Editing Infinite throw trap

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| {{CharHead|Kirby|SSB|hsize=20px}} || Kirby is very light and he will usually recover airborne. Kirby's most viable escape options in the air are to jump or throw out a neutral aerial although he has no intangible escape options in the air. Kirby is overall one of the more vulnerable characters to the trap.  
| {{CharHead|Kirby|SSB|hsize=20px}} || Kirby is very light and he will usually recover airborne. Kirby's most viable escape options in the air are to jump or throw out a neutral aerial although he has no intangible escape options in the air. Kirby is overall one of the more vulnerable characters to the trap.  
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| {{CharHead|Pikachu|SSB|hsize=20px}} || Pikachu always recovers grounded and it possesses a frame 1 escape option in [[Quick Attack]] although as Pikachu is light, the throw's knockback scales quickly. Becomes fully guaranteed at 89%.
| {{CharHead|Pikachu|SSB|hsize=20px}} || Pikachu always recovers grounded and he possesses a frame 1 escape option in [[Quick Attack]] although as Pikachu is light, the throw's knockback scales quickly. Becomes fully guaranteed at 89%.
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| {{CharHead|Ness|SSB|hsize=20px}} || Ness will usually recover grounded and he largely has to rely on roll and shield jump in order to escape. Ness' jab is fast although it does not have enough range to hit DK.
| {{CharHead|Ness|SSB|hsize=20px}} || Ness will usually recover grounded and he largely has to rely on roll and shield jump in order to escape. Ness' jab is fast although it does not have enough range to hit DK.

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