Editing Heart Container

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Since its debut, Link is often awarded with a Heart Container after defeating a {{s|zeldawiki|dungeon}}'s boss. Starting in ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}'', Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time''{{'}}s Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]'', like most ''Zelda'' content. The design of the Heart Container changed once again in ''[[Super Smash Bros. 4]]'' to match its appearance in ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'', giving it a slightly thicker and more detailed aesthetic. The Heart Container retains its ''Skyward Sword'' design, also used in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', in ''Ultimate''.
The Heart Container made its first appearance in ''[[The Legend of Zelda]]''. At the beginning of ''The Legend of Zelda'', Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Since its debut, Link is often awarded with a Heart Container after defeating a {{s|zeldawiki|dungeon}}'s boss. Starting in ''{{iw|zeldawiki|The Legend of Zelda: Link's Awakening}}'', Heart Containers would also replenish Link's health to full upon collection. In ''Super Smash Bros.'' and ''Melee'', the Heart Container's design is based around ''Ocarina of Time''{{'}}s Heart Containers. Its appearance changed in ''Brawl'' to the design in ''[[The Legend of Zelda: Twilight Princess]]'', like most ''Zelda'' content. The design of the Heart Container changed once again in ''[[Super Smash Bros. 4]]'' to match its appearance in ''{{s|zeldawiki|The Legend of Zelda: Skyward Sword}}'', giving it a slightly thicker and more detailed aesthetic. The Heart Container retains its ''Skyward Sword'' design, also used in ''{{s|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', in ''Ultimate''.


The geometric heart is a common piece of imagery used in video gaming to represent health, typically stamina but sometimes the number of lives, often times acquiring health boosts come through acquiring non-diegetic heart objects scattered throughout a map or dropped by slain enemies. ''The Legend of Zelda'' popularised the trope, and is generally believed to be its originator, with the only other game from around that time period known to use hearts for health being ''Chubby Cherub'', a localised version of the anime licensed title ''Q-tarō the Ghost: BowWow Panic'', developed by [[TOSE]] and published by [[Bandai Namco|Bandai]], a game that predates ''Zelda'', but did not feature hearts until its localisation in-line with the cherub-centric rebrand, which came out after the release of ''Zelda'' in Japan, but before its release elsewhere, likely amounting to a coincidence rather than inspiration one way or the other.
The geometric heart is a common piece of imagery used in video gaming to represent health, typically stamina but sometimes the number of lives, often times acquiring lives comes through acquiring non-diegetic heart imagery scattered throughout a map or dropped by slain enemies. ''The Legend of Zelda'' popularised the trope, and is generally believed to be its originator, with the only other game from around that time period known to use hearts for health being ''Chubby Cherub'', a localised version of the anime licensed title ''Q-tarō the Ghost: BowWow Panic'', developed by [[TOSE]] and published by [[Bandai Namco|Bandai]], a game that predates ''Zelda'', but did not feature hearts until its localisation in-line with the cherub-centric rebrand, which came out after the release of ''Zelda'' in Japan, but before its release elsewhere, likely amounting to a coincidence rather than inspiration one way or the other.
{{clrl}}
{{clrl}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: