Editing Hero (SSBU)/Neutral attack/Hit 3

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:HeroJab3.gif|thumb|300px|Hitbox visualization showing Hero's second jab.]]
[[File:HeroJab3.gif|thumb|450px|Hitbox visualization showing Hero's second jab.]]
 
{{competitive expertise}}
==Overview==
==Overview==
{{SSBU|Hero}} does an inward slash to knock the opponent away. Gains 3.2 MP on hit, 3.808 on shield. Unlike many [[gentleman]] hits, the move has little endlag, having an [[FAF]] of 38.
This is substantially less safe on [[shield]] than its previous hits, being -25. However, it has good range, making shieldgrabs whiff a lot of the time, giving it some niche ways it can be made safe in-context. Being a [[neutral attack]], it also has ways to mix up [[out of shield]] options using the prior hits to allow this to connect.
Given the hitbox is a launcher later by virtue of being a [[Sakurai angle]], this allows Hero to gain [[juggle]] situations. This can be useful for setting up a good advantage state, or resetting [[neutral]]. The hitbox is also quite large, enabling it to function as an anti-air in tandem with [[Hero (SSBU)/Neutral attack/Hit 1|Hit 1]].
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

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