Editing Holy Water

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Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to '''Fire Bomb'''. Simon's Holy Water is colored red much like its appearance from ''Castlevania'' to ''Super Castlevania IV'', while Richter's is colored blue like in his playable appearances in ''Castlevania: Symphony of the Night'' onwards, as opposed to the green color in ''Rondo of Blood'' and ''Castlevania: Dracula X''. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.
Because Nintendo of America enforced censorship of religious material during the NES and SNES eras, the item was renamed in North America to '''Fire Bomb'''. Simon's Holy Water is colored red much like its appearance from ''Castlevania'' to ''Super Castlevania IV'', while Richter's is colored blue like in his playable appearances in ''Castlevania: Symphony of the Night'' onwards, as opposed to the green color in ''Rondo of Blood'' and ''Castlevania: Dracula X''. However, Richter is often shown utilizing a moving flame as opposed to a stationary one in his home series.


Real {{s|wikipedia|holy water}} is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil. Many forms of media have depicted holy water having a burning effect on unholy creatures such as demons.
Real {{s|wikipedia|holy water}} is water that has been blessed by a clergy member in a church for spiritual cleansing, baptism, or the warding off of evil. Many forms of media have depicted holy water as having a burning effect on unholy creatures such as demons.


In ''Smash'', its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in ''Castlevania'' through ''Super Castlevania IV'', but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in ''Rondo of Blood'' and ''Symphony of the Night''.
In ''Smash'', its function is a hybrid of how it appears in Simon and Richter's games. The flame stays in one place like in ''Castlevania'' through ''Super Castlevania IV'', but rather than being thrown in an arc, it is thrown directly downward at an angle, similarly to how it is used in ''Rondo of Blood'' and ''Symphony of the Night''.

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