Editing Ike (PM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 130: | Line 130: | ||
*{{nerf|Ike's non-fully charged Eruption hitboxes and graphical effects reduced in size a bit, armor duration adjusted, and super armor changed to knockback-based armor; it can be broken through at KOing %.}} | *{{nerf|Ike's non-fully charged Eruption hitboxes and graphical effects reduced in size a bit, armor duration adjusted, and super armor changed to knockback-based armor; it can be broken through at KOing %.}} | ||
*{{nerf|Quick Draw wall jump can only be performed twice per airtime}} | *{{nerf|Quick Draw wall jump can only be performed twice per airtime}} | ||
*{{ | *{{nerf|Aether sword throw and glow animation cleaned up to match each other better, Ike's movement during the jump smoothed out, and aerial Up B decreased in height a bit}} | ||
*{{nerf|Ike's Forward Smash hitboxes begin slightly later in the animation, and base knockback decreased a bit}} | *{{nerf|Ike's Forward Smash hitboxes begin slightly later in the animation, and base knockback decreased a bit}} | ||
*{{nerf|Ike's Jab 3 base knockback decreased a bit}} | *{{nerf|Ike's Jab 3 base knockback decreased a bit}} |