Editing Intangibility
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| Latest revision | Your text | ||
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|[[PK Thunder]] || Entire body|| 1-17{{GameIcon|SSBB}}<br>1-9{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Applies to PK Thunder 2 only | |[[PK Thunder]] || Entire body|| 1-17{{GameIcon|SSBB}}<br>1-9{{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Applies to PK Thunder 2 only | ||
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|rowspan=2|[[Lucina]]||[[Dolphin Slash]]|| rowspan=2|Entire body|| 4-5 (ground), 1-5 (air){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |rowspan=2|[[Lucina]]||[[Dolphin Slash]]|| rowspan=2|Entire body|| 4-5 (ground), 1-5 (air){{GameIcon|SSB4}}<br>4-5 {{GameIcon|SSBU}}|| | ||
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|[[Counter]]|| 5-6 (startup); 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | |[[Counter]]|| 5-6 (startup); 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | ||
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|[[Super Jump Punch]]|| Entire body|| 2-5{{GameIcon|SSB}}<br>3-6 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || | |[[Super Jump Punch]]|| Entire body|| 2-5{{GameIcon|SSB}}<br>3-6 {{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
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|rowspan=2|[[Marth]]||[[Dolphin Slash]]|| rowspan=2|Entire body|| 5{{GameIcon|SSBM}}<br>1-5{{GameIcon|SSBB}}<br>4-5 (ground), 1-5 (air){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| | |rowspan=2|[[Marth]]||[[Dolphin Slash]]|| rowspan=2|Entire body|| 5{{GameIcon|SSBM}}<br>1-5{{GameIcon|SSBB}}<br>4-5 (ground), 1-5 (air){{GameIcon|SSB4}}<br>4-5 {{GameIcon|SSBU}}|| | ||
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|[[Counter]]|| 1-5 (counterattack){{GameIcon|SSBM}}<br>5-6 (startup), 1-8 (counterattack){{GameIcon|SSBB}}<br>5-6 (startup), 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | |[[Counter]]|| 1-5 (counterattack){{GameIcon|SSBM}}<br>5-6 (startup), 1-8 (counterattack){{GameIcon|SSBB}}<br>5-6 (startup), 1-7 (counterattack){{GameIcon|SSB4}}{{GameIcon|SSBU}}|| *Counterattack intangibilty frames do not include the hitlag prior to the counterattack | ||