Editing Gut Check

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==Overview==
==Overview==
Gut Check is a move where K. Rool puff out his stomach whilst a green visual effect is displayed on the armor, and reflect any damage onto the opponents. It works like a [[counterattack]] and can also [[reflection|reflect]] [[projectile]]s. Despite its appearance, the move does not interact with K. Rool's [[Belly Super Armor]] in any way; countering an attack does not deal any damage to his armor, and he can counter attacks that would normally break his armor in one hit (such as a [[Falcon Punch]]) even if the armor has already been damaged.
When used, K. Rool will puff out his stomach whilst a green visual effect is displayed on the armor, and reflect any damage onto the opponent. It works like a [[counterattack]] and can also [[reflection|reflect]] [[projectile]]s. Despite its appearance, the move does not interact with K. Rool's [[Belly Super Armor]] in any way; countering an attack does not deal any damage to his armor, and he can counter attacks that would normally break his armor in one hit (such as a [[Falcon Punch]]) even if the armor has already been damaged.


Gut Check has a damage multiplier of 1.5× for both counterattacks and reflected projectiles while dealing 12% minimum, making it second after {{SSBU|Joker}}'s [[Tetrakarn]] for the highest damage multiplier of any counterattack, thus being a rather strong counter. This allows some countered moves to send an opponent to kill percent. It also has surprisingly long periods of [[intangibility]] on the counter (frame 4-15), allowing attacks or grabs to miss K.Rool entirely, though this is of niche use due to the move's high lag.
Gut Check has a damage multiplier of 1.5× for both counterattacks and reflected projectiles while dealing 12% minimum, making it second after {{SSBU|Joker}}'s [[Tetrakarn]] for the highest damage multiplier of any counterattack, thus being a rather strong counter. This allows some countered moves to send an opponent to kill percent. It also has surprisingly long periods of [[intangibility]] on the counter (frame 4-15), allowing attacks or grabs to miss K.Rool entirely, though this is of niche use due to the move's high lag.

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