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|rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | |rowspan=7|All characters || [[Spot dodge]]/[[Roll]]/[[Air dodge]]<br>[[Edge]] grab<br>[[Tech]]s (Standard, Rolling, Wall, Ceiling)<br>[[Edge recovery]] actions (Climb, Attack, Roll, {{rollover|Jump|This method does not exist in ''Smash 64''|?}})<br>[[Floor recovery]] options (Get up, Roll, Attack)<br>[[Perfect shield]]|| rowspan=7|Entire body || rowspan=2|Varies || | ||
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|Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff | |Shield break animation || *{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lasts until the character lands and gets back up <br>*{{GameIcon|SSBB}} Lasts from frames 1-36 on most characters, with the exception of Kirby and Jigglypuff. | ||
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|Shield jump || 1-2{{GameIcon|SSB}} || | |Shield jump || 1-2{{GameIcon|SSB}} || | ||