||*{{GameIcon|SSBM}}Nose is exposed | ||
|- | |- | ||
|Up smash || Head {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>Foot {{GameIcon|SSB4}}{{GameIcon|SSBU}}|| 6-15 {{GameIcon|SSB}}<br>11-15 {{GameIcon|SSBM}}<br>11-16 {{GameIcon|SSBB}}<br>11-13{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*{{GameIcon|SSB4}}{{GameIcon|SSBU}}Applies to the attacking foot | |Up smash || Head {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}<br>Foot {{GameIcon|SSB4}}{{GameIcon|SSBU}}|| 6-15 {{GameIcon|SSB}}<br>11-15 {{GameIcon|SSBM}}<br>11-16 {{GameIcon|SSBB}}<br>11-13{{GameIcon|SSB4}}{{GameIcon|SSBU}}||*{{GameIcon|SSBM}}Nose is exposed<br>*{{GameIcon|SSB4}}{{GameIcon|SSBU}}Applies to the attacking foot | ||
|- | |- | ||
|[[Egg Lay]] || Entire body|| 27-49 {{GameIcon|SSBB}}<br>31-53 {{GameIcon|SSB4}}<br>29-51 {{GameIcon|SSBU}}||*When swallowing the opponent<br>*Opponent gains intangibility for 12 {{GameIcon|SSB}}/14 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}/7 {{GameIcon|SSBU}} frames when escaping the egg | |[[Egg Lay]] || Entire body|| 27-49 {{GameIcon|SSBB}}<br>31-53 {{GameIcon|SSB4}}<br>29-51 {{GameIcon|SSBU}}||*When swallowing the opponent<br>*Opponent gains intangibility for 12 {{GameIcon|SSB}}/14 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}/7 {{GameIcon|SSBU}} frames when escaping the egg | ||
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|[[Transform]] || 34-43{{GameIcon|SSBM}}<br>41-160{{GameIcon|SSBB}}|| *{{GameIcon|SSBB}}The maximum amount of frames it takes for the game to load | |[[Transform]] || 34-43{{GameIcon|SSBM}}<br>41-160{{GameIcon|SSBB}}|| *{{GameIcon|SSBB}}The maximum amount of frames it takes for the game to load | ||
|- | |- | ||
| [[Zero Suit Samus]] || [[Flip Jump]]|| Entire body; most body parts excluding the chest | | [[Zero Suit Samus]] || [[Flip Jump]]|| Entire body; most body parts excluding the chest|| 1-43{{GameIcon|SSBB}}<br>3-49{{GameIcon|SSB4}}<br>3-12{{GameIcon|SSBU}}|| *Applies same frames of intangibility when jumping off of a wall<br>*{{GameIcon|SSBB}}{{GameIcon|SSB4}}Chest becomes vulnerable starting on frame 13 | ||
|- | |- | ||
! scope="row" colspan=5|{{anchor|By Items}} By Items | ! scope="row" colspan=5|{{anchor|By Items}} By Items | ||
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==Trivia== | ==Trivia== | ||
*In ''Ultimate'', if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed on | *In ''Ultimate'', if one turns on the "Intangibility display" in Training Mode, intangibility will be displayed on [[SSBU|Bowser]] while he is in his helpless state, and it will appear as though he is fully intangible. This is because during his helpless animation, only his shell and torso are tangible, in order to prevent unexpected interactions. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Special conditions]] | [[Category:Special conditions]] |