Editing Iceberg

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====Iceberg glitch====
====Iceberg glitch====
[[File:Iceberg_glitch1.jpg|thumb|150px|The Iceberg glitch]]
[[File:Iceberg_glitch1.jpg|thumb|right|150px|The Iceberg glitch]]
The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d.
The '''Iceberg glitch''' is a glitch that involves using Iceberg to push the Ice Climbers and opponents through solid platforms. This can save players from being [[KO]]'d.


Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them.
Using Iceberg near the bottom of the stage on the right side of the "spike" that protrudes from the bottom platform will cause the Ice Climbers to become stuck, thereby floating. If the camera zooms in on the Ice Climbers, it is possible to see that the Ice Climbers are in their falling animation but not falling. If the Ice Climbers try to use any [[aerial attack]]s, they will "bounce" off the stage and go into their knockback animation (spinning around with a look of pain). If one repeatedly uses their [[fair]], it is possible for the Ice Climbers to get out to the right side of the iceberg. If one uses [[Belay]] at the correct time of leaving the iceberg, Nana will get KO'd, but Popo will perform a super-jump, going over the top boundary line and falling for a long time. Also, when in the iceberg, if the Ice Climbers go into [[helpless]], they will continue to "float" until the Iceberg goes down, dragging the Ice Climbers below the lower [[blast line]], eventually KO'ing them.
{{clr}}
{{clear}}
 
====Ghost Iceberg glitch====
If the game is hacked to allow multiple final smashes, and the Ice Climbers regain their final smash while the Iceberg is still active, the Iceberg will vanish, however some strange effects will occur. The final smash is still considered active, and thus all relevant side effects of a final smash being active will be present. Additionally, portions of the Iceberg's collision detection will remain active, scattered among the stage, but invisible to the player, and can cause unusual effects, such as pushing players, blocking their path, or even instantly warping them to the lower blast zone. Additionally, certain stage models will become partially corrupted, resulting in a long, thin rectangular shape with a texture used somewhere on the stage to appear, although it will have no collision detection.
 
The most unusual effect of this, is that it appears to make opponents take damage as though they were touching the Iceberg, from anywhere on the stage, including above the upper blast line, resulting in an immediate KO. On some stages this only occurs briefly, while on others it persists until the final smash ends. The snowflake hit effect from this will appear at the 0,0 co-ordinates on the stage.


==Instructional quotes==
==Instructional quotes==
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==Trophy==
==Trophy==
{{Trophy
[[File:Iceberg - Brawl Trophy.png|100px|left|thumb|Iceberg Trophy in ''Brawl''.]]
|name=Iceberg
;Iceberg
|image=Iceberg - Brawl Trophy.png
''The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.''
|desc=The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of a stage--it's incredibly slippery, so it's hard to control yourself when traversing it. In addition to being slick, this ice is also COLD, so opponents will take damage just from touching it. Attack the ice, and it will take damage and slowly shrink. Is it actually useful? That's a mystery.
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


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*Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if they have not been damaged beforehand.
*Although Iceberg cannot damage allies directly (unless Friendly Fire is enabled), players that summon it can [[self-destruct]] if their ally is KO'd upon simply touching the Iceberg itself, even if they have not been damaged beforehand.
*It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]]  and [[Aura Storm]].
*It is one of the three Final Smashes to skip an installment, with the other two being [[Triple Finish]]  and [[Aura Storm]].
{{clear}}


{{Special Moves|char=Ice Climbers}}
{{Special Moves|char=Ice Climbers}}
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[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBB)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[es:Iceberg]]

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