Editing Hadoken

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The Shakunetsu Hadoken was formally introduced in ''{{s|wikipedia|Super Street Fighter II: The New Challengers}}'' as a new move for Ryu, a special red fireball that could burn the opponent. In the original ''{{s|wikipedia|Street Fighter II}}'', the regular Hadoken occasionally turns red as an {{iw|wikipedia|easter egg|media}} (originally thought to be a glitch). While the easter egg is purely an aesthetic change, rumors eventually circulated that this "red Hadoken" was stronger; [[Capcom]] thus decided to make the "red Hadoken" a separate move with actual differences in properties (such as knocking down up-close in the ''Street Fighter Alpha/Zero'' games). The main reason for this decision was to differentiate Ryu and Ken, who were functionally identical except for some minor moveset characteristics beforehand. In the ''{{s|wikipedia|Street Fighter III}}'' (excluding ''Street Fighter III: New Generation'') and ''{{s|wikipedia|Street Fighter IV}}'' games, Shakunetsu Hadoken serves as Ryu's EX version of the move; Akuma being one practitioner of this attack still keeps it as a separate normal special move to this day, as he performs his signature focus stance as a delay before unleashing the move (Akuma's also has always done multiple hits prior to the EX move version).
The Shakunetsu Hadoken was formally introduced in ''{{s|wikipedia|Super Street Fighter II: The New Challengers}}'' as a new move for Ryu, a special red fireball that could burn the opponent. In the original ''{{s|wikipedia|Street Fighter II}}'', the regular Hadoken occasionally turns red as an {{iw|wikipedia|easter egg|media}} (originally thought to be a glitch). While the easter egg is purely an aesthetic change, rumors eventually circulated that this "red Hadoken" was stronger; [[Capcom]] thus decided to make the "red Hadoken" a separate move with actual differences in properties (such as knocking down up-close in the ''Street Fighter Alpha/Zero'' games). The main reason for this decision was to differentiate Ryu and Ken, who were functionally identical except for some minor moveset characteristics beforehand. In the ''{{s|wikipedia|Street Fighter III}}'' (excluding ''Street Fighter III: New Generation'') and ''{{s|wikipedia|Street Fighter IV}}'' games, Shakunetsu Hadoken serves as Ryu's EX version of the move; Akuma being one practitioner of this attack still keeps it as a separate normal special move to this day, as he performs his signature focus stance as a delay before unleashing the move (Akuma's also has always done multiple hits prior to the EX move version).


Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'', Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.
Note that in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' Ryu's [[Shinku Hadoken]] was also referred to as just the Hadoken, as none of the characters' Super Combos were properly named onscreen in their debut. This was changed in ''Street Fighter Alpha''.


Like with many of Ryu's other moves/techniques, this is arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.
Like with many of Ryu's other moves/techniques, this is arguably the most codifying example of a projectile attack in any fighting game. While most games would only allow one copy of a projectile to be on-screen at a time, later games allow multiple copies of them to be on-screen. This is played straight for Ryu's Hadoken in ''Marvel vs. Capcom 3'' with the latter case.

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