Editing Green Missile

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|name=Green Missile
|name=Green Missile
|image=[[File:Luigi Side B SSBU.gif|300px]]
|image=[[File:Luigi Side B SSBU.gif|300px]]
|caption=Luigi charging Green Missile in ''[[Ultimate|Super Smash Bros. Ultimate]]''.
|caption=Luigi charging Green Missile in ''[[Ultimate|Super Smash Bros. Ultimate]]''
|universe={{uv|Mario}}
|universe={{uv|Mario}}
|user=[[Luigi]]
|user=[[Luigi]]
}}
}}
The '''Green Missile''' ({{ja|ルイージロケット|Ruīji Roketto}}, ''Luigi Rocket'') is [[Luigi]]'s [[side special move]].
The '''Green Missile''' ({{ja|ルイージロケット|Ruīji Roketto}}, ''Luigi Rocket'') is [[Luigi]]'s [[side special move]] since ''[[Super Smash Bros. Melee]]''.


==Overview==
==Overview==
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The move can be charged for about three seconds, and once let go, Luigi launches himself sideways like a rocket, with the distance and [[damage]] being based on how long the move is charged. At full charge, the move can reliably KO under 150%; however, it is not often used to KO due to being extremely predictable and taking too long to charge. Despite this, it still remains a very powerful KO move.
The move can be charged for about three seconds, and once let go, Luigi launches himself sideways like a rocket, with the distance and [[damage]] being based on how long the move is charged. At full charge, the move can reliably KO under 150%; however, it is not often used to KO due to being extremely predictable and taking too long to charge. Despite this, it still remains a very powerful KO move.


The move is essential to Luigi's recovery. Because of Luigi's atrocious air mobility (having the worst [[air speed]] in the first two games and the 2nd worst in the latter three, in addition to [[Super Jump Punch|an up special]] that provides no horizontal movement), he cannot return to the stage reliably if he is sent far offstage. Green Missile allows him to cover significant horizontal distance and does not render him [[helpless]], allowing him to use his double jump and up special to return to the stage. Additionally, the move has a small amount of [[intangibility]] upon release that can potentially protect Luigi from opponents' edgeguard attempts (a trait which only applies to regular Missiles in ''Melee'' and ''Brawl'' and misfires in ''SSB4'' onwards). However, the move has a noticeable amount of ending lag and leaves Luigi vulnerable when using it, making it very susceptible to edgeguarding, especially if the opponent is willing to endure the hit to reduce the distance Luigi travels. Thus, it is crucial to mix things up to avoid becoming predictable.  
The move is essential to Luigi's recovery. Because of Luigi's atrocious air mobility (having the worst [[air speed]] in the first two games and the 2nd worst in the latter three), he cannot return to the stage reliably if he is sent far offstage. Green Missile allows him to cover significant horizontal distance and does not render him [[helpless]], allowing him to use his double jump and up special to return to the stage. Additionally, the move has a small amount of [[intangibility]] upon release that can potentially protect Luigi from opponents' edgeguard attempts (a trait which only applies to regular Missiles in ''Melee'' and ''Brawl'' and misfires in ''SSB4'' onwards). However, the move has a noticeable amount of ending lag and leaves Luigi vulnerable when using it, making it very susceptible to edgeguarding, especially if the opponent is willing to endure the hit to reduce the distance Luigi travels. Thus, it is crucial to mix things up to avoid becoming predictable.  


The move also has a small chance to "misfire", an effect officially known as '''Overzealous Green Missile'''. A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for  ''[[Melee]]'' and ''[[Brawl]]'' and {{fractions|1|10}} for ''[[SSB4]]'' and ''[[Ultimate]]''. When one occurs, the move's animation will have a noticeable fire/rocket effect. In ''Melee'', Luigi's eyes will close as if he was struck, as opposed to being halfway open during a normal Green Missile; ''SSB4'' introduced a unique sound effect, and Luigi spins as if [[reeling]] in ''Ultimate''. In ''Smash 4'' onwards, Luigi can never misfire in [[Home-Run Contest]].
The move also has a small chance to "misfire", an effect officially known as '''Overzealous Green Missile'''. A misfire's distance and damage will not be affected by how much it is charged, with both being greater than even a fully charged regular Green Missile. The probability of misfiring is {{fractions|1|8}} for  ''[[Melee]]'' and ''[[Brawl]]'' and {{fractions|1|10}} for ''[[SSB4]]'' and ''[[Ultimate]]''. When one occurs, the move's animation will have a noticeable fire/rocket effect. In ''Melee'', Luigi's eyes will close as if he was struck, as opposed to being halfway open during a normal Green Missile; ''SSB4'' introduced a unique sound effect, and Luigi spins as if [[reeling]] in ''Ultimate''. In ''Smash 4'' onwards, Luigi can never misfire in [[Home-Run Contest]].
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[[Category:Luigi (SSB4)]]
[[Category:Luigi (SSB4)]]
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[es:Misil verde]]

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