Editing Intangibility
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| Latest revision | Your text | ||
| Line 485: | Line 485: | ||
|Up aerial || 6-11{{GameIcon|SSBU}} | |Up aerial || 6-11{{GameIcon|SSBU}} | ||
|- | |- | ||
|Up throw ||Leg || 27-32 {{GameIcon|SSB4}}<br>25-30 {{GameIcon|SSBU}} || *Applies to the attacking leg | |Up throw ||Leg || 27-32 {{GameIcon|SSB4}}<br>25-30 {{GameIcon|SSBU}} || *Applies to the attacking leg | ||
|- | |- | ||
|[[Tatsumaki Senpukyaku]] || Leg{{GameIcon|SSB4}}<br>Legs{{GameIcon|SSBU}}|| 10-28 (tapped), 10-60 (held){{GameIcon|SSB4}}<br>13-28 (ground, tapped), 13-60 (ground, held), 13-44 (midair){{GameIcon|SSBU}}|| *Applies to both standard and input versions<br>*{{GameIcon|SSBU}} Applies intangibility to both legs when used on the ground | |[[Tatsumaki Senpukyaku]] || Leg{{GameIcon|SSB4}}<br>Legs{{GameIcon|SSBU}}|| 10-28 (tapped), 10-60 (held){{GameIcon|SSB4}}<br>13-28 (ground, tapped), 13-60 (ground, held), 13-44 (midair){{GameIcon|SSBU}}|| *Applies to both standard and input versions<br>*{{GameIcon|SSBU}} Applies intangibility to both legs when used on the ground | ||