Editing Indirect

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In ''Brawl'''s [[sticker]] system, stickers display indirect attacks as '''Specials: Indirect''' in NTSC and '''Indirect''' in PAL. Despite the name, indirect attacks do not have to be part of a [[special move]]. The main effect of indirect attacks in ''Brawl'' is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Certain items also resist indirect attacks, such as [[Unira]]s, which are not moved or dislodged by them.
In ''Brawl'''s [[sticker]] system, stickers display indirect attacks as '''Specials: Indirect''' in NTSC and '''Indirect''' in PAL. Despite the name, indirect attacks do not have to be part of a [[special move]]. The main effect of indirect attacks in ''Brawl'' is that most enemies in [[The Subspace Emissary]] resist them to a small degree. This is presumed to encourage close-range combat as opposed to [[camping]] and [[turtling]] to defeat enemies in the mode. The only enemies to not resist them are [[Floow]]s and the [[boss]]es [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Certain items also resist indirect attacks, such as [[Unira]]s, which are not moved or dislodged by them.


Starting in ''Smash 4'', compared to direct hitboxes, indirect ones also deal less [[shieldstun]], and similarly leave the attacker with more vulnerability when [[perfect shield]]ed.
Starting in ''Smash 4'', compared to direct hitboxes, indirect ones also deal less [[shieldstun]], and similarly leave the attacker with more vulnerability when [[perfect shield]]ed.
 
In ''Ultimate'', indirect attacks reward different amounts of frame advantage when perfect shielded. The amount of advantage is in relation to standard [[shield drop lag]]. Projectile attacks provide the defender 1 less frame of [[hitlag]] than normal, effectively giving the defender a +1 frame advantage. Non-projectile attacks give the attack 14 more frames, while giving the defender 2 more frames, effectively giving the defender a +12 frame advantage.


In ''Ultimate'', the number of non-projectile attacks with indirect hitboxes has generally decreased, most notably for Mewtwo and R.O.B. Conversely, there have been a few instances of newly direct projectile hitboxes, such as Kirby's [[Final Cutter]] and Peach's [[Toad]] counterattack, which has changed from an indirect melee attack to a direct projectile.
In ''Ultimate'', the number of non-projectile attacks with indirect hitboxes has generally decreased, most notably for Mewtwo and R.O.B. Conversely, there have been a few instances of newly direct projectile hitboxes, such as Kirby's [[Final Cutter]] and Peach's [[Toad]] counterattack, which has changed from an indirect melee attack to a direct projectile.
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All other attacks have direct hitboxes. All item hitboxes, with the exception of battering items when swung and the {{b|Screw Attack|item}}, are indirect.
==List of indirect attacks by items==
All item hitboxes, with the exception of battering items when swung and the {{b|Screw Attack|item}}, are indirect.


[[Category:Stickers]]
[[Category:Stickers]]
[[Category:Hitboxes]]

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