Editing Ike (PM)

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*{{nerf|Ike's non-fully charged Eruption hitboxes and graphical effects reduced in size a bit, armor duration adjusted, and super armor changed to knockback-based armor; it can be broken through at KOing %.}}
*{{nerf|Ike's non-fully charged Eruption hitboxes and graphical effects reduced in size a bit, armor duration adjusted, and super armor changed to knockback-based armor; it can be broken through at KOing %.}}
*{{nerf|Quick Draw wall jump can only be performed twice per airtime}}
*{{nerf|Quick Draw wall jump can only be performed twice per airtime}}
*{{buff|Aether sword throw and glow animation cleaned up to match each other better, Ike's movement during the jump smoothed out, and aerial Up B decreased in height a bit}}
*{{nerf|Aether sword throw and glow animation cleaned up to match each other better, Ike's movement during the jump smoothed out, and aerial Up B decreased in height a bit}}
*{{nerf|Ike's Forward Smash hitboxes begin slightly later in the animation, and base knockback decreased a bit}}
*{{nerf|Ike's Forward Smash hitboxes begin slightly later in the animation, and base knockback decreased a bit}}
*{{nerf|Ike's Jab 3 base knockback decreased a bit}}
*{{nerf|Ike's Jab 3 base knockback decreased a bit}}

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