Editing Infinite throw trap
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===In ''Super Smash Bros. 4'' onwards=== | ===In ''Super Smash Bros. 4'' onwards=== | ||
In ''Smash 4'', breaking out of cargo throw is largely the same as in ''Brawl'' although it has been negatively affected by universal changes. Donkey Kong now has no frame advantage against any member of the cast after they break out of cargo throw (including Donkey Kong, Ness and Lucas). This gives Donkey Kong less time to set up a mixup than in ''Brawl''. Additionally, the game introduced a regrab lockout timer so went the opponent breaks out of cargo throw | In ''Smash 4'', breaking out of cargo throw is largely the same as in ''Brawl'' although it has been negatively affected by universal changes. Donkey Kong now has no frame advantage against any member of the cast after they break out of cargo throw (including Donkey Kong, Ness and Lucas). This gives Donkey Kong less time to set up a mixup than in ''Brawl''. Additionally, the game introduced a regrab lockout timer so went the opponent breaks out of cargo throw so Donkey Kong is completely unable to regrab the opponent if they break out of cargo throw, further hindering its ability to set up mixups. This completely removes any kind of throw trap in ''Smash 4'', making going for an intentional cargo throw break completely pointless. | ||
In ''Ultimate'' a cargo throw break now only deals 4% instead of 6% but otherwise functions identically to ''Smash 4'', having no kind of throw trap under any circumstances. | In ''Ultimate'' a cargo throw break now only deals 4% instead of 6% but otherwise functions identically to ''Smash 4'', having no kind of throw trap under any circumstances. | ||
==Video== | ==Video== | ||