Editing Hadoken

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Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands, similar to its appearance in ''Street Fighter II''. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable due to it using Ryu's old Hadoken speeds from ''Smash 4''; additionally, he does not have access to the Shakunetsu Hadoken.
Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands, similar to its appearance in ''Street Fighter II''. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable due to it using Ryu's old Hadoken speeds from ''Smash 4''; additionally, he does not have access to the Shakunetsu Hadoken.


Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.5×. This causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, in addition to causing large amounts of hitstun, which at high percents forces the opponent to slide across the stage while being completely inactionable. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]].
Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.5×. In addition to causing large amounts of unactionable frames to the opponent, this causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, which can cause them to slide across the stage at high percents. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]].


==Hadoken types==
==Hadoken types==

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