Editing Hadoken
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Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.5×. This causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, in addition to causing large amounts of hitstun, which at high percents forces the opponent to slide across the stage while being completely inactionable. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]]. | Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.5×. This causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, in addition to causing large amounts of hitstun, which at high percents forces the opponent to slide across the stage while being completely inactionable. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]]. | ||
It is also a [[Richter Belmont|Richter]]'s weakness. | |||
==Hadoken types== | ==Hadoken types== | ||