Editing House of Boom

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While the House of Boom does not naturally generate in ''Minecraft'' worlds, it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.
While the House of Boom does not naturally generate in ''Minecraft'' worlds, it bears a strong resemblance to both strongholds and jungle temples, structures that naturally generate in the Overworld. The former serve as the only entrances to the End dimension, where the fight against the Ender Dragon takes place (although unlike the House of Boom, strongholds are found underground rather than on the surface) and the latter contain chests guarded by traps. There are other structures in ''Minecraft'' that contain harmful traps, such as desert pyramids, structures which contain rooms with chests filled with valuable loot and a pressure plate that can activate TNT hidden underneath, should an unsuspecting player fall onto it.


[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.wiki/w/Tutorials/Griefing_prevention Griefing]": intentionally irritating another player. The first-person perspective seen just before the explosion resembles ''Minecraft'''s default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the ''Minecraft'' community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging.
[[Masahiro Sakurai]] stated that the Final Smash was inspired by seeing players create buildings filled with traps to harm their opponents, which consists of an act called "[https://minecraft.fandom.com/wiki/Tutorials/Griefing_prevention Griefing]": intentionally irritating another player. The first-person perspective seen just before the explosion resembles ''Minecraft'''s default camera mode, with the irregular movement characteristic of a computer mouse. Steve's crouching after the Final Smash is a common gesture in the ''Minecraft'' community used as a sign of friendship or, in this case, to mock a losing player as a form of teabagging.
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